/* * Copyright © 2023 Valve Corporation * * SPDX-License-Identifier: MIT */ #ifndef RADV_NIR_H #define RADV_NIR_H #include #include #include "amd_family.h" #include "nir.h" #ifdef __cplusplus extern "C" { #endif typedef struct nir_shader nir_shader; struct radeon_info; struct radv_pipeline_layout; struct radv_shader_stage; struct radv_shader_info; struct radv_shader_args; struct radv_shader_layout; struct radv_device; struct radv_graphics_state_key; void radv_nir_apply_pipeline_layout(nir_shader *shader, struct radv_device *device, const struct radv_shader_stage *stage); void radv_nir_lower_abi(nir_shader *shader, enum amd_gfx_level gfx_level, const struct radv_shader_stage *stage, const struct radv_graphics_state_key *gfx_state, uint32_t address32_hi); bool radv_nir_lower_hit_attrib_derefs(nir_shader *shader); bool radv_nir_lower_ray_payload_derefs(nir_shader *shader, uint32_t offset); bool radv_nir_lower_ray_queries(nir_shader *shader, struct radv_device *device); bool radv_nir_lower_vs_inputs(nir_shader *shader, const struct radv_shader_stage *vs_stage, const struct radv_graphics_state_key *gfx_state, const struct radeon_info *gpu_info); bool radv_nir_lower_primitive_shading_rate(nir_shader *nir, enum amd_gfx_level gfx_level); bool radv_nir_lower_fs_intrinsics(nir_shader *nir, const struct radv_shader_stage *fs_stage, const struct radv_graphics_state_key *gfx_state); bool radv_nir_lower_fs_barycentric(nir_shader *shader, const struct radv_graphics_state_key *gfx_state, unsigned rast_prim); bool radv_nir_lower_intrinsics_early(nir_shader *nir, bool lower_view_index_to_zero); bool radv_nir_lower_view_index(nir_shader *nir); bool radv_nir_lower_viewport_to_zero(nir_shader *nir); bool radv_nir_export_multiview(nir_shader *nir); void radv_nir_lower_io_to_scalar_early(nir_shader *nir, nir_variable_mode mask); unsigned radv_map_io_driver_location(unsigned semantic); void radv_nir_lower_io(struct radv_device *device, nir_shader *nir); bool radv_nir_lower_io_to_mem(struct radv_device *device, struct radv_shader_stage *stage); void radv_nir_lower_poly_line_smooth(nir_shader *nir, const struct radv_graphics_state_key *gfx_state); bool radv_nir_lower_cooperative_matrix(nir_shader *shader, unsigned wave_size); bool radv_nir_lower_draw_id_to_zero(nir_shader *shader); bool radv_nir_remap_color_attachment(nir_shader *shader, const struct radv_graphics_state_key *gfx_state); typedef struct radv_nir_opt_tid_function_options { bool use_masked_swizzle_amd : 1; bool use_dpp16_shift_amd : 1; bool use_shuffle_xor : 1; bool use_clustered_rotate : 1; /* The can be smaller than the api subgroup/ballot size * if some invocations are always inactive. */ uint8_t hw_subgroup_size; uint8_t hw_ballot_bit_size; uint8_t hw_ballot_num_comp; } radv_nir_opt_tid_function_options; bool radv_nir_opt_tid_function(nir_shader *shader, const radv_nir_opt_tid_function_options *options); #ifdef __cplusplus } #endif #endif /* RADV_NIR_H */