#ifndef _GLSVERTEXARRAYTESTS_HPP #define _GLSVERTEXARRAYTESTS_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Vertex array and buffer tests *//*--------------------------------------------------------------------*/ #include "tcuTestCase.hpp" #include "tcuVector.hpp" #include "tcuSurface.hpp" #include "gluRenderContext.hpp" #include "gluCallLogWrapper.hpp" #include "tcuTestLog.hpp" #include "gluShaderProgram.hpp" #include "deFloat16.h" #include "deMath.h" #include "tcuFloat.hpp" #include "tcuPixelFormat.hpp" #include "sglrContext.hpp" namespace sglr { class ReferenceContextBuffers; class ReferenceContext; class Context; } // namespace sglr namespace deqp { namespace gls { class Array { public: enum Target { // \note [mika] Are these actualy used somewhere? TARGET_ELEMENT_ARRAY = 0, TARGET_ARRAY, TARGET_LAST }; enum InputType { INPUTTYPE_FLOAT = 0, INPUTTYPE_FIXED, INPUTTYPE_DOUBLE, INPUTTYPE_BYTE, INPUTTYPE_SHORT, INPUTTYPE_UNSIGNED_BYTE, INPUTTYPE_UNSIGNED_SHORT, INPUTTYPE_INT, INPUTTYPE_UNSIGNED_INT, INPUTTYPE_HALF, INPUTTYPE_UNSIGNED_INT_2_10_10_10, INPUTTYPE_INT_2_10_10_10, INPUTTYPE_LAST }; enum OutputType { OUTPUTTYPE_FLOAT = 0, OUTPUTTYPE_VEC2, OUTPUTTYPE_VEC3, OUTPUTTYPE_VEC4, OUTPUTTYPE_INT, OUTPUTTYPE_UINT, OUTPUTTYPE_IVEC2, OUTPUTTYPE_IVEC3, OUTPUTTYPE_IVEC4, OUTPUTTYPE_UVEC2, OUTPUTTYPE_UVEC3, OUTPUTTYPE_UVEC4, OUTPUTTYPE_LAST }; enum Usage { USAGE_DYNAMIC_DRAW = 0, USAGE_STATIC_DRAW, USAGE_STREAM_DRAW, USAGE_STREAM_READ, USAGE_STREAM_COPY, USAGE_STATIC_READ, USAGE_STATIC_COPY, USAGE_DYNAMIC_READ, USAGE_DYNAMIC_COPY, USAGE_LAST }; enum Storage { STORAGE_USER = 0, STORAGE_BUFFER, STORAGE_LAST }; enum Primitive { PRIMITIVE_POINTS = 0, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_FAN, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_LAST }; static std::string targetToString(Target target); static std::string inputTypeToString(InputType type); static std::string outputTypeToString(OutputType type); static std::string usageTypeToString(Usage usage); static std::string storageToString(Storage storage); static std::string primitiveToString(Primitive primitive); static int inputTypeSize(InputType type); virtual ~Array(void) { } virtual void data(Target target, int size, const char *data, Usage usage) = 0; virtual void subdata(Target target, int offset, int size, const char *data) = 0; virtual void bind(int attribNdx, int offset, int size, InputType inType, OutputType outType, bool normalized, int stride) = 0; virtual void unBind(void) = 0; virtual bool isBound(void) const = 0; virtual int getComponentCount(void) const = 0; virtual Target getTarget(void) const = 0; virtual InputType getInputType(void) const = 0; virtual OutputType getOutputType(void) const = 0; virtual Storage getStorageType(void) const = 0; virtual bool getNormalized(void) const = 0; virtual int getStride(void) const = 0; virtual int getAttribNdx(void) const = 0; virtual void setAttribNdx(int attribNdx) = 0; }; class ContextArray : public Array { public: ContextArray(Storage storage, sglr::Context &context); virtual ~ContextArray(void); virtual void data(Target target, int size, const char *data, Usage usage); virtual void subdata(Target target, int offset, int size, const char *data); virtual void bind(int attribNdx, int offset, int size, InputType inType, OutputType outType, bool normalized, int stride); virtual void bindIndexArray(Array::Target storage); virtual void unBind(void) { m_bound = false; } virtual bool isBound(void) const { return m_bound; } virtual int getComponentCount(void) const { return m_componentCount; } virtual Array::Target getTarget(void) const { return m_target; } virtual Array::InputType getInputType(void) const { return m_inputType; } virtual Array::OutputType getOutputType(void) const { return m_outputType; } virtual Array::Storage getStorageType(void) const { return m_storage; } virtual bool getNormalized(void) const { return m_normalize; } virtual int getStride(void) const { return m_stride; } virtual int getAttribNdx(void) const { return m_attribNdx; } virtual void setAttribNdx(int attribNdx) { m_attribNdx = attribNdx; } void glBind(uint32_t loc); static uint32_t targetToGL(Array::Target target); static uint32_t usageToGL(Array::Usage usage); static uint32_t inputTypeToGL(Array::InputType type); static std::string outputTypeToGLType(Array::OutputType type); static uint32_t primitiveToGL(Array::Primitive primitive); private: Storage m_storage; sglr::Context &m_ctx; uint32_t m_glBuffer; bool m_bound; int m_attribNdx; int m_size; char *m_data; int m_componentCount; Array::Target m_target; Array::InputType m_inputType; Array::OutputType m_outputType; bool m_normalize; int m_stride; int m_offset; }; class ContextArrayPack { public: ContextArrayPack(glu::RenderContext &renderCtx, sglr::Context &drawContext); virtual ~ContextArrayPack(void); virtual Array *getArray(int i); virtual int getArrayCount(void); virtual void newArray(Array::Storage storage); virtual void render(Array::Primitive primitive, int firstVertex, int vertexCount, bool useVao, float coordScale, float colorScale); const tcu::Surface &getSurface(void) const { return m_screen; } private: void updateProgram(void); glu::RenderContext &m_renderCtx; sglr::Context &m_ctx; std::vector m_arrays; sglr::ShaderProgram *m_program; tcu::Surface m_screen; }; class GLValue { public: template class WrappedType { public: static WrappedType create(Type value) { WrappedType v; v.m_value = value; return v; } static WrappedType fromFloat(float value) { WrappedType v; v.m_value = (Type)value; return v; } inline Type getValue(void) const { return m_value; } inline WrappedType operator+(const WrappedType &other) const { return WrappedType::create((Type)(m_value + other.getValue())); } inline WrappedType operator*(const WrappedType &other) const { return WrappedType::create((Type)(m_value * other.getValue())); } inline WrappedType operator/(const WrappedType &other) const { return WrappedType::create((Type)(m_value / other.getValue())); } inline WrappedType operator%(const WrappedType &other) const { return WrappedType::create((Type)(m_value % other.getValue())); } inline WrappedType operator-(const WrappedType &other) const { return WrappedType::create((Type)(m_value - other.getValue())); } inline WrappedType &operator+=(const WrappedType &other) { m_value += other.getValue(); return *this; } inline WrappedType &operator*=(const WrappedType &other) { m_value *= other.getValue(); return *this; } inline WrappedType &operator/=(const WrappedType &other) { m_value /= other.getValue(); return *this; } inline WrappedType &operator-=(const WrappedType &other) { m_value -= other.getValue(); return *this; } inline bool operator==(const WrappedType &other) const { return m_value == other.m_value; } inline bool operator!=(const WrappedType &other) const { return m_value != other.m_value; } inline bool operator<(const WrappedType &other) const { return m_value < other.m_value; } inline bool operator>(const WrappedType &other) const { return m_value > other.m_value; } inline bool operator<=(const WrappedType &other) const { return m_value <= other.m_value; } inline bool operator>=(const WrappedType &other) const { return m_value >= other.m_value; } inline operator Type(void) const { return m_value; } template inline T to(void) const { return (T)m_value; } private: Type m_value; }; template class WrappedFloatType { public: static WrappedFloatType create(Type value) { WrappedFloatType v; v.m_value = value; return v; } static WrappedFloatType fromFloat(float value) { WrappedFloatType v; v.m_value = (Type)value; return v; } inline Type getValue(void) const { return m_value; } inline WrappedFloatType operator+(const WrappedFloatType &other) const { return WrappedFloatType::create((Type)(m_value + other.getValue())); } inline WrappedFloatType operator*(const WrappedFloatType &other) const { return WrappedFloatType::create((Type)(m_value * other.getValue())); } inline WrappedFloatType operator/(const WrappedFloatType &other) const { return WrappedFloatType::create((Type)(m_value / other.getValue())); } inline WrappedFloatType operator%(const WrappedFloatType &other) const { return WrappedFloatType::create((Type)(deMod(m_value, other.getValue()))); } inline WrappedFloatType operator-(const WrappedFloatType &other) const { return WrappedFloatType::create((Type)(m_value - other.getValue())); } inline WrappedFloatType &operator+=(const WrappedFloatType &other) { m_value += other.getValue(); return *this; } inline WrappedFloatType &operator*=(const WrappedFloatType &other) { m_value *= other.getValue(); return *this; } inline WrappedFloatType &operator/=(const WrappedFloatType &other) { m_value /= other.getValue(); return *this; } inline WrappedFloatType &operator-=(const WrappedFloatType &other) { m_value -= other.getValue(); return *this; } inline bool operator==(const WrappedFloatType &other) const { return m_value == other.m_value; } inline bool operator!=(const WrappedFloatType &other) const { return m_value != other.m_value; } inline bool operator<(const WrappedFloatType &other) const { return m_value < other.m_value; } inline bool operator>(const WrappedFloatType &other) const { return m_value > other.m_value; } inline bool operator<=(const WrappedFloatType &other) const { return m_value <= other.m_value; } inline bool operator>=(const WrappedFloatType &other) const { return m_value >= other.m_value; } inline operator Type(void) const { return m_value; } template inline T to(void) const { return (T)m_value; } private: Type m_value; }; typedef WrappedType Short; typedef WrappedType Ushort; typedef WrappedType Byte; typedef WrappedType Ubyte; typedef WrappedFloatType Float; typedef WrappedFloatType Double; typedef WrappedType Int; typedef WrappedType Uint; class Half { public: static Half create(float value) { Half h; h.m_value = floatToHalf(value); return h; } static Half fromFloat(float value) { Half h; h.m_value = floatToHalf(value); return h; } inline deFloat16 getValue(void) const { return m_value; } inline Half operator+(const Half &other) const { return create(halfToFloat(m_value) + halfToFloat(other.getValue())); } inline Half operator*(const Half &other) const { return create(halfToFloat(m_value) * halfToFloat(other.getValue())); } inline Half operator/(const Half &other) const { return create(halfToFloat(m_value) / halfToFloat(other.getValue())); } inline Half operator%(const Half &other) const { return create(deFloatMod(halfToFloat(m_value), halfToFloat(other.getValue()))); } inline Half operator-(const Half &other) const { return create(halfToFloat(m_value) - halfToFloat(other.getValue())); } inline Half &operator+=(const Half &other) { m_value = floatToHalf(halfToFloat(other.getValue()) + halfToFloat(m_value)); return *this; } inline Half &operator*=(const Half &other) { m_value = floatToHalf(halfToFloat(other.getValue()) * halfToFloat(m_value)); return *this; } inline Half &operator/=(const Half &other) { m_value = floatToHalf(halfToFloat(other.getValue()) / halfToFloat(m_value)); return *this; } inline Half &operator-=(const Half &other) { m_value = floatToHalf(halfToFloat(other.getValue()) - halfToFloat(m_value)); return *this; } inline bool operator==(const Half &other) const { return m_value == other.m_value; } inline bool operator!=(const Half &other) const { return m_value != other.m_value; } inline bool operator<(const Half &other) const { return halfToFloat(m_value) < halfToFloat(other.m_value); } inline bool operator>(const Half &other) const { return halfToFloat(m_value) > halfToFloat(other.m_value); } inline bool operator<=(const Half &other) const { return halfToFloat(m_value) <= halfToFloat(other.m_value); } inline bool operator>=(const Half &other) const { return halfToFloat(m_value) >= halfToFloat(other.m_value); } template inline T to(void) const { return (T)halfToFloat(m_value); } inline static deFloat16 floatToHalf(float f); inline static float halfToFloat(deFloat16 h); private: deFloat16 m_value; }; class Fixed { public: static Fixed create(int32_t value) { Fixed v; v.m_value = value; return v; } static Fixed fromFloat(float value) { Fixed v; v.m_value = (int32_t)value; return v; } inline int32_t getValue(void) const { return m_value; } inline Fixed operator+(const Fixed &other) const { return create(m_value + other.getValue()); } inline Fixed operator*(const Fixed &other) const { return create(m_value * other.getValue()); } inline Fixed operator/(const Fixed &other) const { return create(m_value / other.getValue()); } inline Fixed operator%(const Fixed &other) const { return create(m_value % other.getValue()); } inline Fixed operator-(const Fixed &other) const { return create(m_value - other.getValue()); } inline Fixed &operator+=(const Fixed &other) { m_value += other.getValue(); return *this; } inline Fixed &operator*=(const Fixed &other) { m_value *= other.getValue(); return *this; } inline Fixed &operator/=(const Fixed &other) { m_value /= other.getValue(); return *this; } inline Fixed &operator-=(const Fixed &other) { m_value -= other.getValue(); return *this; } inline bool operator==(const Fixed &other) const { return m_value == other.m_value; } inline bool operator!=(const Fixed &other) const { return m_value != other.m_value; } inline bool operator<(const Fixed &other) const { return m_value < other.m_value; } inline bool operator>(const Fixed &other) const { return m_value > other.m_value; } inline bool operator<=(const Fixed &other) const { return m_value <= other.m_value; } inline bool operator>=(const Fixed &other) const { return m_value >= other.m_value; } inline operator int32_t(void) const { return m_value; } template inline T to(void) const { return (T)m_value; } private: int32_t m_value; }; // \todo [mika] This is pretty messy GLValue(void) : type(Array::INPUTTYPE_LAST) { } explicit GLValue(Float value) : type(Array::INPUTTYPE_FLOAT), fl(value) { } explicit GLValue(Fixed value) : type(Array::INPUTTYPE_FIXED), fi(value) { } explicit GLValue(Byte value) : type(Array::INPUTTYPE_BYTE), b(value) { } explicit GLValue(Ubyte value) : type(Array::INPUTTYPE_UNSIGNED_BYTE), ub(value) { } explicit GLValue(Short value) : type(Array::INPUTTYPE_SHORT), s(value) { } explicit GLValue(Ushort value) : type(Array::INPUTTYPE_UNSIGNED_SHORT), us(value) { } explicit GLValue(Int value) : type(Array::INPUTTYPE_INT), i(value) { } explicit GLValue(Uint value) : type(Array::INPUTTYPE_UNSIGNED_INT), ui(value) { } explicit GLValue(Half value) : type(Array::INPUTTYPE_HALF), h(value) { } explicit GLValue(Double value) : type(Array::INPUTTYPE_DOUBLE), d(value) { } float toFloat(void) const; static GLValue getMaxValue(Array::InputType type); static GLValue getMinValue(Array::InputType type); Array::InputType type; union { Float fl; Fixed fi; Double d; Byte b; Ubyte ub; Short s; Ushort us; Int i; Uint ui; Half h; }; }; class VertexArrayTest : public tcu::TestCase { public: VertexArrayTest(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const char *name, const char *desc); virtual ~VertexArrayTest(void); virtual void init(void); virtual void deinit(void); protected: VertexArrayTest(const VertexArrayTest &other); VertexArrayTest &operator=(const VertexArrayTest &other); void compare(void); glu::RenderContext &m_renderCtx; sglr::ReferenceContextBuffers *m_refBuffers; sglr::ReferenceContext *m_refContext; sglr::Context *m_glesContext; ContextArrayPack *m_glArrayPack; ContextArrayPack *m_rrArrayPack; bool m_isOk; int m_maxDiffRed; int m_maxDiffGreen; int m_maxDiffBlue; }; class MultiVertexArrayTest : public VertexArrayTest { public: class Spec { public: class ArraySpec { public: ArraySpec(Array::InputType inputType, Array::OutputType outputType, Array::Storage storage, Array::Usage usage, int componetCount, int offset, int stride, bool normalize, GLValue min, GLValue max); Array::InputType inputType; Array::OutputType outputType; Array::Storage storage; Array::Usage usage; int componentCount; int offset; int stride; bool normalize; GLValue min; GLValue max; }; std::string getName(void) const; std::string getDesc(void) const; Array::Primitive primitive; int drawCount; //! arrays; }; MultiVertexArrayTest(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const Spec &spec, const char *name, const char *desc); virtual ~MultiVertexArrayTest(void); virtual IterateResult iterate(void); private: bool isUnalignedBufferOffsetTest(void) const; bool isUnalignedBufferStrideTest(void) const; Spec m_spec; int m_iteration; }; inline deFloat16 GLValue::Half::floatToHalf(float f) { // No denorm support. tcu::Float v(f); DE_ASSERT(!v.isNaN() && !v.isInf()); return v.bits(); } inline float GLValue::Half::halfToFloat(deFloat16 h) { return tcu::Float16((uint16_t)h).asFloat(); } } // namespace gls } // namespace deqp #endif // _GLSVERTEXARRAYTESTS_HPP