#ifndef _GLSLONGSTRESSTESTUTIL_HPP #define _GLSLONGSTRESSTESTUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Utilities for tests with gls::LongStressCase. *//*--------------------------------------------------------------------*/ #include "glsLongStressCase.hpp" #include "gluShaderUtil.hpp" #include #include namespace deqp { namespace gls { namespace LongStressTestUtil { class ProgramLibrary { public: ProgramLibrary(glu::GLSLVersion glslVersion); gls::ProgramContext generateBufferContext(int numUnusedAttributes) const; gls::ProgramContext generateTextureContext(int numTextureObjects, int texWid, int texHei, float positionFactor) const; gls::ProgramContext generateBufferAndTextureContext(int numTextures, int texWid, int texHei) const; gls::ProgramContext generateFragmentPointLightContext(int texWid, int texHei) const; gls::ProgramContext generateVertexUniformLoopLightContext(int texWid, int texHei) const; private: std::string substitute(const std::string &) const; std::string substitute(const std::string &, const std::map &) const; glu::GLSLVersion m_glslVersion; }; } // namespace LongStressTestUtil } // namespace gls } // namespace deqp #endif // _GLSLONGSTRESSTESTUTIL_HPP