drm-shim ======== Panfrost implements ``drm-shim``, stubbing out the Panfrost kernel interface. Use cases for this functionality include: - Future hardware bring up - Running shader-db on non-Mali workstations - Reproducing compiler (and some driver) bugs without Mali hardware Although Mali hardware is usually paired with an Arm CPU, Panfrost is portable C code and should work on any Linux machine. In particular, you can test the compiler on shader-db on an Intel desktop. To build Mesa with Panfrost drm-shim, configure Meson with ``-Dgallium-drivers=panfrost`` and ``-Dtools=drm-shim``. See the above building section for a full invocation. The drm-shim binary will be built to ``build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so``. To use, set the ``LD_PRELOAD`` environment variable to the drm-shim binary. By default, drm-shim mocks a Mali-G52 system. To select a specific Mali GPU, set the ``PAN_GPU_ID`` environment variable to the desired GPU ID: ========= ============= ======= Product Architecture GPU ID ========= ============= ======= Mali-T720 Midgard (v4) 720 Mali-T860 Midgard (v5) 860 Mali-G72 Bifrost (v6) 6221 Mali-G52 Bifrost (v7) 7212 Mali-G57 Valhall (v9) 9093 Mali-G610 Valhall (v10) a867 ========= ============= ======= Additional GPU IDs are enumerated in the ``panfrost_model_list`` list in ``src/panfrost/lib/pan_props.c``. As an example: assuming Mesa is installed to a local path ``~/lib`` and Mesa's build directory is ``~/mesa/build``, a shader can be compiled for Mali-G52 as: .. code-block:: sh ~/shader-db$ BIFROST_MESA_DEBUG=shaders \ LD_PRELOAD=~/mesa/build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so \ PAN_GPU_ID=7212 \ ./run shaders/glmark/1-1.shader_test The same shader can be compiled for Mali-T720 as: .. code-block:: sh ~/shader-db$ MIDGARD_MESA_DEBUG=shaders \ LD_PRELOAD=~/mesa/build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so \ PAN_GPU_ID=720 \ ./run shaders/glmark/1-1.shader_test These examples set the compilers' ``shaders`` debug flags to dump the optimized NIR, backend IR after instruction selection, backend IR after register allocation and scheduling, and a disassembly of the final compiled binary. As another example, this invocation runs a single dEQP test "on" Mali-G52, pretty-printing GPU data structures and disassembling all shaders (``PAN_MESA_DEBUG=trace``) as well as dumping raw GPU memory (``PAN_MESA_DEBUG=dump``). The ``EGL_PLATFORM=surfaceless`` environment variable and various flags to dEQP mimic the surfaceless environment that our continuous integration (CI) uses. This eliminates window system dependencies, although it requires a specially built CTS: .. code-block:: sh ~/VK-GL-CTS/build/external/openglcts/modules$ PAN_MESA_DEBUG=trace,dump \ LD_PRELOAD=~/mesa/build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so \ PAN_GPU_ID=7212 EGL_PLATFORM=surfaceless \ ./glcts --deqp-surface-type=pbuffer \ --deqp-gl-config-name=rgba8888d24s8ms0 --deqp-surface-width=256 \ --deqp-surface-height=256 -n \ dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_compute