/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture swizzle tests. *//*--------------------------------------------------------------------*/ #include "es3fTextureSwizzleTests.hpp" #include "glsTextureTestUtil.hpp" #include "gluPixelTransfer.hpp" #include "gluTexture.hpp" #include "gluRenderContext.hpp" #include "tcuTextureUtil.hpp" #include "tcuRenderTarget.hpp" #include "deString.h" #include "glwEnums.hpp" #include "glwFunctions.hpp" namespace deqp { namespace gles3 { namespace Functional { using std::string; using std::vector; using tcu::TestLog; using namespace deqp::gls; using namespace deqp::gls::TextureTestUtil; using namespace glu::TextureTestUtil; static int swizzle(const tcu::RGBA &c, uint32_t swz) { switch (swz) { case GL_RED: return c.getRed(); case GL_GREEN: return c.getGreen(); case GL_BLUE: return c.getBlue(); case GL_ALPHA: return c.getAlpha(); case GL_ZERO: return 0; case GL_ONE: return (1 << 8) - 1; default: DE_ASSERT(false); return 0; } } static void swizzle(tcu::Surface &surface, uint32_t swzR, uint32_t swzG, uint32_t swzB, uint32_t swzA) { for (int y = 0; y < surface.getHeight(); y++) { for (int x = 0; x < surface.getWidth(); x++) { tcu::RGBA p = surface.getPixel(x, y); surface.setPixel(x, y, tcu::RGBA(swizzle(p, swzR), swizzle(p, swzG), swizzle(p, swzB), swizzle(p, swzA))); } } } class Texture2DSwizzleCase : public TestCase { public: Texture2DSwizzleCase(Context &context, const char *name, const char *description, uint32_t internalFormat, uint32_t format, uint32_t dataType, uint32_t swizzleR, uint32_t swizzleG, uint32_t swizzleB, uint32_t swizzleA); ~Texture2DSwizzleCase(void); void init(void); void deinit(void); IterateResult iterate(void); private: Texture2DSwizzleCase(const Texture2DSwizzleCase &other); Texture2DSwizzleCase &operator=(const Texture2DSwizzleCase &other); uint32_t m_internalFormat; uint32_t m_format; uint32_t m_dataType; uint32_t m_swizzleR; uint32_t m_swizzleG; uint32_t m_swizzleB; uint32_t m_swizzleA; glu::Texture2D *m_texture; TextureRenderer m_renderer; }; Texture2DSwizzleCase::Texture2DSwizzleCase(Context &context, const char *name, const char *description, uint32_t internalFormat, uint32_t format, uint32_t dataType, uint32_t swizzleR, uint32_t swizzleG, uint32_t swizzleB, uint32_t swizzleA) : TestCase(context, name, description) , m_internalFormat(internalFormat) , m_format(format) , m_dataType(dataType) , m_swizzleR(swizzleR) , m_swizzleG(swizzleG) , m_swizzleB(swizzleB) , m_swizzleA(swizzleA) , m_texture(DE_NULL) , m_renderer(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } Texture2DSwizzleCase::~Texture2DSwizzleCase(void) { deinit(); } void Texture2DSwizzleCase::init(void) { int width = de::min(128, m_context.getRenderContext().getRenderTarget().getWidth()); int height = de::min(128, m_context.getRenderContext().getRenderTarget().getHeight()); m_texture = (m_internalFormat == m_format) ? new glu::Texture2D(m_context.getRenderContext(), m_format, m_dataType, width, height) : new glu::Texture2D(m_context.getRenderContext(), m_internalFormat, width, height); tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); // Fill level 0. m_texture->getRefTexture().allocLevel(0); tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); } void Texture2DSwizzleCase::deinit(void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } Texture2DSwizzleCase::IterateResult Texture2DSwizzleCase::iterate(void) { const glw::Functions &gl = m_context.getRenderContext().getFunctions(); TestLog &log = m_testCtx.getLog(); RandomViewport viewport(m_context.getRenderContext().getRenderTarget(), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight(), deStringHash(getName())); tcu::Surface renderedFrame(viewport.width, viewport.height); tcu::Surface referenceFrame(viewport.width, viewport.height); tcu::RGBA threshold = m_context.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1, 1, 1, 1); vector texCoord; ReferenceParams renderParams(TEXTURETYPE_2D); tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); renderParams.sampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST); renderParams.colorScale = spec.lookupScale; renderParams.colorBias = spec.lookupBias; computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); // Setup base viewport. gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Upload texture data to GL. m_texture->upload(); // Bind to unit 0. gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); // Setup nearest neighbor filtering and clamp-to-edge. gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Setup texture swizzle. gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, m_swizzleR); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, m_swizzleG); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, m_swizzleB); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, m_swizzleA); GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); // Draw. m_renderer.renderQuad(0, &texCoord[0], renderParams); glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); // Compute reference { const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat(); // Do initial rendering to RGBA8 in order to keep alpha sampleTexture(tcu::SurfaceAccess(referenceFrame, tcu::PixelFormat(8, 8, 8, 8)), m_texture->getRefTexture(), &texCoord[0], renderParams); // Swizzle channels swizzle(referenceFrame, m_swizzleR, m_swizzleG, m_swizzleB, m_swizzleA); // Convert to destination format if (pixelFormat != tcu::PixelFormat(8, 8, 8, 8)) { for (int y = 0; y < referenceFrame.getHeight(); y++) { for (int x = 0; x < referenceFrame.getWidth(); x++) { tcu::RGBA p = referenceFrame.getPixel(x, y); referenceFrame.setPixel(x, y, pixelFormat.convertColor(p)); } } } } // Compare and log. bool isOk = compareImages(log, referenceFrame, renderedFrame, threshold); m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Image comparison failed"); return STOP; } TextureSwizzleTests::TextureSwizzleTests(Context &context) : TestCaseGroup(context, "swizzle", "Texture Swizzle Tests") { } TextureSwizzleTests::~TextureSwizzleTests(void) { } void TextureSwizzleTests::init(void) { static const struct { const char *name; uint32_t internalFormat; uint32_t format; uint32_t dataType; } formats[] = {{"alpha", GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE}, {"luminance", GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE}, {"luminance_alpha", GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, {"red", GL_R8, GL_RED, GL_UNSIGNED_BYTE}, {"rg", GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, {"rgb", GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, {"rgba", GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}}; static const struct { const char *name; uint32_t channel; } channels[] = {{"r", GL_TEXTURE_SWIZZLE_R}, {"g", GL_TEXTURE_SWIZZLE_G}, {"b", GL_TEXTURE_SWIZZLE_B}, {"a", GL_TEXTURE_SWIZZLE_A}}; static const struct { const char *name; uint32_t swizzle; } swizzles[] = {{"red", GL_RED}, {"green", GL_GREEN}, {"blue", GL_BLUE}, {"alpha", GL_ALPHA}, {"zero", GL_ZERO}, {"one", GL_ONE}}; static const struct { const char *name; uint32_t swzR; uint32_t swzG; uint32_t swzB; uint32_t swzA; } swizzleCases[] = {{"all_red", GL_RED, GL_RED, GL_RED, GL_RED}, {"all_green", GL_GREEN, GL_GREEN, GL_GREEN, GL_GREEN}, {"all_blue", GL_BLUE, GL_BLUE, GL_BLUE, GL_BLUE}, {"all_alpha", GL_ALPHA, GL_ALPHA, GL_ALPHA, GL_ALPHA}, {"all_zero", GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO}, {"all_one", GL_ONE, GL_ONE, GL_ONE, GL_ONE}, {"bgra", GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA}, {"abgr", GL_ALPHA, GL_BLUE, GL_GREEN, GL_RED}, {"one_one_red_green", GL_ONE, GL_ONE, GL_RED, GL_GREEN}}; static const uint32_t defaultSwizzles[] = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA}; // All swizzles applied to each channel. tcu::TestCaseGroup *singleChannelGroup = new tcu::TestCaseGroup(m_testCtx, "single_channel", "Single-channel swizzle"); addChild(singleChannelGroup); for (int chanNdx = 0; chanNdx < DE_LENGTH_OF_ARRAY(channels); chanNdx++) { for (int swzNdx = 0; swzNdx < DE_LENGTH_OF_ARRAY(swizzles); swzNdx++) { if (swizzles[swzNdx].swizzle == defaultSwizzles[chanNdx]) continue; // No need to test default case. string name = string(channels[chanNdx].name) + "_" + swizzles[swzNdx].name; uint32_t swz = swizzles[swzNdx].swizzle; uint32_t swzR = (chanNdx == 0) ? swz : defaultSwizzles[0]; uint32_t swzG = (chanNdx == 1) ? swz : defaultSwizzles[1]; uint32_t swzB = (chanNdx == 2) ? swz : defaultSwizzles[2]; uint32_t swzA = (chanNdx == 3) ? swz : defaultSwizzles[3]; singleChannelGroup->addChild(new Texture2DSwizzleCase(m_context, name.c_str(), "Single-channel swizzle", GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, swzR, swzG, swzB, swzA)); } } // Swizzles for all formats. tcu::TestCaseGroup *multiChannelGroup = new tcu::TestCaseGroup(m_testCtx, "multi_channel", "Multi-channel swizzle"); addChild(multiChannelGroup); for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(formats); fmtNdx++) { for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(swizzleCases); caseNdx++) { string name = string(formats[fmtNdx].name) + "_" + swizzleCases[caseNdx].name; uint32_t swzR = swizzleCases[caseNdx].swzR; uint32_t swzG = swizzleCases[caseNdx].swzG; uint32_t swzB = swizzleCases[caseNdx].swzB; uint32_t swzA = swizzleCases[caseNdx].swzA; uint32_t intFormat = formats[fmtNdx].internalFormat; uint32_t format = formats[fmtNdx].format; uint32_t dataType = formats[fmtNdx].dataType; multiChannelGroup->addChild(new Texture2DSwizzleCase(m_context, name.c_str(), "Multi-channel swizzle", intFormat, format, dataType, swzR, swzG, swzB, swzA)); } } } } // namespace Functional } // namespace gles3 } // namespace deqp