/* * Copyright © 2021 Raspberry Pi Ltd * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* This file generates the per-v3d-version function prototypes. It must only * be included from v3dv_private.h. */ #ifndef V3DV_PRIVATE_H #error This file is included by means other than v3dv_private.h #endif /* Used at v3dv_cmd_buffer */ void v3dX(job_emit_binning_flush)(struct v3dv_job *job); void v3dX(cmd_buffer_emit_color_write_mask)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_end_render_pass_secondary)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(job_emit_clip_window)(struct v3dv_job *job, const VkRect2D *rect); void v3dX(cmd_buffer_emit_render_pass_rcl)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_viewport)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_stencil)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_depth_bias)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_depth_bounds)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_line_width)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_default_point_size)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_sample_state)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_blend)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_varyings_state)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_configuration_bits)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(job_emit_binning_prolog)(struct v3dv_job *job, const struct v3dv_frame_tiling *tiling, uint32_t layers); void v3dX(job_emit_enable_double_buffer)(struct v3dv_job *job); void v3dX(job_patch_resume_address)(struct v3dv_job *first_suspend, struct v3dv_job *suspend, struct v3dv_job *resume); void v3dX(cmd_buffer_execute_inside_pass)(struct v3dv_cmd_buffer *primary, uint32_t cmd_buffer_count, const VkCommandBuffer *cmd_buffers); void v3dX(cmd_buffer_emit_occlusion_query)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_gl_shader_state)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_draw)(struct v3dv_cmd_buffer *cmd_buffer, struct v3dv_draw_info *info); void v3dX(cmd_buffer_emit_index_buffer)(struct v3dv_cmd_buffer *cmd_buffer); void v3dX(cmd_buffer_emit_draw_indexed)(struct v3dv_cmd_buffer *cmd_buffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); void v3dX(cmd_buffer_emit_draw_indirect)(struct v3dv_cmd_buffer *cmd_buffer, struct v3dv_buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); void v3dX(cmd_buffer_emit_indexed_indirect)(struct v3dv_cmd_buffer *cmd_buffer, struct v3dv_buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); void v3dX(cmd_buffer_suspend)(struct v3dv_cmd_buffer *cmd_buffer); struct v3dv_job * v3dX(cmd_buffer_prepare_suspend_job_for_submit)(struct v3dv_job *job); void v3dX(get_hw_clear_color)(const VkClearColorValue *color, uint32_t internal_type, uint32_t internal_size, uint32_t *hw_color); /* Used at v3dv_device */ void v3dX(pack_sampler_state)(const struct v3dv_device *device, struct v3dv_sampler *sampler, const VkSamplerCreateInfo *pCreateInfo, const VkSamplerCustomBorderColorCreateInfoEXT *bc_info); void v3dX(framebuffer_compute_internal_bpp_msaa)(const struct v3dv_framebuffer *framebuffer, const struct v3dv_cmd_buffer_attachment_state *attachments, const struct v3dv_subpass *subpass, uint8_t *max_internal_bpp, uint8_t *total_color_bpp, bool *msaa); #if MESA_DEBUG void v3dX(device_check_prepacked_sizes)(void); #endif /* Used at v3dv_format */ const struct v3dv_format * v3dX(get_format)(VkFormat); void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format, uint32_t *type, uint32_t *bpp); bool v3dX(format_supports_tlb_resolve)(const struct v3dv_format *format); bool v3dX(format_supports_blending)(const struct v3dv_format *format); /* FIXME: tex_format should be `enum V3DX(Texture_Data_Formats)`, but using * that enum type in the header requires including v3dx_pack.h, which triggers * circular include dependencies issues, so we're using a `uint32_t` for now. */ bool v3dX(tfu_supports_tex_format)(uint32_t tex_format); /* Used at v3dv_image */ void v3dX(pack_texture_shader_state)(struct v3dv_device *device, struct v3dv_image_view *iview); void v3dX(pack_texture_shader_state_from_buffer_view)(struct v3dv_device *device, struct v3dv_buffer_view *buffer_view); /* Used at v3dv_meta_* */ uint32_t v3dX(zs_buffer_from_aspect_bits)(VkImageAspectFlags aspects); uint8_t v3dX(get_internal_depth_type)(VkFormat format); struct v3dv_meta_framebuffer; void v3dX(meta_emit_copy_image_to_buffer_rcl)(struct v3dv_job *job, struct v3dv_buffer *buffer, struct v3dv_image *image, struct v3dv_meta_framebuffer *framebuffer, const VkBufferImageCopy2 *region); void v3dX(meta_emit_resolve_image_rcl)(struct v3dv_job *job, struct v3dv_image *dst, struct v3dv_image *src, struct v3dv_meta_framebuffer *framebuffer, const VkImageResolve2 *region); void v3dX(meta_emit_copy_buffer)(struct v3dv_job *job, struct v3dv_bo *dst, struct v3dv_bo *src, uint32_t dst_offset, uint32_t src_offset, struct v3dv_meta_framebuffer *framebuffer, uint32_t format, uint32_t item_size); void v3dX(meta_emit_copy_buffer_rcl)(struct v3dv_job *job, struct v3dv_bo *dst, struct v3dv_bo *src, uint32_t dst_offset, uint32_t src_offset, struct v3dv_meta_framebuffer *framebuffer, uint32_t format, uint32_t item_size); void v3dX(meta_emit_copy_image_rcl)(struct v3dv_job *job, struct v3dv_image *dst, struct v3dv_image *src, struct v3dv_meta_framebuffer *framebuffer, const VkImageCopy2 *region); void v3dX(meta_emit_tfu_job)(struct v3dv_cmd_buffer *cmd_buffer, uint32_t dst_bo_handle, uint32_t dst_offset, enum v3d_tiling_mode dst_tiling, uint32_t dst_padded_height_or_stride, uint32_t dst_cpp, uint32_t src_bo_handle, uint32_t src_offset, enum v3d_tiling_mode src_tiling, uint32_t src_padded_height_or_stride, uint32_t src_cpp, uint32_t width, uint32_t height, const struct v3dv_format_plane *format_plane); void v3dX(meta_emit_clear_image_rcl)(struct v3dv_job *job, struct v3dv_image *image, struct v3dv_meta_framebuffer *framebuffer, const union v3dv_clear_value *clear_value, VkImageAspectFlags aspects, uint32_t min_layer, uint32_t max_layer, uint32_t level); void v3dX(meta_emit_fill_buffer_rcl)(struct v3dv_job *job, struct v3dv_bo *bo, uint32_t offset, struct v3dv_meta_framebuffer *framebuffer, uint32_t data); void v3dX(meta_emit_copy_buffer_to_image_rcl)(struct v3dv_job *job, struct v3dv_image *image, struct v3dv_buffer *buffer, struct v3dv_meta_framebuffer *framebuffer, const VkBufferImageCopy2 *region); void v3dX(get_internal_type_bpp_for_image_aspects)(VkFormat vk_format, VkImageAspectFlags aspect_mask, uint32_t *internal_type, uint32_t *internal_bpp); struct v3dv_job * v3dX(meta_copy_buffer)(struct v3dv_cmd_buffer *cmd_buffer, struct v3dv_bo *dst, uint32_t dst_offset, struct v3dv_bo *src, uint32_t src_offset, const VkBufferCopy2 *region); void v3dX(meta_fill_buffer)(struct v3dv_cmd_buffer *cmd_buffer, struct v3dv_bo *bo, uint32_t offset, uint32_t size, uint32_t data); void v3dX(meta_framebuffer_init)(struct v3dv_meta_framebuffer *fb, VkFormat vk_format, uint32_t internal_type, const struct v3dv_frame_tiling *tiling); /* Used at v3dv_pipeline */ void v3dX(pipeline_pack_state)(struct v3dv_pipeline *pipeline, const VkPipelineColorBlendStateCreateInfo *cb_info, const VkPipelineDepthStencilStateCreateInfo *ds_info, const VkPipelineRasterizationStateCreateInfo *rs_info, const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *pv_info, const VkPipelineRasterizationLineStateCreateInfoEXT *ls_info, const VkPipelineMultisampleStateCreateInfo *ms_info, const struct vk_graphics_pipeline_state *state); void v3dX(pipeline_pack_compile_state)(struct v3dv_pipeline *pipeline, const VkPipelineVertexInputStateCreateInfo *vi_info, const VkPipelineVertexInputDivisorStateCreateInfoEXT *vd_info); bool v3dX(pipeline_needs_default_attribute_values)(struct v3dv_pipeline *pipeline); struct v3dv_bo * v3dX(create_default_attribute_values)(struct v3dv_device *device, struct v3dv_pipeline *pipeline); /* Used at v3dv_queue */ void v3dX(job_emit_noop)(struct v3dv_job *job); /* Used at v3dv_query */ VkResult v3dX(enumerate_performance_query_counters)(struct v3dv_physical_device *pDevice, uint32_t *pCounterCount, VkPerformanceCounterKHR *pCounters, VkPerformanceCounterDescriptionKHR *pCounterDescriptions); /* Used at v3dv_descriptor_set, and other descriptor set utils */ uint32_t v3dX(descriptor_bo_size)(VkDescriptorType type); uint32_t v3dX(max_descriptor_bo_size)(void); uint32_t v3dX(combined_image_sampler_texture_state_offset)(uint8_t plane); uint32_t v3dX(combined_image_sampler_sampler_state_offset)(uint8_t plane); /* General utils */ uint32_t v3dX(clamp_for_format_and_type)(uint32_t rt_type, VkFormat vk_format); uint32_t v3dX(clamp_for_format_and_type)(uint32_t rt_type, VkFormat vk_format); void v3dX(viewport_compute_xform)(const VkViewport *viewport, float scale[3], float translate[3]); uint32_t v3dX(translate_stencil_op)(VkStencilOp op);