/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include namespace vkcompute { struct GraphConfig final { api::ContextConfig context_config; // Creating a descriptor pool with exactly the number of descriptors tallied // by iterating through the shader layouts of shaders used in the graph risks // the descriptor pool running out of memory, therefore apply a safety factor // to descriptor counts when creating the descriptor pool to mitigate this // risk. float descriptor_pool_safety_factor; bool enable_storage_type_override; utils::StorageType storage_type_override; bool enable_memory_layout_override; utils::GPUMemoryLayout memory_layout_override; bool enable_querypool; bool enable_local_wg_size_override; utils::uvec3 local_wg_size_override; // Generate a default graph config with pre-configured settings explicit GraphConfig(); void set_storage_type_override(utils::StorageType storage_type); void set_memory_layout_override(utils::GPUMemoryLayout memory_layout); void set_local_wg_size_override(const utils::uvec3& local_wg_size); }; } // namespace vkcompute