/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Compiler test case. *//*--------------------------------------------------------------------*/ #include "glsShaderLibrary.hpp" #include "glsShaderLibraryCase.hpp" namespace deqp { namespace gls { namespace { class CaseFactory : public glu::sl::ShaderCaseFactory { public: CaseFactory(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &contextInfo) : m_testCtx(testCtx) , m_renderCtx(renderCtx) , m_contextInfo(contextInfo) { } tcu::TestCaseGroup *createGroup(const std::string &name, const std::string &description, const std::vector &children) { return new tcu::TestCaseGroup(m_testCtx, name.c_str(), description.c_str(), children); } tcu::TestCase *createCase(const std::string &name, const std::string &description, const glu::sl::ShaderCaseSpecification &spec) { return new ShaderLibraryCase(m_testCtx, m_renderCtx, m_contextInfo, name.c_str(), description.c_str(), spec); } private: tcu::TestContext &m_testCtx; glu::RenderContext &m_renderCtx; const glu::ContextInfo &m_contextInfo; }; } // namespace ShaderLibrary::ShaderLibrary(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &contextInfo) : m_testCtx(testCtx) , m_renderCtx(renderCtx) , m_contextInfo(contextInfo) { } ShaderLibrary::~ShaderLibrary(void) { } std::vector ShaderLibrary::loadShaderFile(const char *fileName) { CaseFactory caseFactory(m_testCtx, m_renderCtx, m_contextInfo); return glu::sl::parseFile(m_testCtx.getArchive(), fileName, &caseFactory); } } // namespace gls } // namespace deqp