/* * Copyright © 2019 Valve Corporation. * Copyright © 2016 Red Hat. * Copyright © 2016 Bas Nieuwenhuizen * * based in part on anv driver which is: * Copyright © 2015 Intel Corporation * * SPDX-License-Identifier: MIT */ #include "radv_shader_args.h" #include "radv_device.h" #include "radv_physical_device.h" #include "radv_shader.h" struct user_sgpr_info { uint64_t inline_push_constant_mask; bool inlined_all_push_consts; bool indirect_all_descriptor_sets; uint8_t remaining_sgprs; }; static void allocate_inline_push_consts(const struct radv_shader_info *info, struct user_sgpr_info *user_sgpr_info) { uint8_t remaining_sgprs = user_sgpr_info->remaining_sgprs; if (!info->inline_push_constant_mask) return; uint64_t mask = info->inline_push_constant_mask; uint8_t num_push_consts = util_bitcount64(mask); /* Disable the default push constants path if all constants can be inlined and if shaders don't * use dynamic descriptors. */ if (num_push_consts <= MIN2(remaining_sgprs + 1, AC_MAX_INLINE_PUSH_CONSTS) && info->can_inline_all_push_constants && !info->loads_dynamic_offsets) { user_sgpr_info->inlined_all_push_consts = true; remaining_sgprs++; } else { /* Clamp to the maximum number of allowed inlined push constants. */ while (num_push_consts > MIN2(remaining_sgprs, AC_MAX_INLINE_PUSH_CONSTS_WITH_INDIRECT)) { num_push_consts--; mask &= ~BITFIELD64_BIT(util_last_bit64(mask) - 1); } } user_sgpr_info->remaining_sgprs = remaining_sgprs - util_bitcount64(mask); user_sgpr_info->inline_push_constant_mask = mask; } static void add_ud_arg(struct radv_shader_args *args, unsigned size, enum ac_arg_type type, struct ac_arg *arg, enum radv_ud_index ud) { ac_add_arg(&args->ac, AC_ARG_SGPR, size, type, arg); struct radv_userdata_info *ud_info = &args->user_sgprs_locs.shader_data[ud]; if (ud_info->sgpr_idx == -1) ud_info->sgpr_idx = args->num_user_sgprs; ud_info->num_sgprs += size; args->num_user_sgprs += size; } static void add_descriptor_set(struct radv_shader_args *args, enum ac_arg_type type, struct ac_arg *arg, uint32_t set) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, type, arg); struct radv_userdata_info *ud_info = &args->user_sgprs_locs.descriptor_sets[set]; ud_info->sgpr_idx = args->num_user_sgprs; ud_info->num_sgprs = 1; args->user_sgprs_locs.descriptor_sets_enabled |= 1u << set; args->num_user_sgprs++; } static void declare_global_input_sgprs(const enum amd_gfx_level gfx_level, const struct radv_shader_info *info, const struct user_sgpr_info *user_sgpr_info, struct radv_shader_args *args) { if (user_sgpr_info) { /* 1 for each descriptor set */ if (!user_sgpr_info->indirect_all_descriptor_sets) { uint32_t mask = info->desc_set_used_mask; while (mask) { int i = u_bit_scan(&mask); add_descriptor_set(args, AC_ARG_CONST_PTR, &args->descriptor_sets[i], i); } } else { add_ud_arg(args, 1, AC_ARG_CONST_PTR_PTR, &args->descriptor_sets[0], AC_UD_INDIRECT_DESCRIPTOR_SETS); } if (info->merged_shader_compiled_separately || (info->loads_push_constants && !user_sgpr_info->inlined_all_push_consts)) { /* 1 for push constants and dynamic descriptors */ add_ud_arg(args, 1, AC_ARG_CONST_PTR, &args->ac.push_constants, AC_UD_PUSH_CONSTANTS); } for (unsigned i = 0; i < util_bitcount64(user_sgpr_info->inline_push_constant_mask); i++) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.inline_push_consts[i], AC_UD_INLINE_PUSH_CONSTANTS); } args->ac.inline_push_const_mask = user_sgpr_info->inline_push_constant_mask; } const bool needs_streamout_buffers = info->so.num_outputs || (info->merged_shader_compiled_separately && ((info->stage == MESA_SHADER_VERTEX && info->vs.as_es) || (info->stage == MESA_SHADER_TESS_EVAL && info->tes.as_es) || info->stage == MESA_SHADER_GEOMETRY)); if (needs_streamout_buffers) { add_ud_arg(args, 1, AC_ARG_CONST_DESC_PTR, &args->streamout_buffers, AC_UD_STREAMOUT_BUFFERS); if (gfx_level >= GFX12) add_ud_arg(args, 1, AC_ARG_CONST_DESC_PTR, &args->streamout_state, AC_UD_STREAMOUT_STATE); } } static void declare_vs_specific_input_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args) { if (info->vs.has_prolog) add_ud_arg(args, 2, AC_ARG_INT, &args->prolog_inputs, AC_UD_VS_PROLOG_INPUTS); if (info->type != RADV_SHADER_TYPE_GS_COPY) { if (info->vs.vb_desc_usage_mask) { add_ud_arg(args, 1, AC_ARG_CONST_DESC_PTR, &args->ac.vertex_buffers, AC_UD_VS_VERTEX_BUFFERS); } add_ud_arg(args, 1, AC_ARG_INT, &args->ac.base_vertex, AC_UD_VS_BASE_VERTEX_START_INSTANCE); if (info->vs.needs_draw_id) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.draw_id, AC_UD_VS_BASE_VERTEX_START_INSTANCE); } if (info->vs.needs_base_instance) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.start_instance, AC_UD_VS_BASE_VERTEX_START_INSTANCE); } } } static void declare_vs_input_vgprs(enum amd_gfx_level gfx_level, const struct radv_shader_info *info, struct radv_shader_args *args, bool merged_vs_tcs) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vertex_id); if (info->type != RADV_SHADER_TYPE_GS_COPY) { if (gfx_level >= GFX12) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); } else if (info->vs.as_ls || merged_vs_tcs) { if (gfx_level >= GFX11) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); } else if (gfx_level >= GFX10) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_rel_patch_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); } else { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_rel_patch_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */ } } else { if (gfx_level >= GFX10) { if (info->is_ngg) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); } else { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_prim_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); } } else { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_prim_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */ } } } if (info->vs.dynamic_inputs) { assert(info->vs.use_per_attribute_vb_descs); unsigned num_attributes = util_last_bit(info->vs.input_slot_usage_mask); for (unsigned i = 0; i < num_attributes; i++) { ac_add_arg(&args->ac, AC_ARG_VGPR, 4, AC_ARG_INT, &args->vs_inputs[i]); args->ac.args[args->vs_inputs[i].arg_index].pending_vmem = true; } } } static void declare_streamout_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args, gl_shader_stage stage) { int i; /* Streamout SGPRs. */ if (info->so.num_outputs) { assert(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.streamout_config); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.streamout_write_index); } else if (stage == MESA_SHADER_TESS_EVAL) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); } /* A streamout buffer offset is loaded if the stride is non-zero. */ for (i = 0; i < 4; i++) { if (!info->so.strides[i]) continue; ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.streamout_offset[i]); } } static void declare_tes_input_vgprs(struct radv_shader_args *args) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_u); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_v); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tes_rel_patch_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tes_patch_id); } static void declare_ms_input_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args) { if (info->cs.uses_grid_size) { add_ud_arg(args, 3, AC_ARG_INT, &args->ac.num_work_groups, AC_UD_VS_BASE_VERTEX_START_INSTANCE); } if (info->vs.needs_draw_id) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.draw_id, AC_UD_VS_BASE_VERTEX_START_INSTANCE); } if (info->ms.has_task) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.task_ring_entry, AC_UD_TASK_RING_ENTRY); } } static void declare_ms_input_vgprs(const struct radv_device *device, struct radv_shader_args *args) { const struct radv_physical_device *pdev = radv_device_physical(device); if (pdev->mesh_fast_launch_2) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.local_invocation_ids); } else { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vertex_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* instance_id */ } } static void declare_ps_input_vgprs(const struct radv_shader_info *info, struct radv_shader_args *args) { ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.persp_sample); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.persp_center); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.persp_centroid); ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_INT, &args->ac.pull_model); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.linear_sample); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.linear_center); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.linear_centroid); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); /* line stipple tex */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[0]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[1]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[2]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[3]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.front_face); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.ancillary); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.sample_coverage); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* fixed pt */ if (args->remap_spi_ps_input) ac_compact_ps_vgpr_args(&args->ac, info->ps.spi_ps_input_ena); } static void declare_ngg_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args, bool has_ngg_provoking_vtx) { if (has_ngg_provoking_vtx) add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_provoking_vtx, AC_UD_NGG_PROVOKING_VTX); if (info->has_ngg_culling) { add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_culling_settings, AC_UD_NGG_CULLING_SETTINGS); add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_viewport_scale[0], AC_UD_NGG_VIEWPORT); add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_viewport_scale[1], AC_UD_NGG_VIEWPORT); add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_viewport_translate[0], AC_UD_NGG_VIEWPORT); add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_viewport_translate[1], AC_UD_NGG_VIEWPORT); } } static void radv_init_shader_args(const struct radv_device *device, gl_shader_stage stage, struct radv_shader_args *args) { const struct radv_physical_device *pdev = radv_device_physical(device); memset(args, 0, sizeof(*args)); args->explicit_scratch_args = !radv_use_llvm_for_stage(pdev, stage); args->remap_spi_ps_input = !radv_use_llvm_for_stage(pdev, stage); args->load_grid_size_from_user_sgpr = device->load_grid_size_from_user_sgpr; for (int i = 0; i < MAX_SETS; i++) args->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1; for (int i = 0; i < AC_UD_MAX_UD; i++) args->user_sgprs_locs.shader_data[i].sgpr_idx = -1; } void radv_declare_rt_shader_args(enum amd_gfx_level gfx_level, struct radv_shader_args *args) { add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.rt.uniform_shader_addr, AC_UD_SCRATCH_RING_OFFSETS); add_ud_arg(args, 1, AC_ARG_CONST_PTR_PTR, &args->descriptor_sets[0], AC_UD_INDIRECT_DESCRIPTOR_SETS); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_CONST_PTR, &args->ac.push_constants); ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->ac.rt.sbt_descriptors); ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_PTR, &args->ac.rt.traversal_shader_addr); for (uint32_t i = 0; i < ARRAY_SIZE(args->ac.rt.launch_sizes); i++) ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.rt.launch_sizes[i]); if (gfx_level < GFX9) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->ac.ring_offsets); } for (uint32_t i = 0; i < ARRAY_SIZE(args->ac.rt.launch_ids); i++) ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.launch_ids[i]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.dynamic_callable_stack_base); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_CONST_PTR, &args->ac.rt.shader_addr); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_CONST_PTR, &args->ac.rt.shader_record); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.payload_offset); ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_FLOAT, &args->ac.rt.ray_origin); ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_FLOAT, &args->ac.rt.ray_direction); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.rt.ray_tmin); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.rt.ray_tmax); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.cull_mask_and_flags); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_CONST_PTR, &args->ac.rt.accel_struct); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.sbt_offset); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.sbt_stride); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.miss_index); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_CONST_PTR, &args->ac.rt.instance_addr); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.primitive_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.geometry_id_and_flags); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.hit_kind); } static bool radv_tcs_needs_state_sgpr(const struct radv_shader_info *info, const struct radv_graphics_state_key *gfx_state) { /* Some values are loaded from a SGPR when dynamic states are used or when the shader is unlinked. */ return !gfx_state->ts.patch_control_points || !info->num_tess_patches || !info->inputs_linked; } static bool radv_tes_needs_state_sgpr(const struct radv_shader_info *info) { /* Some values are loaded from a SGPR when dynamic states are used or when the shader is unlinked. */ return !info->num_tess_patches || !info->tes.tcs_vertices_out || !info->inputs_linked; } static bool radv_ps_needs_state_sgpr(const struct radv_shader_info *info, const struct radv_graphics_state_key *gfx_state) { if (info->ps.needs_sample_positions && gfx_state->dynamic_rasterization_samples) return true; if (gfx_state->dynamic_line_rast_mode) return true; if (info->ps.reads_sample_mask_in && (info->ps.uses_sample_shading || gfx_state->ms.sample_shading_enable)) return true; /* For computing barycentrics when the primitive topology is unknown at compile time (GPL). */ if (info->ps.load_rasterization_prim && gfx_state->unknown_rast_prim) return true; return false; } static void declare_unmerged_vs_tcs_args(const enum amd_gfx_level gfx_level, const struct radv_shader_info *info, const struct user_sgpr_info *user_sgpr_info, struct radv_shader_args *args) { /* SGPRs */ add_ud_arg(args, 2, AC_ARG_INT, &args->prolog_inputs, AC_UD_VS_PROLOG_INPUTS); add_ud_arg(args, 1, AC_ARG_CONST_DESC_PTR, &args->ac.vertex_buffers, AC_UD_VS_VERTEX_BUFFERS); add_ud_arg(args, 1, AC_ARG_INT, &args->ac.base_vertex, AC_UD_VS_BASE_VERTEX_START_INSTANCE); add_ud_arg(args, 1, AC_ARG_INT, &args->ac.draw_id, AC_UD_VS_BASE_VERTEX_START_INSTANCE); add_ud_arg(args, 1, AC_ARG_INT, &args->ac.start_instance, AC_UD_VS_BASE_VERTEX_START_INSTANCE); declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args); add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX); add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT); add_ud_arg(args, 1, AC_ARG_INT, &args->epilog_pc, AC_UD_EPILOG_PC); add_ud_arg(args, 1, AC_ARG_INT, &args->next_stage_pc, AC_UD_NEXT_STAGE_PC); /* VGPRs (TCS first, then VS) */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_patch_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_rel_ids); declare_vs_input_vgprs(gfx_level, info, args, true); /* Preserved SGPRs */ ac_add_preserved(&args->ac, &args->ac.ring_offsets); ac_add_preserved(&args->ac, &args->ac.tess_offchip_offset); ac_add_preserved(&args->ac, &args->ac.merged_wave_info); ac_add_preserved(&args->ac, &args->ac.tcs_factor_offset); if (gfx_level >= GFX11) { ac_add_preserved(&args->ac, &args->ac.tcs_wave_id); } else { ac_add_preserved(&args->ac, &args->ac.scratch_offset); } ac_add_preserved(&args->ac, &args->descriptor_sets[0]); ac_add_preserved(&args->ac, &args->ac.push_constants); ac_add_preserved(&args->ac, &args->ac.view_index); ac_add_preserved(&args->ac, &args->tcs_offchip_layout); ac_add_preserved(&args->ac, &args->epilog_pc); /* Preserved VGPRs */ ac_add_preserved(&args->ac, &args->ac.tcs_patch_id); ac_add_preserved(&args->ac, &args->ac.tcs_rel_ids); } static void declare_unmerged_vs_tes_gs_args(const enum amd_gfx_level gfx_level, const struct radv_shader_info *info, const struct user_sgpr_info *user_sgpr_info, struct radv_shader_args *args) { /* SGPRs */ add_ud_arg(args, 2, AC_ARG_INT, &args->prolog_inputs, AC_UD_VS_PROLOG_INPUTS); add_ud_arg(args, 1, AC_ARG_CONST_DESC_PTR, &args->ac.vertex_buffers, AC_UD_VS_VERTEX_BUFFERS); add_ud_arg(args, 1, AC_ARG_INT, &args->ac.base_vertex, AC_UD_VS_BASE_VERTEX_START_INSTANCE); add_ud_arg(args, 1, AC_ARG_INT, &args->ac.draw_id, AC_UD_VS_BASE_VERTEX_START_INSTANCE); add_ud_arg(args, 1, AC_ARG_INT, &args->ac.start_instance, AC_UD_VS_BASE_VERTEX_START_INSTANCE); declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args); add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX); add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT); add_ud_arg(args, 1, AC_ARG_INT, &args->shader_query_state, AC_UD_SHADER_QUERY_STATE); if (info->is_ngg) { add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_provoking_vtx, AC_UD_NGG_PROVOKING_VTX); } add_ud_arg(args, 1, AC_ARG_INT, &args->vgt_esgs_ring_itemsize, AC_UD_VGT_ESGS_RING_ITEMSIZE); add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_lds_layout, AC_UD_NGG_LDS_LAYOUT); add_ud_arg(args, 1, AC_ARG_INT, &args->next_stage_pc, AC_UD_NEXT_STAGE_PC); /* VGPRs (GS) */ if (gfx_level >= GFX12) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]); } else { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_invocation_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[2]); } /* Preserved SGPRs */ ac_add_preserved(&args->ac, &args->ac.ring_offsets); if (info->is_ngg) { ac_add_preserved(&args->ac, &args->ac.gs_tg_info); } else { ac_add_preserved(&args->ac, &args->ac.gs2vs_offset); } ac_add_preserved(&args->ac, &args->ac.merged_wave_info); ac_add_preserved(&args->ac, &args->ac.tess_offchip_offset); if (gfx_level >= GFX11) { ac_add_preserved(&args->ac, &args->ac.gs_attr_offset); } else { ac_add_preserved(&args->ac, &args->ac.scratch_offset); } ac_add_preserved(&args->ac, &args->descriptor_sets[0]); ac_add_preserved(&args->ac, &args->ac.push_constants); ac_add_preserved(&args->ac, &args->streamout_buffers); if (gfx_level >= GFX12) ac_add_preserved(&args->ac, &args->streamout_state); ac_add_preserved(&args->ac, &args->ac.view_index); ac_add_preserved(&args->ac, &args->tcs_offchip_layout); ac_add_preserved(&args->ac, &args->shader_query_state); if (info->is_ngg) ac_add_preserved(&args->ac, &args->ngg_provoking_vtx); ac_add_preserved(&args->ac, &args->vgt_esgs_ring_itemsize); ac_add_preserved(&args->ac, &args->ngg_lds_layout); /* Preserved VGPRs */ ac_add_preserved(&args->ac, &args->ac.gs_vtx_offset[0]); ac_add_preserved(&args->ac, &args->ac.gs_vtx_offset[1]); ac_add_preserved(&args->ac, &args->ac.gs_prim_id); if (gfx_level < GFX12) { ac_add_preserved(&args->ac, &args->ac.gs_invocation_id); ac_add_preserved(&args->ac, &args->ac.gs_vtx_offset[2]); } } static void declare_shader_args(const struct radv_device *device, const struct radv_graphics_state_key *gfx_state, const struct radv_shader_info *info, gl_shader_stage stage, gl_shader_stage previous_stage, struct radv_shader_args *args, struct user_sgpr_info *user_sgpr_info) { const struct radv_physical_device *pdev = radv_device_physical(device); const enum amd_gfx_level gfx_level = pdev->info.gfx_level; bool has_shader_query = info->has_prim_query || info->has_xfb_query || (stage == MESA_SHADER_GEOMETRY && info->gs.has_pipeline_stat_query) || (stage == MESA_SHADER_MESH && info->ms.has_query) || (stage == MESA_SHADER_TASK && info->cs.has_query); bool has_ngg_provoking_vtx = (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_GEOMETRY) && gfx_state->dynamic_provoking_vtx_mode; if (gfx_level >= GFX10 && info->is_ngg && stage != MESA_SHADER_GEOMETRY) { /* Handle all NGG shaders as GS to simplify the code here. */ previous_stage = stage; stage = MESA_SHADER_GEOMETRY; } if (info->merged_shader_compiled_separately) { /* Update the stage for merged shaders compiled separately with ESO on GFX9+. */ if (stage == MESA_SHADER_VERTEX && info->vs.as_ls) { previous_stage = MESA_SHADER_VERTEX; stage = MESA_SHADER_TESS_CTRL; } else if (stage == MESA_SHADER_VERTEX && info->vs.as_es) { previous_stage = MESA_SHADER_VERTEX; stage = MESA_SHADER_GEOMETRY; } else if (stage == MESA_SHADER_TESS_EVAL && info->tes.as_es) { previous_stage = MESA_SHADER_TESS_EVAL; stage = MESA_SHADER_GEOMETRY; } } radv_init_shader_args(device, stage, args); if (gl_shader_stage_is_rt(stage)) { radv_declare_rt_shader_args(gfx_level, args); return; } add_ud_arg(args, 2, AC_ARG_CONST_DESC_PTR, &args->ac.ring_offsets, AC_UD_SCRATCH_RING_OFFSETS); if (stage == MESA_SHADER_TASK) { add_ud_arg(args, 2, AC_ARG_CONST_DESC_PTR, &args->task_ring_offsets, AC_UD_CS_TASK_RING_OFFSETS); } /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0. */ if (previous_stage != MESA_SHADER_NONE) args->num_user_sgprs = 0; /* To ensure prologs match the main VS, VS specific input SGPRs have to be placed before other * sgprs. */ switch (stage) { case MESA_SHADER_COMPUTE: case MESA_SHADER_TASK: declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args); if (info->cs.uses_grid_size) { if (args->load_grid_size_from_user_sgpr) add_ud_arg(args, 3, AC_ARG_INT, &args->ac.num_work_groups, AC_UD_CS_GRID_SIZE); else add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.num_work_groups, AC_UD_CS_GRID_SIZE); } if (info->type == RADV_SHADER_TYPE_RT_PROLOG) { add_ud_arg(args, 2, AC_ARG_CONST_DESC_PTR, &args->ac.rt.sbt_descriptors, AC_UD_CS_SBT_DESCRIPTORS); add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.rt.traversal_shader_addr, AC_UD_CS_TRAVERSAL_SHADER_ADDR); add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.rt.launch_size_addr, AC_UD_CS_RAY_LAUNCH_SIZE_ADDR); add_ud_arg(args, 1, AC_ARG_INT, &args->ac.rt.dynamic_callable_stack_base, AC_UD_CS_RAY_DYNAMIC_CALLABLE_STACK_BASE); } if (info->vs.needs_draw_id) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.draw_id, AC_UD_CS_TASK_DRAW_ID); } if (stage == MESA_SHADER_TASK) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.task_ring_entry, AC_UD_TASK_RING_ENTRY); if (has_shader_query) { add_ud_arg(args, 1, AC_ARG_INT, &args->shader_query_state, AC_UD_SHADER_QUERY_STATE); } } for (int i = 0; i < 3; i++) { if (info->cs.uses_block_id[i]) { if (gfx_level >= GFX12) args->ac.workgroup_ids[i].used = true; else ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.workgroup_ids[i]); } } if (info->cs.uses_local_invocation_idx) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tg_size); } if (args->explicit_scratch_args && gfx_level < GFX11) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } if (gfx_level >= GFX11) ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.local_invocation_ids); else ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_INT, &args->ac.local_invocation_ids); break; case MESA_SHADER_VERTEX: /* NGG is handled by the GS case */ assert(!info->is_ngg); declare_vs_specific_input_sgprs(info, args); declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args); if (info->uses_view_index) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX); } if (info->force_vrs_per_vertex) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.force_vrs_rates, AC_UD_FORCE_VRS_RATES); } if (info->vs.as_es) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.es2gs_offset); } else if (info->vs.as_ls) { /* no extra parameters */ } else { declare_streamout_sgprs(info, args, stage); } if (args->explicit_scratch_args) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } declare_vs_input_vgprs(gfx_level, info, args, false); break; case MESA_SHADER_TESS_CTRL: if (previous_stage != MESA_SHADER_NONE) { // First 6 system regs ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.merged_wave_info); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tcs_factor_offset); if (gfx_level >= GFX11) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tcs_wave_id); } else { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown if (info->merged_shader_compiled_separately) { declare_unmerged_vs_tcs_args(gfx_level, info, user_sgpr_info, args); } else { declare_vs_specific_input_sgprs(info, args); declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args); if (info->uses_view_index) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX); } if (radv_tcs_needs_state_sgpr(info, gfx_state)) { add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT); } ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_patch_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_rel_ids); declare_vs_input_vgprs(gfx_level, info, args, true); } } else { declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args); if (info->uses_view_index) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX); } if (radv_tcs_needs_state_sgpr(info, gfx_state)) { add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tcs_factor_offset); if (args->explicit_scratch_args) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_patch_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_rel_ids); } break; case MESA_SHADER_TESS_EVAL: /* NGG is handled by the GS case */ assert(!info->is_ngg); declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args); if (info->uses_view_index) add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX); if (radv_tes_needs_state_sgpr(info)) add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT); if (info->tes.as_es) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.es2gs_offset); } else { declare_streamout_sgprs(info, args, stage); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset); } if (args->explicit_scratch_args) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } declare_tes_input_vgprs(args); break; case MESA_SHADER_GEOMETRY: if (previous_stage != MESA_SHADER_NONE) { // First 6 system regs if (info->is_ngg) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs_tg_info); } else { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs2vs_offset); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.merged_wave_info); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset); if (gfx_level >= GFX11) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs_attr_offset); } else { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown if (info->merged_shader_compiled_separately) { declare_unmerged_vs_tes_gs_args(gfx_level, info, user_sgpr_info, args); } else { if (previous_stage == MESA_SHADER_VERTEX) { declare_vs_specific_input_sgprs(info, args); } else if (previous_stage == MESA_SHADER_MESH) { declare_ms_input_sgprs(info, args); } declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args); if (info->uses_view_index) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX); } if (previous_stage == MESA_SHADER_TESS_EVAL && radv_tes_needs_state_sgpr(info)) add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT); if (previous_stage == MESA_SHADER_VERTEX && info->vs.dynamic_num_verts_per_prim) add_ud_arg(args, 1, AC_ARG_INT, &args->num_verts_per_prim, AC_UD_NUM_VERTS_PER_PRIM); /* Legacy GS force vrs is handled by GS copy shader. */ if (info->force_vrs_per_vertex && info->is_ngg) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.force_vrs_rates, AC_UD_FORCE_VRS_RATES); } if (has_shader_query) add_ud_arg(args, 1, AC_ARG_INT, &args->shader_query_state, AC_UD_SHADER_QUERY_STATE); if (info->is_ngg) { declare_ngg_sgprs(info, args, has_ngg_provoking_vtx); } if (previous_stage != MESA_SHADER_MESH || !pdev->mesh_fast_launch_2) { if (gfx_level >= GFX12) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]); } else { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_invocation_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[2]); } } } if (previous_stage == MESA_SHADER_VERTEX) { declare_vs_input_vgprs(gfx_level, info, args, false); } else if (previous_stage == MESA_SHADER_TESS_EVAL) { declare_tes_input_vgprs(args); } else if (previous_stage == MESA_SHADER_MESH) { declare_ms_input_vgprs(device, args); } } else { declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args); if (info->uses_view_index) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX); } if (info->force_vrs_per_vertex) { add_ud_arg(args, 1, AC_ARG_INT, &args->ac.force_vrs_rates, AC_UD_FORCE_VRS_RATES); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs2vs_offset); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs_wave_id); if (args->explicit_scratch_args) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[2]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[3]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[4]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[5]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_invocation_id); } break; case MESA_SHADER_FRAGMENT: declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args); if (info->ps.has_epilog) { add_ud_arg(args, 1, AC_ARG_INT, &args->epilog_pc, AC_UD_EPILOG_PC); } if (radv_ps_needs_state_sgpr(info, gfx_state)) add_ud_arg(args, 1, AC_ARG_INT, &args->ps_state, AC_UD_PS_STATE); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.prim_mask); if (info->ps.pops && gfx_level < GFX11) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.pops_collision_wave_id); } if (info->ps.load_provoking_vtx) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.load_provoking_vtx); } if (args->explicit_scratch_args && gfx_level < GFX11) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } declare_ps_input_vgprs(info, args); break; default: unreachable("Shader stage not implemented"); } } void radv_declare_shader_args(const struct radv_device *device, const struct radv_graphics_state_key *gfx_state, const struct radv_shader_info *info, gl_shader_stage stage, gl_shader_stage previous_stage, struct radv_shader_args *args) { declare_shader_args(device, gfx_state, info, stage, previous_stage, args, NULL); if (gl_shader_stage_is_rt(stage)) return; uint32_t num_user_sgprs = args->num_user_sgprs; if (info->loads_push_constants) num_user_sgprs++; const struct radv_physical_device *pdev = radv_device_physical(device); const enum amd_gfx_level gfx_level = pdev->info.gfx_level; uint32_t available_sgprs = gfx_level >= GFX9 && stage != MESA_SHADER_COMPUTE && stage != MESA_SHADER_TASK ? 32 : 16; uint32_t remaining_sgprs = available_sgprs - num_user_sgprs; struct user_sgpr_info user_sgpr_info = { .remaining_sgprs = remaining_sgprs, }; uint32_t num_desc_set = util_bitcount(info->desc_set_used_mask); if (info->force_indirect_desc_sets || remaining_sgprs < num_desc_set) { user_sgpr_info.indirect_all_descriptor_sets = true; user_sgpr_info.remaining_sgprs--; } else { user_sgpr_info.remaining_sgprs -= num_desc_set; } if (!info->merged_shader_compiled_separately) allocate_inline_push_consts(info, &user_sgpr_info); declare_shader_args(device, gfx_state, info, stage, previous_stage, args, &user_sgpr_info); } void radv_declare_ps_epilog_args(const struct radv_device *device, const struct radv_ps_epilog_key *key, struct radv_shader_args *args) { radv_init_shader_args(device, MESA_SHADER_FRAGMENT, args); /* Declare VGPR arguments for depth/stencil/sample exports. */ if (key->export_depth) ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->depth); if (key->export_stencil) ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->stencil); if (key->export_sample_mask) ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->sample_mask); /* Declare VGPR arguments for color exports. */ for (unsigned i = 0; i < MAX_RTS; i++) { const uint8_t color = (key->colors_written >> (i * 4) & 0xf); if (!color) { ac_add_arg(&args->ac, AC_ARG_VGPR, 4, AC_ARG_FLOAT, NULL); continue; } ac_add_arg(&args->ac, AC_ARG_VGPR, 4, AC_ARG_FLOAT, &args->colors[i]); } }