/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture wrap mode tests. *//*--------------------------------------------------------------------*/ #include "es3fTextureWrapTests.hpp" #include "glsTextureTestUtil.hpp" #include "gluTexture.hpp" #include "gluStrUtil.hpp" #include "gluTextureUtil.hpp" #include "gluPixelTransfer.hpp" #include "tcuTestLog.hpp" #include "tcuTextureUtil.hpp" #include "tcuCompressedTexture.hpp" #include "tcuVectorUtil.hpp" #include "tcuTexLookupVerifier.hpp" #include "deRandom.hpp" #include "deStringUtil.hpp" #include "deMemory.h" #include "glwEnums.hpp" #include "glwFunctions.hpp" namespace deqp { namespace gles3 { namespace Functional { using std::string; using std::vector; using tcu::CompressedTexFormat; using tcu::CompressedTexture; using tcu::Sampler; using tcu::TestLog; using namespace glu; using namespace gls::TextureTestUtil; using namespace glu::TextureTestUtil; //! Checks whether any ASTC version (LDR, HDR, full) is supported. static inline bool isASTCSupported(const glu::ContextInfo &contextInfo) { const vector &extensions = contextInfo.getExtensions(); for (int extNdx = 0; extNdx < (int)extensions.size(); extNdx++) { const string &ext = extensions[extNdx]; if (ext == "GL_KHR_texture_compression_astc_ldr" || ext == "GL_KHR_texture_compression_astc_hdr" || ext == "GL_OES_texture_compression_astc") return true; } return false; } enum { VIEWPORT_WIDTH = 256, VIEWPORT_HEIGHT = 256 }; class TextureWrapCase : public tcu::TestCase { public: TextureWrapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo, const char *name, const char *description, uint32_t format, uint32_t dataType, uint32_t wrapS, uint32_t wrapT, uint32_t minFilter, uint32_t magFilter, int width, int height, bool enableRelaxedRef = false); TextureWrapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo, const char *name, const char *description, uint32_t wrapS, uint32_t wrapT, uint32_t minFilter, uint32_t magFilter, const std::vector &filenames, bool enableRelaxedRef = false); TextureWrapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo, const char *name, const char *description, CompressedTexFormat compressedFormat, uint32_t wrapS, uint32_t wrapT, uint32_t minFilter, uint32_t magFilter, int width, int height, bool enableRelaxedRef = false); ~TextureWrapCase(void); void init(void); void deinit(void); IterateResult iterate(void); private: TextureWrapCase(const TextureWrapCase &other); TextureWrapCase &operator=(const TextureWrapCase &other); struct Case { tcu::Vec2 bottomLeft; tcu::Vec2 topRight; Case(void) { } Case(const tcu::Vec2 &bl, const tcu::Vec2 &tr) : bottomLeft(bl), topRight(tr) { } }; glu::RenderContext &m_renderCtx; const glu::ContextInfo &m_renderCtxInfo; const uint32_t m_format; const uint32_t m_dataType; const CompressedTexFormat m_compressedFormat; const uint32_t m_wrapS; const uint32_t m_wrapT; const uint32_t m_minFilter; const uint32_t m_magFilter; int m_width; int m_height; const std::vector m_filenames; vector m_cases; int m_caseNdx; glu::Texture2D *m_texture; TextureRenderer m_renderer; bool m_enableRelaxedRef; }; TextureWrapCase::TextureWrapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo, const char *name, const char *description, uint32_t format, uint32_t dataType, uint32_t wrapS, uint32_t wrapT, uint32_t minFilter, uint32_t magFilter, int width, int height, bool enableRelaxedRef) : TestCase(testCtx, name, description) , m_renderCtx(renderCtx) , m_renderCtxInfo(ctxInfo) , m_format(format) , m_dataType(dataType) , m_compressedFormat(tcu::COMPRESSEDTEXFORMAT_LAST) , m_wrapS(wrapS) , m_wrapT(wrapT) , m_minFilter(minFilter) , m_magFilter(magFilter) , m_width(width) , m_height(height) , m_caseNdx(0) , m_texture(DE_NULL) , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_MEDIUMP) , m_enableRelaxedRef(enableRelaxedRef) { } TextureWrapCase::TextureWrapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo, const char *name, const char *description, uint32_t wrapS, uint32_t wrapT, uint32_t minFilter, uint32_t magFilter, const std::vector &filenames, bool enableRelaxedRef) : TestCase(testCtx, name, description) , m_renderCtx(renderCtx) , m_renderCtxInfo(ctxInfo) , m_format(GL_NONE) , m_dataType(GL_NONE) , m_compressedFormat(tcu::COMPRESSEDTEXFORMAT_LAST) , m_wrapS(wrapS) , m_wrapT(wrapT) , m_minFilter(minFilter) , m_magFilter(magFilter) , m_width(0) , m_height(0) , m_filenames(filenames) , m_caseNdx(0) , m_texture(DE_NULL) , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_MEDIUMP) , m_enableRelaxedRef(enableRelaxedRef) { } TextureWrapCase::TextureWrapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo, const char *name, const char *description, CompressedTexFormat compressedFormat, uint32_t wrapS, uint32_t wrapT, uint32_t minFilter, uint32_t magFilter, int width, int height, bool enableRelaxedRef) : TestCase(testCtx, name, description) , m_renderCtx(renderCtx) , m_renderCtxInfo(ctxInfo) , m_format(GL_NONE) , m_dataType(GL_NONE) , m_compressedFormat(compressedFormat) , m_wrapS(wrapS) , m_wrapT(wrapT) , m_minFilter(minFilter) , m_magFilter(magFilter) , m_width(width) , m_height(height) , m_caseNdx(0) , m_texture(DE_NULL) , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_MEDIUMP) , m_enableRelaxedRef(enableRelaxedRef) { } TextureWrapCase::~TextureWrapCase(void) { deinit(); } void TextureWrapCase::init(void) { // Load or generate texture. if (!m_filenames.empty()) { // Load compressed texture from file. DE_ASSERT(m_width == 0 && m_height == 0 && m_format == GL_NONE && m_dataType == GL_NONE); m_texture = glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames); m_width = m_texture->getRefTexture().getWidth(); m_height = m_texture->getRefTexture().getHeight(); } else if (m_compressedFormat != tcu::COMPRESSEDTEXFORMAT_LAST) { // Generate compressed texture. DE_ASSERT(m_format == GL_NONE && m_dataType == GL_NONE); if (tcu::isEtcFormat(m_compressedFormat)) { // Create ETC texture. Any content is valid. tcu::CompressedTexture compressedTexture(m_compressedFormat, m_width, m_height); const int dataSize = compressedTexture.getDataSize(); uint8_t *const data = (uint8_t *)compressedTexture.getData(); de::Random rnd(deStringHash(getName())); for (int i = 0; i < dataSize; i++) data[i] = rnd.getUint32() & 0xff; m_texture = new glu::Texture2D(m_renderCtx, m_renderCtxInfo, 1, &compressedTexture); } else if (tcu::isAstcFormat(m_compressedFormat)) { // Create ASTC texture by picking from a set of pre-generated blocks. static const int BLOCK_SIZE = 16; static const uint8_t blocks[][BLOCK_SIZE] = { // \note All of the following blocks are valid in LDR mode. { 252, 253, 255, 255, 255, 255, 255, 255, 8, 71, 90, 78, 22, 17, 26, 66, }, {252, 253, 255, 255, 255, 255, 255, 255, 220, 74, 139, 235, 249, 6, 145, 125}, {252, 253, 255, 255, 255, 255, 255, 255, 223, 251, 28, 206, 54, 251, 160, 174}, {252, 253, 255, 255, 255, 255, 255, 255, 39, 4, 153, 219, 180, 61, 51, 37}, {67, 2, 0, 254, 1, 0, 64, 215, 83, 211, 159, 105, 41, 140, 50, 2}, {67, 130, 0, 170, 84, 255, 65, 215, 83, 211, 159, 105, 41, 140, 50, 2}, {67, 2, 129, 38, 51, 229, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2}, {67, 130, 193, 56, 213, 144, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2}}; if (!isASTCSupported( m_renderCtxInfo)) // \note Any level of ASTC support is enough, since we're only using LDR blocks. throw tcu::NotSupportedError("ASTC not supported"); tcu::CompressedTexture compressedTexture(m_compressedFormat, m_width, m_height); const int dataSize = compressedTexture.getDataSize(); uint8_t *const data = (uint8_t *)compressedTexture.getData(); de::Random rnd(deStringHash(getName())); DE_ASSERT(dataSize % BLOCK_SIZE == 0); for (int i = 0; i < dataSize / BLOCK_SIZE; i++) deMemcpy(&data[i * BLOCK_SIZE], &blocks[rnd.getInt(0, DE_LENGTH_OF_ARRAY(blocks) - 1)][0], BLOCK_SIZE); // \note All blocks are valid LDR blocks so ASTCMODE_* doesn't change anything m_texture = new glu::Texture2D(m_renderCtx, m_renderCtxInfo, 1, &compressedTexture, tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR)); } else DE_ASSERT(false); } else { m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); // Fill level 0. m_texture->getRefTexture().allocLevel(0); if (m_wrapS == GL_REPEAT || m_wrapT == GL_REPEAT) { // If run in repeat mode, use conical style texture to avoid edge sample result have a huge difference when coordinate offset in allow range. tcu::fillWithComponentGradients3(m_texture->getRefTexture().getLevel(0), tcu::Vec4(-0.5f, -0.5f, -0.5f, 1.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)); } else { tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), tcu::Vec4(-0.5f, -0.5f, -0.5f, 1.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)); } m_texture->upload(); } // Sub-cases. m_cases.push_back(Case(tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f))); m_cases.push_back(Case(tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f))); DE_ASSERT(m_caseNdx == 0); // Initialize to success, set to failure later if needed. m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } void TextureWrapCase::deinit(void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } TextureWrapCase::IterateResult TextureWrapCase::iterate(void) { const glw::Functions &gl = m_renderCtx.getFunctions(); TestLog &log = m_testCtx.getLog(); const RandomViewport viewport(m_renderCtx.getRenderTarget(), VIEWPORT_WIDTH, VIEWPORT_HEIGHT, deStringHash(getName()) + m_caseNdx); tcu::Surface renderedFrame(viewport.width, viewport.height); ReferenceParams refParams(TEXTURETYPE_2D); const tcu::TextureFormat texFormat = m_texture->getRefTexture().getFormat(); vector texCoord; const tcu::TextureFormatInfo texFormatInfo = tcu::getTextureFormatInfo(texFormat); // \note For non-sRGB ASTC formats, the values are fp16 in range [0..1], not the range assumed given by tcu::getTextureFormatInfo(). const bool useDefaultColorScaleAndBias = !tcu::isAstcFormat(m_compressedFormat) || tcu::isAstcSRGBFormat(m_compressedFormat); // Bind to unit 0. gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); // Setup filtering and wrap modes. gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); // Parameters for reference images. refParams.sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter); refParams.lodMode = LODMODE_EXACT; refParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); refParams.colorScale = useDefaultColorScaleAndBias ? texFormatInfo.lookupScale : tcu::Vec4(1.0f); refParams.colorBias = useDefaultColorScaleAndBias ? texFormatInfo.lookupBias : tcu::Vec4(0.0f); gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); computeQuadTexCoord2D(texCoord, m_cases[m_caseNdx].bottomLeft, m_cases[m_caseNdx].topRight); m_renderer.renderQuad(0, &texCoord[0], refParams); glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); { const tcu::ScopedLogSection section(log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx)); const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; const bool isSRGB = tcu::isSRGB(texFormat); const tcu::PixelFormat pixelFormat = m_renderCtx.getRenderTarget().getPixelFormat(); const tcu::IVec4 colorBits = tcu::max(getBitsVec(pixelFormat) - (isNearestOnly && !isSRGB ? 1 : 2), tcu::IVec4(0)); tcu::LodPrecision lodPrecision; tcu::LookupPrecision lookupPrecision; lodPrecision.derivateBits = 18; lodPrecision.lodBits = 5; lookupPrecision.colorThreshold = tcu::computeColorBitsThreshold(getBitsVec(pixelFormat), colorBits) / refParams.colorScale; lookupPrecision.coordBits = tcu::IVec3(20, 20, 0); lookupPrecision.uvwBits = tcu::IVec3(5, 5, 0); lookupPrecision.colorMask = getCompareMask(pixelFormat); log << TestLog::Message << "Note: lookup coordinates: bottom-left " << m_cases[m_caseNdx].bottomLeft << ", top-right " << m_cases[m_caseNdx].topRight << TestLog::EndMessage; bool isOk = verifyTextureResult(m_testCtx, renderedFrame.getAccess(), m_texture->getRefTexture(), &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); if ((isOk == false) && m_enableRelaxedRef && m_renderer.getTexCoordPrecision() != PRECISION_HIGHP) { refParams.float16TexCoord = true; isOk |= verifyTextureResult(m_testCtx, renderedFrame.getAccess(), m_texture->getRefTexture(), &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); } if (!isOk) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); } m_caseNdx++; return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP; } TextureWrapTests::TextureWrapTests(Context &context) : TestCaseGroup(context, "wrap", "Wrap Mode Tests") { } TextureWrapTests::~TextureWrapTests(void) { } void TextureWrapTests::init(void) { static const struct { const char *name; uint32_t mode; } wrapModes[] = {{"clamp", GL_CLAMP_TO_EDGE}, {"repeat", GL_REPEAT}, {"mirror", GL_MIRRORED_REPEAT}}; static const struct { const char *name; uint32_t mode; } filteringModes[] = {{"nearest", GL_NEAREST}, {"linear", GL_LINEAR}}; #define FOR_EACH(ITERATOR, ARRAY, BODY) \ for (int ITERATOR = 0; ITERATOR < DE_LENGTH_OF_ARRAY(ARRAY); ITERATOR++) \ BODY // RGBA8 cases. { static const struct { const char *name; int width; int height; } rgba8Sizes[] = {{"pot", 64, 128}, {"npot", 63, 112}}; { TestCaseGroup *const rgba8Group = new TestCaseGroup(m_context, "rgba8", ""); addChild(rgba8Group); FOR_EACH(size, rgba8Sizes, FOR_EACH(wrapS, wrapModes, FOR_EACH(wrapT, wrapModes, FOR_EACH(filter, filteringModes, { const string name = string("") + wrapModes[wrapS].name + "_" + wrapModes[wrapT].name + "_" + filteringModes[filter].name + "_" + rgba8Sizes[size].name; rgba8Group->addChild(new TextureWrapCase( m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), name.c_str(), "", GL_RGBA, GL_UNSIGNED_BYTE, wrapModes[wrapS].mode, wrapModes[wrapT].mode, filteringModes[filter].mode, filteringModes[filter].mode, rgba8Sizes[size].width, rgba8Sizes[size].height)); })))) } } // ETC1 cases. { TestCaseGroup *const etc1Group = new TestCaseGroup(m_context, "etc1", ""); addChild(etc1Group); // Power-of-two ETC1 texture std::vector potFilenames; potFilenames.push_back("data/etc1/photo_helsinki_mip_0.pkm"); FOR_EACH(wrapS, wrapModes, FOR_EACH(wrapT, wrapModes, FOR_EACH(filter, filteringModes, { const string name = string("") + wrapModes[wrapS].name + "_" + wrapModes[wrapT].name + "_" + filteringModes[filter].name + "_pot"; bool enableRelaxedPrecisionRef = wrapModes[wrapS].mode == GL_REPEAT || wrapModes[wrapT].mode == GL_REPEAT || wrapModes[wrapS].mode == GL_MIRRORED_REPEAT || wrapModes[wrapT].mode == GL_MIRRORED_REPEAT; etc1Group->addChild(new TextureWrapCase( m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), name.c_str(), "", wrapModes[wrapS].mode, wrapModes[wrapT].mode, filteringModes[filter].mode, filteringModes[filter].mode, potFilenames, enableRelaxedPrecisionRef)); }))) std::vector npotFilenames; npotFilenames.push_back("data/etc1/photo_helsinki_113x89.pkm"); // NPOT ETC1 texture FOR_EACH(wrapS, wrapModes, FOR_EACH(wrapT, wrapModes, FOR_EACH(filter, filteringModes, { const string name = string("") + wrapModes[wrapS].name + "_" + wrapModes[wrapT].name + "_" + filteringModes[filter].name + "_npot"; bool enableRelaxedPrecisionRef = wrapModes[wrapS].mode == GL_REPEAT || wrapModes[wrapT].mode == GL_REPEAT || wrapModes[wrapS].mode == GL_MIRRORED_REPEAT || wrapModes[wrapT].mode == GL_MIRRORED_REPEAT; etc1Group->addChild(new TextureWrapCase( m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), name.c_str(), "", wrapModes[wrapS].mode, wrapModes[wrapT].mode, filteringModes[filter].mode, filteringModes[filter].mode, npotFilenames, enableRelaxedPrecisionRef)); }))) } // ETC-2 (and EAC) cases. { static const struct { const char *name; CompressedTexFormat format; } etc2Formats[] = {{ "eac_r11", tcu::COMPRESSEDTEXFORMAT_EAC_R11, }, { "eac_signed_r11", tcu::COMPRESSEDTEXFORMAT_EAC_SIGNED_R11, }, { "eac_rg11", tcu::COMPRESSEDTEXFORMAT_EAC_RG11, }, { "eac_signed_rg11", tcu::COMPRESSEDTEXFORMAT_EAC_SIGNED_RG11, }, { "etc2_rgb8", tcu::COMPRESSEDTEXFORMAT_ETC2_RGB8, }, { "etc2_srgb8", tcu::COMPRESSEDTEXFORMAT_ETC2_SRGB8, }, { "etc2_rgb8_punchthrough_alpha1", tcu::COMPRESSEDTEXFORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1, }, { "etc2_srgb8_punchthrough_alpha1", tcu::COMPRESSEDTEXFORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1, }, { "etc2_eac_rgba8", tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_RGBA8, }, { "etc2_eac_srgb8_alpha8", tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_SRGB8_ALPHA8, }}; static const struct { const char *name; int width; int height; } etc2Sizes[] = {{"pot", 64, 128}, {"npot", 123, 107}}; for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(etc2Formats); formatNdx++) { TestCaseGroup *const formatGroup = new TestCaseGroup(m_context, etc2Formats[formatNdx].name, ""); addChild(formatGroup); FOR_EACH(size, etc2Sizes, FOR_EACH(wrapS, wrapModes, FOR_EACH(wrapT, wrapModes, FOR_EACH(filter, filteringModes, { const string name = string("") + wrapModes[wrapS].name + "_" + wrapModes[wrapT].name + "_" + filteringModes[filter].name + "_" + etc2Sizes[size].name; bool enableRelaxedPrecisionRef = wrapModes[wrapS].mode == GL_REPEAT || wrapModes[wrapT].mode == GL_REPEAT || wrapModes[wrapS].mode == GL_MIRRORED_REPEAT || wrapModes[wrapT].mode == GL_MIRRORED_REPEAT; formatGroup->addChild(new TextureWrapCase( m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), name.c_str(), "", etc2Formats[formatNdx].format, wrapModes[wrapS].mode, wrapModes[wrapT].mode, filteringModes[filter].mode, filteringModes[filter].mode, etc2Sizes[size].width, etc2Sizes[size].height, enableRelaxedPrecisionRef)); })))) } } // ASTC cases. { for (int formatI = 0; formatI < tcu::COMPRESSEDTEXFORMAT_LAST; formatI++) { const CompressedTexFormat format = (CompressedTexFormat)formatI; if (!tcu::isAstcFormat(format)) continue; { const tcu::IVec3 blockSize = tcu::getBlockPixelSize(format); const string formatName = "astc_" + de::toString(blockSize.x()) + "x" + de::toString(blockSize.y()) + (tcu::isAstcSRGBFormat(format) ? "_srgb" : ""); TestCaseGroup *const formatGroup = new TestCaseGroup(m_context, formatName.c_str(), ""); addChild(formatGroup); DE_ASSERT(blockSize.z() == 1); // \note This array is NOT static. const struct { const char *name; int width; int height; } formatSizes[] = { {"divisible", blockSize.x() * 10, blockSize.y() * 10}, {"not_divisible", blockSize.x() * 10 + 1, blockSize.y() * 10 + 1}, }; FOR_EACH(size, formatSizes, FOR_EACH(wrapS, wrapModes, FOR_EACH(wrapT, wrapModes, FOR_EACH(filter, filteringModes, { string name = string("") + wrapModes[wrapS].name + "_" + wrapModes[wrapT].name + "_" + filteringModes[filter].name + "_" + formatSizes[size].name; bool enableRelaxedPrecisionRef = wrapModes[wrapS].mode == GL_REPEAT || wrapModes[wrapT].mode == GL_REPEAT || wrapModes[wrapS].mode == GL_MIRRORED_REPEAT || wrapModes[wrapT].mode == GL_MIRRORED_REPEAT; formatGroup->addChild(new TextureWrapCase( m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), name.c_str(), "", format, wrapModes[wrapS].mode, wrapModes[wrapT].mode, filteringModes[filter].mode, filteringModes[filter].mode, formatSizes[size].width, formatSizes[size].height, enableRelaxedPrecisionRef)); })))) } } } } } // namespace Functional } // namespace gles3 } // namespace deqp