/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture count performance tests. *//*--------------------------------------------------------------------*/ #include "es3pTextureCountTests.hpp" #include "es3pTextureCases.hpp" #include "gluStrUtil.hpp" #include "deStringUtil.hpp" #include "glwEnums.hpp" using std::string; namespace deqp { namespace gles3 { namespace Performance { TextureCountTests::TextureCountTests(Context &context) : TestCaseGroup(context, "count", "Texture Count Performance Tests") { } TextureCountTests::~TextureCountTests(void) { } void TextureCountTests::init(void) { static const struct { const char *name; uint32_t internalFormat; } texFormats[] = {{"rgb565", GL_RGB565}, {"rgb8", GL_RGB8}, {"rgba8", GL_RGBA8}, {"rgba8ui", GL_RGBA8UI}, {"rg16f", GL_RG16F}, {"rgba16f", GL_RGBA16F}, {"rgba32f", GL_RGBA32F}}; static const int texCounts[] = {1, 2, 4, 8}; for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++) { for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++) { uint32_t format = texFormats[formatNdx].internalFormat; uint32_t wrapS = GL_CLAMP_TO_EDGE; uint32_t wrapT = GL_CLAMP_TO_EDGE; uint32_t minFilter = GL_NEAREST; uint32_t magFilter = GL_NEAREST; int numTextures = texCounts[cntNdx]; string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); string description = glu::getTextureFormatName(format); addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */)); } } } } // namespace Performance } // namespace gles3 } // namespace deqp