/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture access function tests. *//*--------------------------------------------------------------------*/ #include "es3fShaderTextureFunctionTests.hpp" #include "glsShaderRenderCase.hpp" #include "glsShaderLibrary.hpp" #include "glsTextureTestUtil.hpp" #include "gluTexture.hpp" #include "gluTextureUtil.hpp" #include "gluPixelTransfer.hpp" #include "gluStrUtil.hpp" #include "tcuTextureUtil.hpp" #include "tcuMatrix.hpp" #include "tcuMatrixUtil.hpp" #include "tcuTestLog.hpp" #include "glwFunctions.hpp" #include "deMath.h" #include #include "glwEnums.hpp" #include "glwFunctions.hpp" namespace deqp { namespace gles3 { namespace Functional { namespace { using glu::TextureTestUtil::computeLodFromDerivates; enum Function { FUNCTION_TEXTURE = 0, //!< texture(), textureOffset() FUNCTION_TEXTUREPROJ, //!< textureProj(), textureProjOffset() FUNCTION_TEXTUREPROJ3, //!< textureProj(sampler2D, vec3) FUNCTION_TEXTURELOD, // ... FUNCTION_TEXTUREPROJLOD, FUNCTION_TEXTUREPROJLOD3, //!< textureProjLod(sampler2D, vec3) FUNCTION_TEXTUREGRAD, FUNCTION_TEXTUREPROJGRAD, FUNCTION_TEXTUREPROJGRAD3, //!< textureProjGrad(sampler2D, vec3) FUNCTION_TEXELFETCH, FUNCTION_LAST }; inline bool functionHasAutoLod(glu::ShaderType shaderType, Function function) { return shaderType == glu::SHADERTYPE_FRAGMENT && (function == FUNCTION_TEXTURE || function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJ3); } inline bool functionHasProj(Function function) { return function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJ3 || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD || function == FUNCTION_TEXTUREPROJLOD3 || function == FUNCTION_TEXTUREPROJGRAD3; } inline bool functionHasGrad(Function function) { return function == FUNCTION_TEXTUREGRAD || function == FUNCTION_TEXTUREPROJGRAD || function == FUNCTION_TEXTUREPROJGRAD3; } inline bool functionHasLod(Function function) { return function == FUNCTION_TEXTURELOD || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJLOD3 || function == FUNCTION_TEXELFETCH; } struct TextureLookupSpec { Function function; tcu::Vec4 minCoord; tcu::Vec4 maxCoord; // Bias bool useBias; // Bias or Lod for *Lod* functions float minLodBias; float maxLodBias; // For *Grad* functions tcu::Vec3 minDX; tcu::Vec3 maxDX; tcu::Vec3 minDY; tcu::Vec3 maxDY; bool useOffset; tcu::IVec3 offset; TextureLookupSpec(void) : function(FUNCTION_LAST) , minCoord(0.0f) , maxCoord(1.0f) , useBias(false) , minLodBias(0.0f) , maxLodBias(0.0f) , minDX(0.0f) , maxDX(0.0f) , minDY(0.0f) , maxDY(0.0f) , useOffset(false) , offset(0) { } TextureLookupSpec(Function function_, const tcu::Vec4 &minCoord_, const tcu::Vec4 &maxCoord_, bool useBias_, float minLodBias_, float maxLodBias_, const tcu::Vec3 &minDX_, const tcu::Vec3 &maxDX_, const tcu::Vec3 &minDY_, const tcu::Vec3 &maxDY_, bool useOffset_, const tcu::IVec3 &offset_) : function(function_) , minCoord(minCoord_) , maxCoord(maxCoord_) , useBias(useBias_) , minLodBias(minLodBias_) , maxLodBias(maxLodBias_) , minDX(minDX_) , maxDX(maxDX_) , minDY(minDY_) , maxDY(maxDY_) , useOffset(useOffset_) , offset(offset_) { } }; enum TextureType { TEXTURETYPE_2D, TEXTURETYPE_CUBE_MAP, TEXTURETYPE_2D_ARRAY, TEXTURETYPE_3D, TEXTURETYPE_LAST }; struct TextureSpec { TextureType type; //!< Texture type (2D, cubemap, ...) uint32_t format; //!< Internal format. int width; int height; int depth; int numLevels; tcu::Sampler sampler; TextureSpec(void) : type(TEXTURETYPE_LAST), format(GL_NONE), width(0), height(0), depth(0), numLevels(0) { } TextureSpec(TextureType type_, uint32_t format_, int width_, int height_, int depth_, int numLevels_, const tcu::Sampler &sampler_) : type(type_) , format(format_) , width(width_) , height(height_) , depth(depth_) , numLevels(numLevels_) , sampler(sampler_) { } }; struct TexLookupParams { float lod; tcu::IVec3 offset; tcu::Vec4 scale; tcu::Vec4 bias; TexLookupParams(void) : lod(0.0f), offset(0), scale(1.0f), bias(0.0f) { } }; } // namespace using tcu::IVec2; using tcu::IVec3; using tcu::IVec4; using tcu::Vec2; using tcu::Vec3; using tcu::Vec4; static const glu::TextureTestUtil::LodMode DEFAULT_LOD_MODE = glu::TextureTestUtil::LODMODE_EXACT; inline float computeLodFromGrad2D(const gls::ShaderEvalContext &c) { float w = (float)c.textures[0].tex2D->getWidth(); float h = (float)c.textures[0].tex2D->getHeight(); return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x() * w, c.in[1].y() * h, c.in[2].x() * w, c.in[2].y() * h); } inline float computeLodFromGrad2DArray(const gls::ShaderEvalContext &c) { float w = (float)c.textures[0].tex2DArray->getWidth(); float h = (float)c.textures[0].tex2DArray->getHeight(); return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x() * w, c.in[1].y() * h, c.in[2].x() * w, c.in[2].y() * h); } inline float computeLodFromGrad3D(const gls::ShaderEvalContext &c) { float w = (float)c.textures[0].tex3D->getWidth(); float h = (float)c.textures[0].tex3D->getHeight(); float d = (float)c.textures[0].tex3D->getDepth(); return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x() * w, c.in[1].y() * h, c.in[1].z() * d, c.in[2].x() * w, c.in[2].y() * h, c.in[2].z() * d); } inline float computeLodFromGradCube(const gls::ShaderEvalContext &c) { // \note Major axis is always -Z or +Z float m = de::abs(c.in[0].z()); float d = (float)c.textures[0].texCube->getSize(); float s = d / (2.0f * m); float t = d / (2.0f * m); return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x() * s, c.in[1].y() * t, c.in[2].x() * s, c.in[2].y() * t); } typedef void (*TexEvalFunc)(gls::ShaderEvalContext &c, const TexLookupParams &lookupParams); inline Vec4 texture2D(const gls::ShaderEvalContext &c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } inline Vec4 textureCube(const gls::ShaderEvalContext &c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } inline Vec4 texture2DArray(const gls::ShaderEvalContext &c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); } inline Vec4 texture3D(const gls::ShaderEvalContext &c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } inline float texture2DShadow(const gls::ShaderEvalContext &c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); } inline float textureCubeShadow(const gls::ShaderEvalContext &c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } inline float texture2DArrayShadow(const gls::ShaderEvalContext &c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } inline Vec4 texture2DOffset(const gls::ShaderEvalContext &c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.textures[0].sampler, s, t, lod, offset); } inline Vec4 texture2DArrayOffset(const gls::ShaderEvalContext &c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } inline Vec4 texture3DOffset(const gls::ShaderEvalContext &c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } inline float texture2DShadowOffset(const gls::ShaderEvalContext &c, float ref, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleCompareOffset(c.textures[0].sampler, ref, s, t, lod, offset); } inline float texture2DArrayShadowOffset(const gls::ShaderEvalContext &c, float ref, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, offset); } // Eval functions. static void evalTexture2D(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod) * p.scale + p.bias; } static void evalTextureCube(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod) * p.scale + p.bias; } static void evalTexture2DArray(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod) * p.scale + p.bias; } static void evalTexture3D(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod) * p.scale + p.bias; } static void evalTexture2DBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod + c.in[1].x()) * p.scale + p.bias; } static void evalTextureCubeBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod + c.in[1].x()) * p.scale + p.bias; } static void evalTexture2DArrayBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod + c.in[1].x()) * p.scale + p.bias; } static void evalTexture3DBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod + c.in[1].x()) * p.scale + p.bias; } static void evalTexture2DProj3(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), p.lod) * p.scale + p.bias; } static void evalTexture2DProj3Bias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), p.lod + c.in[1].x()) * p.scale + p.bias; } static void evalTexture2DProj(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), p.lod) * p.scale + p.bias; } static void evalTexture2DProjBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), p.lod + c.in[1].x()) * p.scale + p.bias; } static void evalTexture3DProj(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[0].z() / c.in[0].w(), p.lod) * p.scale + p.bias; } static void evalTexture3DProjBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[0].z() / c.in[0].w(), p.lod + c.in[1].x()) * p.scale + p.bias; } static void evalTexture2DLod(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), c.in[1].x()) * p.scale + p.bias; } static void evalTextureCubeLod(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x()) * p.scale + p.bias; } static void evalTexture2DArrayLod(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x()) * p.scale + p.bias; } static void evalTexture3DLod(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x()) * p.scale + p.bias; } static void evalTexture2DProjLod3(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), c.in[1].x()) * p.scale + p.bias; } static void evalTexture2DProjLod(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[1].x()) * p.scale + p.bias; } static void evalTexture3DProjLod(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[0].z() / c.in[0].w(), c.in[1].x()) * p.scale + p.bias; } // Offset variants static void evalTexture2DOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), p.lod, p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture2DArrayOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod, p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture3DOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod, p.offset) * p.scale + p.bias; } static void evalTexture2DOffsetBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), p.lod + c.in[1].x(), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture2DArrayOffsetBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod + c.in[1].x(), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture3DOffsetBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod + c.in[1].x(), p.offset) * p.scale + p.bias; } static void evalTexture2DLodOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), c.in[1].x(), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture2DArrayLodOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x(), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture3DLodOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x(), p.offset) * p.scale + p.bias; } static void evalTexture2DProj3Offset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), p.lod, p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture2DProj3OffsetBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), p.lod + c.in[1].x(), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture2DProjOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), p.lod, p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture2DProjOffsetBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), p.lod + c.in[1].x(), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture3DProjOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3DOffset(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[0].z() / c.in[0].w(), p.lod, p.offset) * p.scale + p.bias; } static void evalTexture3DProjOffsetBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3DOffset(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[0].z() / c.in[0].w(), p.lod + c.in[1].x(), p.offset) * p.scale + p.bias; } static void evalTexture2DProjLod3Offset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), c.in[1].x(), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture2DProjLodOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[1].x(), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture3DProjLodOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3DOffset(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[0].z() / c.in[0].w(), c.in[1].x(), p.offset) * p.scale + p.bias; } // Shadow variants static void evalTexture2DShadow(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod); } static void evalTexture2DShadowBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod + c.in[1].x()); } static void evalTextureCubeShadow(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); } static void evalTextureCubeShadowBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod + c.in[1].x()); } static void evalTexture2DArrayShadow(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); } static void evalTexture2DShadowLod(gls::ShaderEvalContext &c, const TexLookupParams &) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), c.in[1].x()); } static void evalTexture2DShadowLodOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), c.in[1].x(), p.offset.swizzle(0, 1)); } static void evalTexture2DShadowProj(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadow(c, c.in[0].z() / c.in[0].w(), c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), p.lod); } static void evalTexture2DShadowProjBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadow(c, c.in[0].z() / c.in[0].w(), c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), p.lod + c.in[1].x()); } static void evalTexture2DShadowProjLod(gls::ShaderEvalContext &c, const TexLookupParams &) { c.color.x() = texture2DShadow(c, c.in[0].z() / c.in[0].w(), c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[1].x()); } static void evalTexture2DShadowProjLodOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z() / c.in[0].w(), c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[1].x(), p.offset.swizzle(0, 1)); } static void evalTexture2DShadowOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod, p.offset.swizzle(0, 1)); } static void evalTexture2DShadowOffsetBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod + c.in[1].x(), p.offset.swizzle(0, 1)); } static void evalTexture2DShadowProjOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z() / c.in[0].w(), c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), p.lod, p.offset.swizzle(0, 1)); } static void evalTexture2DShadowProjOffsetBias(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z() / c.in[0].w(), c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), p.lod + c.in[1].x(), p.offset.swizzle(0, 1)); } // Gradient variarts static void evalTexture2DGrad(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)) * p.scale + p.bias; } static void evalTextureCubeGrad(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c)) * p.scale + p.bias; } static void evalTexture2DArrayGrad(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)) * p.scale + p.bias; } static void evalTexture3DGrad(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c)) * p.scale + p.bias; } static void evalTexture2DShadowGrad(gls::ShaderEvalContext &c, const TexLookupParams &) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)); } static void evalTextureCubeShadowGrad(gls::ShaderEvalContext &c, const TexLookupParams &) { c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c)); } static void evalTexture2DArrayShadowGrad(gls::ShaderEvalContext &c, const TexLookupParams &) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)); } static void evalTexture2DGradOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture2DArrayGradOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture3DGradOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c), p.offset) * p.scale + p.bias; } static void evalTexture2DShadowGradOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0, 1)); } static void evalTexture2DArrayShadowGradOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DArrayShadowOffset(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.offset.swizzle(0, 1)); } static void evalTexture2DShadowProjGrad(gls::ShaderEvalContext &c, const TexLookupParams &) { c.color.x() = texture2DShadow(c, c.in[0].z() / c.in[0].w(), c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c)); } static void evalTexture2DShadowProjGradOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z() / c.in[0].w(), c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0, 1)); } static void evalTexture2DProjGrad3(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c)) * p.scale + p.bias; } static void evalTexture2DProjGrad(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c)) * p.scale + p.bias; } static void evalTexture3DProjGrad(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[0].z() / c.in[0].w(), computeLodFromGrad3D(c)) * p.scale + p.bias; } static void evalTexture2DProjGrad3Offset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture2DProjGradOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture2DOffset(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0, 1)) * p.scale + p.bias; } static void evalTexture3DProjGradOffset(gls::ShaderEvalContext &c, const TexLookupParams &p) { c.color = texture3DOffset(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), c.in[0].z() / c.in[0].w(), computeLodFromGrad3D(c), p.offset) * p.scale + p.bias; } // Texel fetch variants static void evalTexelFetch2D(gls::ShaderEvalContext &c, const TexLookupParams &p) { int x = deChopFloatToInt32(c.in[0].x()) + p.offset.x(); int y = deChopFloatToInt32(c.in[0].y()) + p.offset.y(); int lod = deChopFloatToInt32(c.in[1].x()); c.color = c.textures[0].tex2D->getLevel(lod).getPixel(x, y) * p.scale + p.bias; } static void evalTexelFetch2DArray(gls::ShaderEvalContext &c, const TexLookupParams &p) { int x = deChopFloatToInt32(c.in[0].x()) + p.offset.x(); int y = deChopFloatToInt32(c.in[0].y()) + p.offset.y(); int l = deChopFloatToInt32(c.in[0].z()); int lod = deChopFloatToInt32(c.in[1].x()); c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l) * p.scale + p.bias; } static void evalTexelFetch3D(gls::ShaderEvalContext &c, const TexLookupParams &p) { int x = deChopFloatToInt32(c.in[0].x()) + p.offset.x(); int y = deChopFloatToInt32(c.in[0].y()) + p.offset.y(); int z = deChopFloatToInt32(c.in[0].z()) + p.offset.z(); int lod = deChopFloatToInt32(c.in[1].x()); c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z) * p.scale + p.bias; } class TexLookupEvaluator : public gls::ShaderEvaluator { public: TexLookupEvaluator(TexEvalFunc evalFunc, const TexLookupParams &lookupParams) : m_evalFunc(evalFunc) , m_lookupParams(lookupParams) { } virtual void evaluate(gls::ShaderEvalContext &ctx) { m_evalFunc(ctx, m_lookupParams); } private: TexEvalFunc m_evalFunc; const TexLookupParams &m_lookupParams; }; class ShaderTextureFunctionCase : public gls::ShaderRenderCase { public: ShaderTextureFunctionCase(Context &context, const char *name, const char *desc, const TextureLookupSpec &lookup, const TextureSpec &texture, TexEvalFunc evalFunc, bool isVertexCase); ~ShaderTextureFunctionCase(void); void init(void); void deinit(void); protected: void setupUniforms(int programID, const tcu::Vec4 &constCoords); private: void initTexture(void); void initShaderSources(void); TextureLookupSpec m_lookupSpec; TextureSpec m_textureSpec; TexLookupParams m_lookupParams; TexLookupEvaluator m_evaluator; glu::Texture2D *m_texture2D; glu::TextureCube *m_textureCube; glu::Texture2DArray *m_texture2DArray; glu::Texture3D *m_texture3D; }; ShaderTextureFunctionCase::ShaderTextureFunctionCase(Context &context, const char *name, const char *desc, const TextureLookupSpec &lookup, const TextureSpec &texture, TexEvalFunc evalFunc, bool isVertexCase) : gls::ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_evaluator) , m_lookupSpec(lookup) , m_textureSpec(texture) , m_evaluator(evalFunc, m_lookupParams) , m_texture2D(DE_NULL) , m_textureCube(DE_NULL) , m_texture2DArray(DE_NULL) , m_texture3D(DE_NULL) { } ShaderTextureFunctionCase::~ShaderTextureFunctionCase(void) { delete m_texture2D; delete m_textureCube; delete m_texture2DArray; delete m_texture3D; } void ShaderTextureFunctionCase::init(void) { { // Base coord scale & bias Vec4 s = m_lookupSpec.maxCoord - m_lookupSpec.minCoord; Vec4 b = m_lookupSpec.minCoord; float baseCoordTrans[] = {s.x(), 0.0f, 0.f, b.x(), 0.f, s.y(), 0.f, b.y(), s.z() / 2.f, -s.z() / 2.f, 0.f, s.z() / 2.f + b.z(), -s.w() / 2.f, s.w() / 2.f, 0.f, s.w() / 2.f + b.w()}; m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); } bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; bool isGrad = functionHasGrad(m_lookupSpec.function); DE_ASSERT(!isGrad || !hasLodBias); if (hasLodBias) { float s = m_lookupSpec.maxLodBias - m_lookupSpec.minLodBias; float b = m_lookupSpec.minLodBias; float lodCoordTrans[] = {s / 2.0f, s / 2.0f, 0.f, b, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}; m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); } else if (isGrad) { Vec3 sx = m_lookupSpec.maxDX - m_lookupSpec.minDX; Vec3 sy = m_lookupSpec.maxDY - m_lookupSpec.minDY; float gradDxTrans[] = {sx.x() / 2.0f, sx.x() / 2.0f, 0.f, m_lookupSpec.minDX.x(), sx.y() / 2.0f, sx.y() / 2.0f, 0.0f, m_lookupSpec.minDX.y(), sx.z() / 2.0f, sx.z() / 2.0f, 0.0f, m_lookupSpec.minDX.z(), 0.0f, 0.0f, 0.0f, 0.0f}; float gradDyTrans[] = {-sy.x() / 2.0f, -sy.x() / 2.0f, 0.f, m_lookupSpec.maxDY.x(), -sy.y() / 2.0f, -sy.y() / 2.0f, 0.0f, m_lookupSpec.maxDY.y(), -sy.z() / 2.0f, -sy.z() / 2.0f, 0.0f, m_lookupSpec.maxDY.z(), 0.0f, 0.0f, 0.0f, 0.0f}; m_userAttribTransforms.push_back(tcu::Mat4(gradDxTrans)); m_userAttribTransforms.push_back(tcu::Mat4(gradDyTrans)); } initShaderSources(); initTexture(); gls::ShaderRenderCase::init(); } void ShaderTextureFunctionCase::initTexture(void) { static const IVec4 texCubeSwz[] = {IVec4(0, 0, 1, 1), IVec4(1, 1, 0, 0), IVec4(0, 1, 0, 1), IVec4(1, 0, 1, 0), IVec4(0, 1, 1, 0), IVec4(1, 0, 0, 1)}; DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(texCubeSwz) == tcu::CUBEFACE_LAST); tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_textureSpec.format); tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); tcu::IVec2 viewportSize = getViewportSize(); bool useProj = functionHasProj(m_lookupSpec.function) && !functionHasGrad(m_lookupSpec.function) && !functionHasLod(m_lookupSpec.function); bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT, m_lookupSpec.function); // LOD can vary significantly float proj = useProj ? 1.0f / m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPROJ3 ? 2 : 3] : 1.0f; switch (m_textureSpec.type) { case TEXTURETYPE_2D: { float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); Vec4 cScale = fmtInfo.valueMax - fmtInfo.valueMin; Vec4 cBias = fmtInfo.valueMin; int baseCellSize = de::min(m_textureSpec.width / 4, m_textureSpec.height / 4); m_texture2D = new glu::Texture2D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height); for (int level = 0; level < m_textureSpec.numLevels; level++) { float fA = float(level) * levelStep; float fB = 1.0f - fA; Vec4 colorA = cBias + cScale * Vec4(fA, fB, fA, fB); Vec4 colorB = cBias + cScale * Vec4(fB, fA, fB, fA); m_texture2D->getRefTexture().allocLevel(level); tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize >> level), colorA, colorB); } m_texture2D->upload(); // Compute LOD. float dudx = (m_lookupSpec.maxCoord[0] - m_lookupSpec.minCoord[0]) * proj * (float)m_textureSpec.width / (float)viewportSize[0]; float dvdy = (m_lookupSpec.maxCoord[1] - m_lookupSpec.minCoord[1]) * proj * (float)m_textureSpec.height / (float)viewportSize[1]; m_lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, 0.0f, dvdy); // Append to texture list. m_textures.push_back(gls::TextureBinding(m_texture2D, m_textureSpec.sampler)); break; } case TEXTURETYPE_CUBE_MAP: { float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); Vec4 cScale = fmtInfo.valueMax - fmtInfo.valueMin; Vec4 cBias = fmtInfo.valueMin; Vec4 cCorner = cBias + cScale * 0.5f; int baseCellSize = de::min(m_textureSpec.width / 4, m_textureSpec.height / 4); DE_ASSERT(m_textureSpec.width == m_textureSpec.height); m_textureCube = new glu::TextureCube(m_renderCtx, m_textureSpec.format, m_textureSpec.width); for (int level = 0; level < m_textureSpec.numLevels; level++) { float fA = float(level) * levelStep; float fB = 1.0f - fA; Vec2 f(fA, fB); for (int face = 0; face < tcu::CUBEFACE_LAST; face++) { const IVec4 &swzA = texCubeSwz[face]; IVec4 swzB = 1 - swzA; Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); Vec4 colorB = cBias + cScale * f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); m_textureCube->getRefTexture().allocLevel((tcu::CubeFace)face, level); { const tcu::PixelBufferAccess access = m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face); const int lastPix = access.getWidth() - 1; tcu::fillWithGrid(access, de::max(1, baseCellSize >> level), colorA, colorB); // Ensure all corners have identical colors in order to avoid dealing with ambiguous corner texel filtering access.setPixel(cCorner, 0, 0); access.setPixel(cCorner, 0, lastPix); access.setPixel(cCorner, lastPix, 0); access.setPixel(cCorner, lastPix, lastPix); } } } m_textureCube->upload(); // Compute LOD \note Assumes that only single side is accessed and R is constant major axis. DE_ASSERT(de::abs(m_lookupSpec.minCoord[2] - m_lookupSpec.maxCoord[2]) < 0.005); DE_ASSERT(de::abs(m_lookupSpec.minCoord[0]) < de::abs(m_lookupSpec.minCoord[2]) && de::abs(m_lookupSpec.maxCoord[0]) < de::abs(m_lookupSpec.minCoord[2])); DE_ASSERT(de::abs(m_lookupSpec.minCoord[1]) < de::abs(m_lookupSpec.minCoord[2]) && de::abs(m_lookupSpec.maxCoord[1]) < de::abs(m_lookupSpec.minCoord[2])); tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords( Vec3(m_lookupSpec.minCoord[0] * proj, m_lookupSpec.minCoord[1] * proj, m_lookupSpec.minCoord[2] * proj)); tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords( Vec3(m_lookupSpec.maxCoord[0] * proj, m_lookupSpec.minCoord[1] * proj, m_lookupSpec.minCoord[2] * proj)); tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords( Vec3(m_lookupSpec.minCoord[0] * proj, m_lookupSpec.maxCoord[1] * proj, m_lookupSpec.minCoord[2] * proj)); float dudx = (c10.s - c00.s) * (float)m_textureSpec.width / (float)viewportSize[0]; float dvdy = (c01.t - c00.t) * (float)m_textureSpec.height / (float)viewportSize[1]; m_lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, 0.0f, dvdy); m_textures.push_back(gls::TextureBinding(m_textureCube, m_textureSpec.sampler)); break; } case TEXTURETYPE_2D_ARRAY: { float layerStep = 1.0f / (float)m_textureSpec.depth; float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels - 1) * m_textureSpec.depth); Vec4 cScale = fmtInfo.valueMax - fmtInfo.valueMin; Vec4 cBias = fmtInfo.valueMin; int baseCellSize = de::min(m_textureSpec.width / 4, m_textureSpec.height / 4); m_texture2DArray = new glu::Texture2DArray(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth); for (int level = 0; level < m_textureSpec.numLevels; level++) { m_texture2DArray->getRefTexture().allocLevel(level); tcu::PixelBufferAccess levelAccess = m_texture2DArray->getRefTexture().getLevel(level); for (int layer = 0; layer < levelAccess.getDepth(); layer++) { float fA = (float)layer * layerStep + (float)level * levelStep; float fB = 1.0f - fA; Vec4 colorA = cBias + cScale * Vec4(fA, fB, fA, fB); Vec4 colorB = cBias + cScale * Vec4(fB, fA, fB, fA); tcu::fillWithGrid( tcu::getSubregion(levelAccess, 0, 0, layer, levelAccess.getWidth(), levelAccess.getHeight(), 1), de::max(1, baseCellSize >> level), colorA, colorB); } } m_texture2DArray->upload(); // Compute LOD. float dudx = (m_lookupSpec.maxCoord[0] - m_lookupSpec.minCoord[0]) * proj * (float)m_textureSpec.width / (float)viewportSize[0]; float dvdy = (m_lookupSpec.maxCoord[1] - m_lookupSpec.minCoord[1]) * proj * (float)m_textureSpec.height / (float)viewportSize[1]; m_lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, 0.0f, dvdy); // Append to texture list. m_textures.push_back(gls::TextureBinding(m_texture2DArray, m_textureSpec.sampler)); break; } case TEXTURETYPE_3D: { float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); Vec4 cScale = fmtInfo.valueMax - fmtInfo.valueMin; Vec4 cBias = fmtInfo.valueMin; int baseCellSize = de::min(de::min(m_textureSpec.width / 2, m_textureSpec.height / 2), m_textureSpec.depth / 2); m_texture3D = new glu::Texture3D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth); for (int level = 0; level < m_textureSpec.numLevels; level++) { float fA = (float)level * levelStep; float fB = 1.0f - fA; Vec4 colorA = cBias + cScale * Vec4(fA, fB, fA, fB); Vec4 colorB = cBias + cScale * Vec4(fB, fA, fB, fA); m_texture3D->getRefTexture().allocLevel(level); tcu::fillWithGrid(m_texture3D->getRefTexture().getLevel(level), de::max(1, baseCellSize >> level), colorA, colorB); } m_texture3D->upload(); // Compute LOD. float dudx = (m_lookupSpec.maxCoord[0] - m_lookupSpec.minCoord[0]) * proj * (float)m_textureSpec.width / (float)viewportSize[0]; float dvdy = (m_lookupSpec.maxCoord[1] - m_lookupSpec.minCoord[1]) * proj * (float)m_textureSpec.height / (float)viewportSize[1]; float dwdx = (m_lookupSpec.maxCoord[2] - m_lookupSpec.minCoord[2]) * 0.5f * proj * (float)m_textureSpec.depth / (float)viewportSize[0]; float dwdy = (m_lookupSpec.maxCoord[2] - m_lookupSpec.minCoord[2]) * 0.5f * proj * (float)m_textureSpec.depth / (float)viewportSize[1]; m_lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, dwdx, 0.0f, dvdy, dwdy); // Append to texture list. m_textures.push_back(gls::TextureBinding(m_texture3D, m_textureSpec.sampler)); break; } default: DE_ASSERT(false); } // Set lookup scale & bias m_lookupParams.scale = fmtInfo.lookupScale; m_lookupParams.bias = fmtInfo.lookupBias; m_lookupParams.offset = m_lookupSpec.offset; } void ShaderTextureFunctionCase::initShaderSources(void) { Function function = m_lookupSpec.function; bool isVtxCase = m_isVertexCase; bool isProj = functionHasProj(function); bool isGrad = functionHasGrad(function); bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); bool isIntCoord = function == FUNCTION_TEXELFETCH; bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0); glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps + extraCoordComps); glu::Precision coordPrec = glu::PRECISION_HIGHP; const char *coordTypeName = glu::getDataTypeName(coordType); const char *coordPrecName = glu::getPrecisionName(coordPrec); tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_textureSpec.format); glu::DataType samplerType = glu::TYPE_LAST; glu::DataType gradType = (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == TEXTURETYPE_3D) ? glu::TYPE_FLOAT_VEC3 : glu::TYPE_FLOAT_VEC2; const char *gradTypeName = glu::getDataTypeName(gradType); const char *baseFuncName = DE_NULL; DE_ASSERT(!isGrad || !hasLodBias); switch (m_textureSpec.type) { case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break; case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break; case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break; case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break; default: DE_ASSERT(false); } switch (m_lookupSpec.function) { case FUNCTION_TEXTURE: baseFuncName = "texture"; break; case FUNCTION_TEXTUREPROJ: baseFuncName = "textureProj"; break; case FUNCTION_TEXTUREPROJ3: baseFuncName = "textureProj"; break; case FUNCTION_TEXTURELOD: baseFuncName = "textureLod"; break; case FUNCTION_TEXTUREPROJLOD: baseFuncName = "textureProjLod"; break; case FUNCTION_TEXTUREPROJLOD3: baseFuncName = "textureProjLod"; break; case FUNCTION_TEXTUREGRAD: baseFuncName = "textureGrad"; break; case FUNCTION_TEXTUREPROJGRAD: baseFuncName = "textureProjGrad"; break; case FUNCTION_TEXTUREPROJGRAD3: baseFuncName = "textureProjGrad"; break; case FUNCTION_TEXELFETCH: baseFuncName = "texelFetch"; break; default: DE_ASSERT(false); } std::ostringstream vert; std::ostringstream frag; std::ostringstream &op = isVtxCase ? vert : frag; vert << "#version 300 es\n" << "in highp vec4 a_position;\n" << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; if (isGrad) { vert << "in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; vert << "in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; } else if (hasLodBias) vert << "in " << coordPrecName << " float a_in1;\n"; frag << "#version 300 es\n" << "layout(location = 0) out mediump vec4 o_color;\n"; if (isVtxCase) { vert << "out mediump vec4 v_color;\n"; frag << "in mediump vec4 v_color;\n"; } else { vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; if (isGrad) { vert << "out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; vert << "out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; frag << "in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; frag << "in " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; } if (hasLodBias) { vert << "out " << coordPrecName << " float v_lodBias;\n"; frag << "in " << coordPrecName << " float v_lodBias;\n"; } } // Uniforms op << "uniform highp " << glu::getDataTypeName(samplerType) << " u_sampler;\n" << "uniform highp vec4 u_scale;\n" << "uniform highp vec4 u_bias;\n"; vert << "\nvoid main()\n{\n" << "\tgl_Position = a_position;\n"; frag << "\nvoid main()\n{\n"; if (isVtxCase) vert << "\tv_color = "; else frag << "\to_color = "; // Op. { const char *texCoord = isVtxCase ? "a_in0" : "v_texCoord"; const char *gradX = isVtxCase ? "a_in1" : "v_gradX"; const char *gradY = isVtxCase ? "a_in2" : "v_gradY"; const char *lodBias = isVtxCase ? "a_in1" : "v_lodBias"; op << "vec4(" << baseFuncName; if (m_lookupSpec.useOffset) op << "Offset"; op << "(u_sampler, "; if (isIntCoord) op << "ivec" << (texCoordComps + extraCoordComps) << "("; op << texCoord; if (isIntCoord) op << ")"; if (isGrad) op << ", " << gradX << ", " << gradY; if (functionHasLod(function)) { if (isIntCoord) op << ", int(" << lodBias << ")"; else op << ", " << lodBias; } if (m_lookupSpec.useOffset) { int offsetComps = m_textureSpec.type == TEXTURETYPE_3D ? 3 : 2; op << ", ivec" << offsetComps << "("; for (int ndx = 0; ndx < offsetComps; ndx++) { if (ndx != 0) op << ", "; op << m_lookupSpec.offset[ndx]; } op << ")"; } if (m_lookupSpec.useBias) op << ", " << lodBias; op << ")"; if (isShadow) op << ", 0.0, 0.0, 1.0)"; else op << ")*u_scale + u_bias"; op << ";\n"; } if (isVtxCase) frag << "\to_color = v_color;\n"; else { vert << "\tv_texCoord = a_in0;\n"; if (isGrad) { vert << "\tv_gradX = a_in1;\n"; vert << "\tv_gradY = a_in2;\n"; } else if (hasLodBias) vert << "\tv_lodBias = a_in1;\n"; } vert << "}\n"; frag << "}\n"; m_vertShaderSource = vert.str(); m_fragShaderSource = frag.str(); } void ShaderTextureFunctionCase::deinit(void) { gls::ShaderRenderCase::deinit(); delete m_texture2D; delete m_textureCube; delete m_texture2DArray; delete m_texture3D; m_texture2D = DE_NULL; m_textureCube = DE_NULL; m_texture2DArray = DE_NULL; m_texture3D = DE_NULL; } void ShaderTextureFunctionCase::setupUniforms(int programID, const tcu::Vec4 &) { const glw::Functions &gl = m_renderCtx.getFunctions(); gl.uniform1i(gl.getUniformLocation(programID, "u_sampler"), 0); gl.uniform4fv(gl.getUniformLocation(programID, "u_scale"), 1, m_lookupParams.scale.getPtr()); gl.uniform4fv(gl.getUniformLocation(programID, "u_bias"), 1, m_lookupParams.bias.getPtr()); } class TextureSizeCase : public TestCase { public: TextureSizeCase(Context &context, const char *name, const char *desc, const char *samplerType, const TextureSpec &texture, bool isVertexCase); ~TextureSizeCase(void); void deinit(void); IterateResult iterate(void); private: struct TestSize { tcu::IVec3 textureSize; int lod; int lodBase; tcu::IVec3 expectedSize; }; bool initShader(void); void freeShader(void); bool testTextureSize(const TestSize &); std::string genVertexShader(void) const; std::string genFragmentShader(void) const; glw::GLenum getGLTextureTarget(void) const; const char *m_samplerTypeStr; const TextureSpec m_textureSpec; const bool m_isVertexCase; const bool m_has3DSize; glu::ShaderProgram *m_program; int m_iterationCounter; }; TextureSizeCase::TextureSizeCase(Context &context, const char *name, const char *desc, const char *samplerType, const TextureSpec &texture, bool isVertexCase) : TestCase(context, name, desc) , m_samplerTypeStr(samplerType) , m_textureSpec(texture) , m_isVertexCase(isVertexCase) , m_has3DSize(texture.type == TEXTURETYPE_3D || texture.type == TEXTURETYPE_2D_ARRAY) , m_program(DE_NULL) , m_iterationCounter(0) { } TextureSizeCase::~TextureSizeCase(void) { deinit(); } void TextureSizeCase::deinit(void) { freeShader(); } TestCase::IterateResult TextureSizeCase::iterate(void) { const int currentIteration = m_iterationCounter++; const TestSize testSizes[] = { {tcu::IVec3(1, 2, 1), 1, 0, tcu::IVec3(1, 1, 1)}, {tcu::IVec3(1, 2, 1), 0, 0, tcu::IVec3(1, 2, 1)}, {tcu::IVec3(1, 3, 2), 0, 0, tcu::IVec3(1, 3, 2)}, {tcu::IVec3(1, 3, 2), 1, 0, tcu::IVec3(1, 1, 1)}, {tcu::IVec3(100, 31, 18), 0, 0, tcu::IVec3(100, 31, 18)}, {tcu::IVec3(100, 31, 18), 1, 0, tcu::IVec3(50, 15, 9)}, {tcu::IVec3(100, 31, 18), 2, 0, tcu::IVec3(25, 7, 4)}, {tcu::IVec3(100, 31, 18), 3, 0, tcu::IVec3(12, 3, 2)}, {tcu::IVec3(100, 31, 18), 4, 0, tcu::IVec3(6, 1, 1)}, {tcu::IVec3(100, 31, 18), 5, 0, tcu::IVec3(3, 1, 1)}, {tcu::IVec3(100, 31, 18), 6, 0, tcu::IVec3(1, 1, 1)}, {tcu::IVec3(100, 128, 32), 0, 0, tcu::IVec3(100, 128, 32)}, {tcu::IVec3(100, 128, 32), 1, 0, tcu::IVec3(50, 64, 16)}, {tcu::IVec3(100, 128, 32), 2, 0, tcu::IVec3(25, 32, 8)}, {tcu::IVec3(100, 128, 32), 3, 0, tcu::IVec3(12, 16, 4)}, {tcu::IVec3(100, 128, 32), 4, 0, tcu::IVec3(6, 8, 2)}, {tcu::IVec3(100, 128, 32), 5, 0, tcu::IVec3(3, 4, 1)}, {tcu::IVec3(100, 128, 32), 6, 0, tcu::IVec3(1, 2, 1)}, {tcu::IVec3(100, 128, 32), 7, 0, tcu::IVec3(1, 1, 1)}, // pow 2 {tcu::IVec3(128, 64, 32), 0, 0, tcu::IVec3(128, 64, 32)}, {tcu::IVec3(128, 64, 32), 1, 0, tcu::IVec3(64, 32, 16)}, {tcu::IVec3(128, 64, 32), 2, 0, tcu::IVec3(32, 16, 8)}, {tcu::IVec3(128, 64, 32), 3, 0, tcu::IVec3(16, 8, 4)}, {tcu::IVec3(128, 64, 32), 4, 0, tcu::IVec3(8, 4, 2)}, {tcu::IVec3(128, 64, 32), 5, 0, tcu::IVec3(4, 2, 1)}, {tcu::IVec3(128, 64, 32), 6, 0, tcu::IVec3(2, 1, 1)}, {tcu::IVec3(128, 64, 32), 7, 0, tcu::IVec3(1, 1, 1)}, // w == h {tcu::IVec3(1, 1, 1), 0, 0, tcu::IVec3(1, 1, 1)}, {tcu::IVec3(64, 64, 64), 0, 0, tcu::IVec3(64, 64, 64)}, {tcu::IVec3(64, 64, 64), 1, 0, tcu::IVec3(32, 32, 32)}, {tcu::IVec3(64, 64, 64), 2, 0, tcu::IVec3(16, 16, 16)}, {tcu::IVec3(64, 64, 64), 3, 0, tcu::IVec3(8, 8, 8)}, {tcu::IVec3(64, 64, 64), 4, 0, tcu::IVec3(4, 4, 4)}, // with lod base {tcu::IVec3(100, 31, 18), 3, 1, tcu::IVec3(6, 1, 1)}, {tcu::IVec3(128, 64, 32), 3, 1, tcu::IVec3(8, 4, 2)}, {tcu::IVec3(64, 64, 64), 1, 1, tcu::IVec3(16, 16, 16)}, }; const int lastIterationIndex = DE_LENGTH_OF_ARRAY(testSizes) + 1; if (currentIteration == 0) { m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return initShader() ? CONTINUE : STOP; } else if (currentIteration == lastIterationIndex) { freeShader(); return STOP; } else { if (!testTextureSize(testSizes[currentIteration - 1])) if (m_testCtx.getTestResult() != QP_TEST_RESULT_FAIL) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got unexpected texture size"); return CONTINUE; } } bool TextureSizeCase::initShader(void) { const std::string vertSrc = genVertexShader(); const std::string fragSrc = genFragmentShader(); DE_ASSERT(m_program == DE_NULL); m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertSrc, fragSrc)); m_context.getTestContext().getLog() << *m_program; if (!m_program->isOk()) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader failed"); return false; } return true; } void TextureSizeCase::freeShader(void) { delete m_program; m_program = DE_NULL; } bool TextureSizeCase::testTextureSize(const TestSize &testSize) { using tcu::TestLog; const tcu::Vec4 triangle[3] = // covers entire viewport { tcu::Vec4(-1, -1, 0, 1), tcu::Vec4(4, -1, 0, 1), tcu::Vec4(-1, 4, 0, 1), }; const glw::Functions &gl = m_context.getRenderContext().getFunctions(); const glw::GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); const glw::GLint samplerLoc = gl.getUniformLocation(m_program->getProgram(), "u_sampler"); const glw::GLint sizeLoc = gl.getUniformLocation(m_program->getProgram(), "u_texSize"); const glw::GLint lodLoc = gl.getUniformLocation(m_program->getProgram(), "u_lod"); const glw::GLenum textureTarget = getGLTextureTarget(); const bool isSquare = testSize.textureSize.x() == testSize.textureSize.y(); const bool is2DLodValid = (testSize.textureSize.x() >> (testSize.lod + testSize.lodBase)) != 0 || (testSize.textureSize.y() >> (testSize.lod + testSize.lodBase)) != 0; bool success = true; glw::GLenum errorValue; // Skip incompatible cases if (m_textureSpec.type == TEXTURETYPE_CUBE_MAP && !isSquare) return true; if (m_textureSpec.type == TEXTURETYPE_2D && !is2DLodValid) return true; if (m_textureSpec.type == TEXTURETYPE_2D_ARRAY && !is2DLodValid) return true; // setup rendering gl.useProgram(m_program->getProgram()); gl.uniform1i(samplerLoc, 0); gl.clearColor(0.5f, 0.5f, 0.5f, 1.0f); gl.viewport(0, 0, 1, 1); gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); gl.enableVertexAttribArray(positionLoc); // setup texture { const int maxLevel = testSize.lod + testSize.lodBase; const int levels = maxLevel + 1; glw::GLuint texId = 0; // gen texture gl.genTextures(1, &texId); gl.bindTexture(textureTarget, texId); gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl.texParameteri(textureTarget, GL_TEXTURE_BASE_LEVEL, testSize.lodBase); // set up texture switch (m_textureSpec.type) { case TEXTURETYPE_3D: { m_context.getTestContext().getLog() << TestLog::Message << "Testing image size " << testSize.textureSize.x() << "x" << testSize.textureSize.y() << "x" << testSize.textureSize.z() << TestLog::EndMessage; m_context.getTestContext().getLog() << TestLog::Message << "Lod: " << testSize.lod << ", base level: " << testSize.lodBase << TestLog::EndMessage; m_context.getTestContext().getLog() << TestLog::Message << "Expecting: " << testSize.expectedSize.x() << "x" << testSize.expectedSize.y() << "x" << testSize.expectedSize.z() << TestLog::EndMessage; gl.uniform3iv(sizeLoc, 1, testSize.expectedSize.m_data); gl.uniform1iv(lodLoc, 1, &testSize.lod); gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z()); break; } case TEXTURETYPE_2D: case TEXTURETYPE_CUBE_MAP: { m_context.getTestContext().getLog() << TestLog::Message << "Testing image size " << testSize.textureSize.x() << "x" << testSize.textureSize.y() << TestLog::EndMessage; m_context.getTestContext().getLog() << TestLog::Message << "Lod: " << testSize.lod << ", base level: " << testSize.lodBase << TestLog::EndMessage; m_context.getTestContext().getLog() << TestLog::Message << "Expecting: " << testSize.expectedSize.x() << "x" << testSize.expectedSize.y() << TestLog::EndMessage; gl.uniform2iv(sizeLoc, 1, testSize.expectedSize.m_data); gl.uniform1iv(lodLoc, 1, &testSize.lod); gl.texStorage2D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y()); break; } case TEXTURETYPE_2D_ARRAY: { tcu::IVec3 expectedSize(testSize.expectedSize.x(), testSize.expectedSize.y(), testSize.textureSize.z()); m_context.getTestContext().getLog() << TestLog::Message << "Testing image size " << testSize.textureSize.x() << "x" << testSize.textureSize.y() << " with " << testSize.textureSize.z() << " layer(s)" << TestLog::EndMessage; m_context.getTestContext().getLog() << TestLog::Message << "Lod: " << testSize.lod << ", base level: " << testSize.lodBase << TestLog::EndMessage; m_context.getTestContext().getLog() << TestLog::Message << "Expecting: " << testSize.expectedSize.x() << "x" << testSize.expectedSize.y() << " and " << testSize.textureSize.z() << " layer(s)" << TestLog::EndMessage; gl.uniform3iv(sizeLoc, 1, expectedSize.m_data); gl.uniform1iv(lodLoc, 1, &testSize.lod); gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z()); break; } default: { DE_ASSERT(false); break; } } errorValue = gl.getError(); if (errorValue == GL_OUT_OF_MEMORY) { throw glu::OutOfMemoryError("Failed to allocate texture, got GL_OUT_OF_MEMORY.", "TexStorageXD", __FILE__, __LINE__); } else if (errorValue != GL_NO_ERROR) { // error is a failure too m_context.getTestContext().getLog() << tcu::TestLog::Message << "Failed, got " << glu::getErrorStr(errorValue) << "." << tcu::TestLog::EndMessage; success = false; } else { // test const float colorTolerance = 0.1f; tcu::TextureLevel sample(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), 1, 1); tcu::Vec4 outputColor; gl.clear(GL_COLOR_BUFFER_BIT); gl.drawArrays(GL_TRIANGLES, 0, 3); gl.finish(); glu::readPixels(m_context.getRenderContext(), 0, 0, sample.getAccess()); outputColor = sample.getAccess().getPixel(0, 0); if (outputColor.x() >= 1.0f - colorTolerance && outputColor.y() >= 1.0f - colorTolerance && outputColor.z() >= 1.0f - colorTolerance) { // success m_context.getTestContext().getLog() << TestLog::Message << "Passed" << TestLog::EndMessage; } else { // failure m_context.getTestContext().getLog() << TestLog::Message << "Failed" << TestLog::EndMessage; success = false; } } // empty line to format log nicely m_context.getTestContext().getLog() << TestLog::Message << TestLog::EndMessage; // free gl.bindTexture(textureTarget, 0); gl.deleteTextures(1, &texId); } gl.useProgram(0); return success; } std::string TextureSizeCase::genVertexShader() const { std::ostringstream vert; vert << "#version 300 es\n" << "in highp vec4 a_position;\n"; if (m_isVertexCase) { vert << "out mediump vec4 v_color;\n"; vert << "uniform highp " << m_samplerTypeStr << " u_sampler;\n"; vert << "uniform highp ivec" << (m_has3DSize ? 3 : 2) << " u_texSize;\n"; vert << "uniform highp int u_lod;\n"; } vert << "void main()\n{\n"; if (m_isVertexCase) vert << " v_color = (textureSize(u_sampler, u_lod) == u_texSize ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, " "0.0, 1.0));\n"; vert << " gl_Position = a_position;\n" << "}\n"; return vert.str(); } std::string TextureSizeCase::genFragmentShader() const { std::ostringstream frag; frag << "#version 300 es\n" << "layout(location = 0) out mediump vec4 o_color;\n"; if (m_isVertexCase) frag << "in mediump vec4 v_color;\n"; if (!m_isVertexCase) { frag << "uniform highp " << m_samplerTypeStr << " u_sampler;\n"; frag << "uniform highp ivec" << (m_has3DSize ? 3 : 2) << " u_texSize;\n"; frag << "uniform highp int u_lod;\n"; } frag << "void main()\n{\n"; if (!m_isVertexCase) frag << " o_color = (textureSize(u_sampler, u_lod) == u_texSize ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, " "0.0, 1.0));\n"; else frag << " o_color = v_color;\n"; frag << "}\n"; return frag.str(); } glw::GLenum TextureSizeCase::getGLTextureTarget() const { switch (m_textureSpec.type) { case TEXTURETYPE_2D: return GL_TEXTURE_2D; case TEXTURETYPE_CUBE_MAP: return GL_TEXTURE_CUBE_MAP; case TEXTURETYPE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY; case TEXTURETYPE_3D: return GL_TEXTURE_3D; default: DE_ASSERT(false); } return 0; } ShaderTextureFunctionTests::ShaderTextureFunctionTests(Context &context) : TestCaseGroup(context, "texture_functions", "Texture Access Function Tests") { } ShaderTextureFunctionTests::~ShaderTextureFunctionTests(void) { } enum CaseFlags { VERTEX = (1 << 0), FRAGMENT = (1 << 1), BOTH = VERTEX | FRAGMENT }; struct TexFuncCaseSpec { const char *name; TextureLookupSpec lookupSpec; TextureSpec texSpec; TexEvalFunc evalFunc; uint32_t flags; }; #define CASE_SPEC(NAME, FUNC, MINCOORD, MAXCOORD, USEBIAS, MINLOD, MAXLOD, USEOFFSET, OFFSET, TEXSPEC, EVALFUNC, \ FLAGS) \ { \ #NAME, \ TextureLookupSpec(FUNC, MINCOORD, MAXCOORD, USEBIAS, MINLOD, MAXLOD, tcu::Vec3(0.0f), tcu::Vec3(0.0f), \ tcu::Vec3(0.0f), tcu::Vec3(0.0f), USEOFFSET, OFFSET), \ TEXSPEC, EVALFUNC, FLAGS \ } #define GRAD_CASE_SPEC(NAME, FUNC, MINCOORD, MAXCOORD, MINDX, MAXDX, MINDY, MAXDY, USEOFFSET, OFFSET, TEXSPEC, \ EVALFUNC, FLAGS) \ { \ #NAME, \ TextureLookupSpec(FUNC, MINCOORD, MAXCOORD, false, 0.0f, 0.0f, MINDX, MAXDX, MINDY, MAXDY, USEOFFSET, \ OFFSET), \ TEXSPEC, EVALFUNC, FLAGS \ } static void createCaseGroup(TestCaseGroup *parent, const char *groupName, const char *groupDesc, const TexFuncCaseSpec *cases, int numCases) { tcu::TestCaseGroup *group = new tcu::TestCaseGroup(parent->getTestContext(), groupName, groupDesc); parent->addChild(group); for (int ndx = 0; ndx < numCases; ndx++) { std::string name = cases[ndx].name; if (cases[ndx].flags & VERTEX) group->addChild(new ShaderTextureFunctionCase(parent->getContext(), (name + "_vertex").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, true)); if (cases[ndx].flags & FRAGMENT) group->addChild(new ShaderTextureFunctionCase(parent->getContext(), (name + "_fragment").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, false)); } } void ShaderTextureFunctionTests::init(void) { // Samplers static const tcu::Sampler samplerNearestNoMipmap( tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE, 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); static const tcu::Sampler samplerLinearNoMipmap( tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR, 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE, 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); static const tcu::Sampler samplerNearestMipmap( tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST, 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE, 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); static const tcu::Sampler samplerLinearMipmap( tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::LINEAR_MIPMAP_NEAREST, tcu::Sampler::LINEAR, 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE, 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); static const tcu::Sampler samplerShadowNoMipmap( tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_LESS, 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); static const tcu::Sampler samplerShadowMipmap( tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST, 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_LESS, 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); static const tcu::Sampler samplerTexelFetch( tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST, 0.0f /* LOD threshold */, false /* non-normalized coords */, tcu::Sampler::COMPAREMODE_NONE, 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); // Default textures. // Type Format W H D L Sampler static const TextureSpec tex2DFixed(TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 1, samplerLinearNoMipmap); static const TextureSpec tex2DFloat(TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 1, samplerLinearNoMipmap); static const TextureSpec tex2DInt(TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap); static const TextureSpec tex2DUint(TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap); static const TextureSpec tex2DMipmapFixed(TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 9, samplerLinearMipmap); static const TextureSpec tex2DMipmapFloat(TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 9, samplerLinearMipmap); static const TextureSpec tex2DMipmapInt(TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerNearestMipmap); static const TextureSpec tex2DMipmapUint(TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samplerNearestMipmap); static const TextureSpec tex2DShadow(TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowNoMipmap); static const TextureSpec tex2DMipmapShadow(TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowMipmap); static const TextureSpec tex2DTexelFetchFixed(TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 9, samplerTexelFetch); static const TextureSpec tex2DTexelFetchFloat(TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 9, samplerTexelFetch); static const TextureSpec tex2DTexelFetchInt(TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerTexelFetch); static const TextureSpec tex2DTexelFetchUint(TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samplerTexelFetch); static const TextureSpec texCubeFixed(TEXTURETYPE_CUBE_MAP, GL_RGBA8, 256, 256, 1, 1, samplerLinearNoMipmap); static const TextureSpec texCubeFloat(TEXTURETYPE_CUBE_MAP, GL_RGBA16F, 256, 256, 1, 1, samplerLinearNoMipmap); static const TextureSpec texCubeInt(TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap); static const TextureSpec texCubeUint(TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap); static const TextureSpec texCubeMipmapFixed(TEXTURETYPE_CUBE_MAP, GL_RGBA8, 256, 256, 1, 9, samplerLinearMipmap); static const TextureSpec texCubeMipmapFloat(TEXTURETYPE_CUBE_MAP, GL_RGBA16F, 128, 128, 1, 8, samplerLinearMipmap); static const TextureSpec texCubeMipmapInt(TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 9, samplerNearestMipmap); static const TextureSpec texCubeMipmapUint(TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 9, samplerNearestMipmap); static const TextureSpec texCubeShadow(TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256, 1, 1, samplerShadowNoMipmap); static const TextureSpec texCubeMipmapShadow(TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowMipmap); static const TextureSpec tex2DArrayFixed(TEXTURETYPE_2D_ARRAY, GL_RGBA8, 128, 128, 4, 1, samplerLinearNoMipmap); static const TextureSpec tex2DArrayFloat(TEXTURETYPE_2D_ARRAY, GL_RGBA16F, 128, 128, 4, 1, samplerLinearNoMipmap); static const TextureSpec tex2DArrayInt(TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 1, samplerNearestNoMipmap); static const TextureSpec tex2DArrayUint(TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 1, samplerNearestNoMipmap); static const TextureSpec tex2DArrayMipmapFixed(TEXTURETYPE_2D_ARRAY, GL_RGBA8, 128, 128, 4, 8, samplerLinearMipmap); static const TextureSpec tex2DArrayMipmapFloat(TEXTURETYPE_2D_ARRAY, GL_RGBA16F, 128, 128, 4, 8, samplerLinearMipmap); static const TextureSpec tex2DArrayMipmapInt(TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8, samplerNearestMipmap); static const TextureSpec tex2DArrayMipmapUint(TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 8, samplerNearestMipmap); static const TextureSpec tex2DArrayShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 128, 4, 1, samplerShadowNoMipmap); static const TextureSpec tex2DArrayMipmapShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 128, 4, 8, samplerShadowMipmap); static const TextureSpec tex2DArrayTexelFetchFixed(TEXTURETYPE_2D_ARRAY, GL_RGBA8, 128, 128, 4, 8, samplerTexelFetch); static const TextureSpec tex2DArrayTexelFetchFloat(TEXTURETYPE_2D_ARRAY, GL_RGBA16F, 128, 128, 4, 8, samplerTexelFetch); static const TextureSpec tex2DArrayTexelFetchInt(TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8, samplerTexelFetch); static const TextureSpec tex2DArrayTexelFetchUint(TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 8, samplerTexelFetch); static const TextureSpec tex3DFixed(TEXTURETYPE_3D, GL_RGBA8, 64, 32, 32, 1, samplerLinearNoMipmap); static const TextureSpec tex3DFloat(TEXTURETYPE_3D, GL_RGBA16F, 64, 32, 32, 1, samplerLinearNoMipmap); static const TextureSpec tex3DInt(TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 1, samplerNearestNoMipmap); static const TextureSpec tex3DUint(TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 1, samplerNearestNoMipmap); static const TextureSpec tex3DMipmapFixed(TEXTURETYPE_3D, GL_RGBA8, 64, 32, 32, 7, samplerLinearMipmap); static const TextureSpec tex3DMipmapFloat(TEXTURETYPE_3D, GL_RGBA16F, 64, 32, 32, 7, samplerLinearMipmap); static const TextureSpec tex3DMipmapInt(TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 7, samplerNearestMipmap); static const TextureSpec tex3DMipmapUint(TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 7, samplerNearestMipmap); static const TextureSpec tex3DTexelFetchFixed(TEXTURETYPE_3D, GL_RGBA8, 64, 32, 32, 7, samplerTexelFetch); static const TextureSpec tex3DTexelFetchFloat(TEXTURETYPE_3D, GL_RGBA16F, 64, 32, 32, 7, samplerTexelFetch); static const TextureSpec tex3DTexelFetchInt(TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 7, samplerTexelFetch); static const TextureSpec tex3DTexelFetchUint(TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 7, samplerTexelFetch); // texture() cases static const TexFuncCaseSpec textureCases[] = { // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2D, VERTEX), CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2D, FRAGMENT), CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2D, VERTEX), CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2D, FRAGMENT), CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2D, VERTEX), CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2D, FRAGMENT), CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2D, VERTEX), CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2D, FRAGMENT), CASE_SPEC(sampler2d_bias_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DBias, FRAGMENT), CASE_SPEC(sampler2d_bias_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DBias, FRAGMENT), CASE_SPEC(isampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DBias, FRAGMENT), CASE_SPEC(usampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DBias, FRAGMENT), CASE_SPEC(samplercube_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFixed, evalTextureCube, VERTEX), CASE_SPEC(samplercube_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCube, FRAGMENT), CASE_SPEC(samplercube_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4(1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFloat, evalTextureCube, VERTEX), CASE_SPEC(samplercube_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4(1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCube, FRAGMENT), CASE_SPEC(isamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeInt, evalTextureCube, VERTEX), CASE_SPEC(isamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCube, FRAGMENT), CASE_SPEC(usamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4(1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeUint, evalTextureCube, VERTEX), CASE_SPEC(usamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4(1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCube, FRAGMENT), CASE_SPEC(samplercube_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCubeBias, FRAGMENT), CASE_SPEC(samplercube_bias_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4(1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCubeBias, FRAGMENT), CASE_SPEC(isamplercube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCubeBias, FRAGMENT), CASE_SPEC(usamplercube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4(1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCubeBias, FRAGMENT), CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFixed, evalTexture2DArray, VERTEX), CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArray, FRAGMENT), CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFloat, evalTexture2DArray, VERTEX), CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArray, FRAGMENT), CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayInt, evalTexture2DArray, VERTEX), CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArray, FRAGMENT), CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayUint, evalTexture2DArray, VERTEX), CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArray, FRAGMENT), CASE_SPEC(sampler2darray_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArrayBias, FRAGMENT), CASE_SPEC(sampler2darray_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArrayBias, FRAGMENT), CASE_SPEC(isampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArrayBias, FRAGMENT), CASE_SPEC(usampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArrayBias, FRAGMENT), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFixed, evalTexture3D, VERTEX), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3D, FRAGMENT), CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFloat, evalTexture3D, VERTEX), CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3D, FRAGMENT), CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DInt, evalTexture3D, VERTEX), CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3D, FRAGMENT), CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DUint, evalTexture3D, VERTEX), CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3D, FRAGMENT), CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DBias, FRAGMENT), CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DBias, FRAGMENT), CASE_SPEC(isampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DBias, FRAGMENT), CASE_SPEC(usampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DBias, FRAGMENT), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DShadow, evalTexture2DShadow, VERTEX), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadow, FRAGMENT), CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 1.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowBias, FRAGMENT), CASE_SPEC(samplercubeshadow, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeShadow, evalTextureCubeShadow, VERTEX), CASE_SPEC(samplercubeshadow, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapShadow, evalTextureCubeShadow, FRAGMENT), CASE_SPEC(samplercubeshadow_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 1.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapShadow, evalTextureCubeShadowBias, FRAGMENT), CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayShadow, evalTexture2DArrayShadow, VERTEX), CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadow, FRAGMENT) // Not in spec. // CASE_SPEC(sampler2darrayshadow_bias, (FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), true, -2.0f, 2.0f, Vec2(0.0f), Vec2(0.0f), false, IVec3(0)), tex2DArrayMipmapShadow, evalTexture2DArrayShadowBias, FRAGMENT) }; createCaseGroup(this, "texture", "texture() Tests", textureCases, DE_LENGTH_OF_ARRAY(textureCases)); // textureOffset() cases // \note _bias variants are not using mipmap thanks to wide allowed range for LOD computation static const TexFuncCaseSpec textureOffsetCases[] = { // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DOffset, VERTEX), CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DOffset, FRAGMENT), CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DOffset, VERTEX), CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DOffset, FRAGMENT), CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DOffset, VERTEX), CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DOffset, FRAGMENT), CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DOffset, VERTEX), CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DOffset, FRAGMENT), CASE_SPEC(sampler2d_bias_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DOffsetBias, FRAGMENT), CASE_SPEC(sampler2d_bias_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DFloat, evalTexture2DOffsetBias, FRAGMENT), CASE_SPEC(isampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DOffsetBias, FRAGMENT), CASE_SPEC(usampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DUint, evalTexture2DOffsetBias, FRAGMENT), CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayFixed, evalTexture2DArrayOffset, VERTEX), CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapFixed, evalTexture2DArrayOffset, FRAGMENT), CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayFloat, evalTexture2DArrayOffset, VERTEX), CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapFloat, evalTexture2DArrayOffset, FRAGMENT), CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayInt, evalTexture2DArrayOffset, VERTEX), CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapInt, evalTexture2DArrayOffset, FRAGMENT), CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayUint, evalTexture2DArrayOffset, VERTEX), CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapUint, evalTexture2DArrayOffset, FRAGMENT), CASE_SPEC(sampler2darray_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayFixed, evalTexture2DArrayOffsetBias, FRAGMENT), CASE_SPEC(sampler2darray_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DArrayFloat, evalTexture2DArrayOffsetBias, FRAGMENT), CASE_SPEC(isampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayInt, evalTexture2DArrayOffsetBias, FRAGMENT), CASE_SPEC(usampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DArrayUint, evalTexture2DArrayOffsetBias, FRAGMENT), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DOffset, VERTEX), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapFixed, evalTexture3DOffset, FRAGMENT), CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DFloat, evalTexture3DOffset, VERTEX), CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DMipmapFloat, evalTexture3DOffset, FRAGMENT), CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DInt, evalTexture3DOffset, VERTEX), CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DOffset, FRAGMENT), CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DOffset, VERTEX), CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DOffset, FRAGMENT), CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DOffsetBias, FRAGMENT), CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, true, IVec3(7, 3, -8), tex3DFloat, evalTexture3DOffsetBias, FRAGMENT), CASE_SPEC(isampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DInt, evalTexture3DOffsetBias, FRAGMENT), CASE_SPEC(usampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DOffsetBias, FRAGMENT), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowOffset, VERTEX), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowOffset, FRAGMENT), CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 1.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowOffsetBias, FRAGMENT)}; createCaseGroup(this, "textureoffset", "textureOffset() Tests", textureOffsetCases, DE_LENGTH_OF_ARRAY(textureOffsetCases)); // textureProj() cases // \note Currently uses constant divider! static const TexFuncCaseSpec textureProjCases[] = { // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj3, VERTEX), CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProj3, FRAGMENT), CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj3, VERTEX), CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProj3, FRAGMENT), CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj3, VERTEX), CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProj3, FRAGMENT), CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj3, VERTEX), CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProj3, FRAGMENT), CASE_SPEC(sampler2d_vec3_bias_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProj3Bias, FRAGMENT), CASE_SPEC(sampler2d_vec3_bias_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProj3Bias, FRAGMENT), CASE_SPEC(isampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProj3Bias, FRAGMENT), CASE_SPEC(usampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProj3Bias, FRAGMENT), CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj, VERTEX), CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProj, FRAGMENT), CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj, VERTEX), CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProj, FRAGMENT), CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj, VERTEX), CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProj, FRAGMENT), CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj, VERTEX), CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProj, FRAGMENT), CASE_SPEC(sampler2d_vec4_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjBias, FRAGMENT), CASE_SPEC(sampler2d_vec4_bias_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjBias, FRAGMENT), CASE_SPEC(isampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjBias, FRAGMENT), CASE_SPEC(usampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjBias, FRAGMENT), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFixed, evalTexture3DProj, VERTEX), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProj, FRAGMENT), CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFloat, evalTexture3DProj, VERTEX), CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProj, FRAGMENT), CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DInt, evalTexture3DProj, VERTEX), CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProj, FRAGMENT), CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DUint, evalTexture3DProj, VERTEX), CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProj, FRAGMENT), CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjBias, FRAGMENT), CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjBias, FRAGMENT), CASE_SPEC(isampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProjBias, FRAGMENT), CASE_SPEC(usampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProjBias, FRAGMENT), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4(0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DShadow, evalTexture2DShadowProj, VERTEX), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4(0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProj, FRAGMENT), CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTUREPROJ, Vec4(0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjBias, FRAGMENT)}; createCaseGroup(this, "textureproj", "textureProj() Tests", textureProjCases, DE_LENGTH_OF_ARRAY(textureProjCases)); // textureProjOffset() cases // \note Currently uses constant divider! static const TexFuncCaseSpec textureProjOffsetCases[] = { // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProj3Offset, VERTEX), CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DProj3Offset, FRAGMENT), CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DProj3Offset, VERTEX), CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProj3Offset, FRAGMENT), CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProj3Offset, VERTEX), CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DProj3Offset, FRAGMENT), CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DProj3Offset, VERTEX), CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProj3Offset, FRAGMENT), CASE_SPEC(sampler2d_vec3_bias_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProj3OffsetBias, FRAGMENT), CASE_SPEC(sampler2d_vec3_bias_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DFloat, evalTexture2DProj3OffsetBias, FRAGMENT), CASE_SPEC(isampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProj3OffsetBias, FRAGMENT), CASE_SPEC(usampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DUint, evalTexture2DProj3OffsetBias, FRAGMENT), CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProjOffset, VERTEX), CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DProjOffset, FRAGMENT), CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DProjOffset, VERTEX), CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjOffset, FRAGMENT), CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProjOffset, VERTEX), CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DProjOffset, FRAGMENT), CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DProjOffset, VERTEX), CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjOffset, FRAGMENT), CASE_SPEC(sampler2d_vec4_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProjOffsetBias, FRAGMENT), CASE_SPEC(sampler2d_vec4_bias_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DFloat, evalTexture2DProjOffsetBias, FRAGMENT), CASE_SPEC(isampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProjOffsetBias, FRAGMENT), CASE_SPEC(usampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DUint, evalTexture2DProjOffsetBias, FRAGMENT), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DProjOffset, VERTEX), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapFixed, evalTexture3DProjOffset, FRAGMENT), CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DFloat, evalTexture3DProjOffset, VERTEX), CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DMipmapFloat, evalTexture3DProjOffset, FRAGMENT), CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DInt, evalTexture3DProjOffset, VERTEX), CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DProjOffset, FRAGMENT), CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DProjOffset, VERTEX), CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DProjOffset, FRAGMENT), CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DProjOffsetBias, FRAGMENT), CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(7, 3, -8), tex3DFloat, evalTexture3DProjOffsetBias, FRAGMENT), CASE_SPEC(isampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DInt, evalTexture3DProjOffsetBias, FRAGMENT), CASE_SPEC(usampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DProjOffsetBias, FRAGMENT), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4(0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowProjOffset, VERTEX), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4(0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowProjOffset, FRAGMENT), CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTUREPROJ, Vec4(0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowProjOffsetBias, FRAGMENT)}; createCaseGroup(this, "textureprojoffset", "textureOffsetProj() Tests", textureProjOffsetCases, DE_LENGTH_OF_ARRAY(textureProjOffsetCases)); // textureLod() cases static const TexFuncCaseSpec textureLodCases[] = { // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DLod, BOTH), CASE_SPEC(sampler2d_float, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DLod, BOTH), CASE_SPEC(isampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DLod, BOTH), CASE_SPEC(usampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DLod, BOTH), CASE_SPEC(samplercube_fixed, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCubeLod, BOTH), CASE_SPEC(samplercube_float, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4(1.0f, 1.0f, -1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCubeLod, BOTH), CASE_SPEC(isamplercube, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCubeLod, BOTH), CASE_SPEC(usamplercube, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4(1.0f, 1.0f, -1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCubeLod, BOTH), CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArrayLod, BOTH), CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArrayLod, BOTH), CASE_SPEC(isampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArrayLod, BOTH), CASE_SPEC(usampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArrayLod, BOTH), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DLod, BOTH), CASE_SPEC(sampler3d_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DLod, BOTH), CASE_SPEC(isampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DLod, BOTH), CASE_SPEC(usampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DLod, BOTH), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 1.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowLod, BOTH)}; createCaseGroup(this, "texturelod", "textureLod() Tests", textureLodCases, DE_LENGTH_OF_ARRAY(textureLodCases)); // textureLodOffset() cases static const TexFuncCaseSpec textureLodOffsetCases[] = { // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DLodOffset, BOTH), CASE_SPEC(sampler2d_float, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DLodOffset, BOTH), CASE_SPEC(isampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DLodOffset, BOTH), CASE_SPEC(usampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DLodOffset, BOTH), CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(-8, 7, 0), tex2DArrayMipmapFixed, evalTexture2DArrayLodOffset, BOTH), CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapFloat, evalTexture2DArrayLodOffset, BOTH), CASE_SPEC(isampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(-8, 7, 0), tex2DArrayMipmapInt, evalTexture2DArrayLodOffset, BOTH), CASE_SPEC(usampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapUint, evalTexture2DArrayLodOffset, BOTH), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DLodOffset, BOTH), CASE_SPEC(sampler3d_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DLodOffset, BOTH), CASE_SPEC(isampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DLodOffset, BOTH), CASE_SPEC(usampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapUint, evalTexture3DLodOffset, BOTH), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 1.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowLodOffset, BOTH)}; createCaseGroup(this, "texturelodoffset", "textureLodOffset() Tests", textureLodOffsetCases, DE_LENGTH_OF_ARRAY(textureLodOffsetCases)); // textureProjLod() cases static const TexFuncCaseSpec textureProjLodCases[] = { // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjLod3, BOTH), CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjLod3, BOTH), CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjLod3, BOTH), CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjLod3, BOTH), CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjLod, BOTH), CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjLod, BOTH), CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjLod, BOTH), CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjLod, BOTH), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjLod, BOTH), CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjLod, BOTH), CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProjLod, BOTH), CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProjLod, BOTH), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJLOD, Vec4(0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjLod, BOTH)}; createCaseGroup(this, "textureprojlod", "textureProjLod() Tests", textureProjLodCases, DE_LENGTH_OF_ARRAY(textureProjLodCases)); // textureProjLodOffset() cases static const TexFuncCaseSpec textureProjLodOffsetCases[] = { // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjLod3Offset, BOTH), CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjLod3Offset, BOTH), CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjLod3Offset, BOTH), CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjLod3Offset, BOTH), CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjLodOffset, BOTH), CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjLodOffset, BOTH), CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjLodOffset, BOTH), CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjLodOffset, BOTH), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DProjLodOffset, BOTH), CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DProjLodOffset, BOTH), CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DProjLodOffset, BOTH), CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapUint, evalTexture3DProjLodOffset, BOTH), CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJLOD, Vec4(0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowProjLodOffset, BOTH)}; createCaseGroup(this, "textureprojlodoffset", "textureProjLodOffset() Tests", textureProjLodOffsetCases, DE_LENGTH_OF_ARRAY(textureProjLodOffsetCases)); // textureGrad() cases // \note Only one of dudx, dudy, dvdx, dvdy is non-zero since spec allows approximating p from derivates by various methods. static const TexFuncCaseSpec textureGradCases[] = { // Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags GRAD_CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DGrad, BOTH), GRAD_CASE_SPEC(sampler2d_float, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DGrad, BOTH), GRAD_CASE_SPEC(isampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DGrad, BOTH), GRAD_CASE_SPEC(usampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DGrad, BOTH), GRAD_CASE_SPEC(samplercube_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapFixed, evalTextureCubeGrad, BOTH), GRAD_CASE_SPEC(samplercube_float, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4(1.0f, 1.0f, -1.01f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapFloat, evalTextureCubeGrad, BOTH), GRAD_CASE_SPEC(isamplercube, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapInt, evalTextureCubeGrad, BOTH), GRAD_CASE_SPEC(usamplercube, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4(1.0f, 1.0f, -1.01f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), false, IVec3(0), texCubeMipmapUint, evalTextureCubeGrad, BOTH), GRAD_CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArrayGrad, BOTH), GRAD_CASE_SPEC(sampler2darray_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArrayGrad, BOTH), GRAD_CASE_SPEC(isampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArrayGrad, BOTH), GRAD_CASE_SPEC(usampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArrayGrad, BOTH), GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFixed, evalTexture3DGrad, BOTH), GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DGrad, VERTEX), GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.2f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DGrad, FRAGMENT), GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapInt, evalTexture3DGrad, BOTH), GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), false, IVec3(0), tex3DMipmapUint, evalTexture3DGrad, VERTEX), GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, -0.2f), false, IVec3(0), tex3DMipmapUint, evalTexture3DGrad, FRAGMENT), GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 1.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowGrad, BOTH), GRAD_CASE_SPEC(samplercubeshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4(1.0f, 1.0f, 1.01f, 1.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapShadow, evalTextureCubeShadowGrad, BOTH), GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 1.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGrad, VERTEX), GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 1.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGrad, FRAGMENT)}; createCaseGroup(this, "texturegrad", "textureGrad() Tests", textureGradCases, DE_LENGTH_OF_ARRAY(textureGradCases)); // textureGradOffset() cases static const TexFuncCaseSpec textureGradOffsetCases[] = { // Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags GRAD_CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DGradOffset, BOTH), GRAD_CASE_SPEC(sampler2d_float, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DGradOffset, BOTH), GRAD_CASE_SPEC(isampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DGradOffset, BOTH), GRAD_CASE_SPEC(usampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DGradOffset, BOTH), GRAD_CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapFixed, evalTexture2DArrayGradOffset, BOTH), GRAD_CASE_SPEC(sampler2darray_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapFloat, evalTexture2DArrayGradOffset, BOTH), GRAD_CASE_SPEC(isampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapInt, evalTexture2DArrayGradOffset, BOTH), GRAD_CASE_SPEC(usampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapUint, evalTexture2DArrayGradOffset, BOTH), GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DGradOffset, BOTH), GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DGradOffset, VERTEX), GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.2f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(3, -8, 7), tex3DMipmapFloat, evalTexture3DGradOffset, FRAGMENT), GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapInt, evalTexture3DGradOffset, BOTH), GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DGradOffset, VERTEX), GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4(1.5f, 2.3f, 2.3f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, -0.2f), true, IVec3(3, -8, 7), tex3DMipmapUint, evalTexture3DGradOffset, FRAGMENT), GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 1.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowGradOffset, VERTEX), GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4(1.5f, 2.3f, 1.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowGradOffset, FRAGMENT), GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 1.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGradOffset, VERTEX), GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4(1.5f, 2.3f, 3.5f, 1.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGradOffset, FRAGMENT)}; createCaseGroup(this, "texturegradoffset", "textureGradOffset() Tests", textureGradOffsetCases, DE_LENGTH_OF_ARRAY(textureGradOffsetCases)); // textureProjGrad() cases static const TexFuncCaseSpec textureProjGradCases[] = { // Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags GRAD_CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad3, BOTH), GRAD_CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad3, BOTH), GRAD_CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad3, BOTH), GRAD_CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad3, BOTH), GRAD_CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad, BOTH), GRAD_CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad, BOTH), GRAD_CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad, BOTH), GRAD_CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad, BOTH), GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjGrad, BOTH), GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjGrad, VERTEX), GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.2f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjGrad, FRAGMENT), GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapInt, evalTexture3DProjGrad, BOTH), GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), false, IVec3(0), tex3DMipmapUint, evalTexture3DProjGrad, VERTEX), GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, -0.2f), false, IVec3(0), tex3DMipmapUint, evalTexture3DProjGrad, FRAGMENT), GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4(0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjGrad, VERTEX), GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4(0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjGrad, FRAGMENT)}; createCaseGroup(this, "textureprojgrad", "textureProjGrad() Tests", textureProjGradCases, DE_LENGTH_OF_ARRAY(textureProjGradCases)); // textureProjGradOffset() cases static const TexFuncCaseSpec textureProjGradOffsetCases[] = { // Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags GRAD_CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjGrad3Offset, BOTH), GRAD_CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjGrad3Offset, BOTH), GRAD_CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjGrad3Offset, BOTH), GRAD_CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjGrad3Offset, BOTH), GRAD_CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjGradOffset, BOTH), GRAD_CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjGradOffset, BOTH), GRAD_CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjGradOffset, BOTH), GRAD_CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjGradOffset, BOTH), GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DProjGradOffset, BOTH), GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DProjGradOffset, VERTEX), GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.2f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(3, -8, 7), tex3DMipmapFloat, evalTexture3DProjGradOffset, FRAGMENT), GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapInt, evalTexture3DProjGradOffset, BOTH), GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.2f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DProjGradOffset, VERTEX), GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, -0.2f), true, IVec3(3, -8, 7), tex3DMipmapUint, evalTexture3DProjGradOffset, FRAGMENT), GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4(0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowProjGradOffset, VERTEX), GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4(0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowProjGradOffset, FRAGMENT)}; createCaseGroup(this, "textureprojgradoffset", "textureProjGradOffset() Tests", textureProjGradOffsetCases, DE_LENGTH_OF_ARRAY(textureProjGradOffsetCases)); // texelFetch() cases // \note Level is constant across quad static const TexFuncCaseSpec texelFetchCases[] = { // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags CASE_SPEC(sampler2d_fixed, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(255.9f, 255.9f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DTexelFetchFixed, evalTexelFetch2D, BOTH), CASE_SPEC(sampler2d_float, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(127.9f, 127.9f, 0.0f, 0.0f), false, 1.0f, 1.0f, false, IVec3(0), tex2DTexelFetchFloat, evalTexelFetch2D, BOTH), CASE_SPEC(isampler2d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(63.9f, 63.9f, 0.0f, 0.0f), false, 2.0f, 2.0f, false, IVec3(0), tex2DTexelFetchInt, evalTexelFetch2D, BOTH), CASE_SPEC(usampler2d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(15.9f, 15.9f, 0.0f, 0.0f), false, 4.0f, 4.0f, false, IVec3(0), tex2DTexelFetchUint, evalTexelFetch2D, BOTH), CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(127.9f, 127.9f, 3.9f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayTexelFetchFixed, evalTexelFetch2DArray, BOTH), CASE_SPEC(sampler2darray_float, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(63.9f, 63.9f, 3.9f, 0.0f), false, 1.0f, 1.0f, false, IVec3(0), tex2DArrayTexelFetchFloat, evalTexelFetch2DArray, BOTH), CASE_SPEC(isampler2darray, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(31.9f, 31.9f, 3.9f, 0.0f), false, 2.0f, 2.0f, false, IVec3(0), tex2DArrayTexelFetchInt, evalTexelFetch2DArray, BOTH), CASE_SPEC(usampler2darray, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(15.9f, 15.9f, 3.9f, 0.0f), false, 3.0f, 3.0f, false, IVec3(0), tex2DArrayTexelFetchUint, evalTexelFetch2DArray, BOTH), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(63.9f, 31.9f, 31.9f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DTexelFetchFixed, evalTexelFetch3D, BOTH), CASE_SPEC(sampler3d_float, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(31.9f, 15.9f, 15.9f, 0.0f), false, 1.0f, 1.0f, false, IVec3(0), tex3DTexelFetchFloat, evalTexelFetch3D, BOTH), CASE_SPEC(isampler3d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(15.9f, 7.9f, 7.9f, 0.0f), false, 2.0f, 2.0f, false, IVec3(0), tex3DTexelFetchInt, evalTexelFetch3D, BOTH), CASE_SPEC(usampler3d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(63.9f, 31.9f, 31.9f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DTexelFetchUint, evalTexelFetch3D, BOTH)}; createCaseGroup(this, "texelfetch", "texelFetch() Tests", texelFetchCases, DE_LENGTH_OF_ARRAY(texelFetchCases)); // texelFetchOffset() cases static const TexFuncCaseSpec texelFetchOffsetCases[] = { // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags CASE_SPEC(sampler2d_fixed, FUNCTION_TEXELFETCH, Vec4(8.0f, -7.0f, 0.0f, 0.0f), Vec4(263.9f, 248.9f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DTexelFetchFixed, evalTexelFetch2D, BOTH), CASE_SPEC(sampler2d_float, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4(120.9f, 135.9f, 0.0f, 0.0f), false, 1.0f, 1.0f, true, IVec3(7, -8, 0), tex2DTexelFetchFloat, evalTexelFetch2D, BOTH), CASE_SPEC(isampler2d, FUNCTION_TEXELFETCH, Vec4(8.0f, -7.0f, 0.0f, 0.0f), Vec4(71.9f, 56.9f, 0.0f, 0.0f), false, 2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DTexelFetchInt, evalTexelFetch2D, BOTH), CASE_SPEC(usampler2d, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4(8.9f, 23.9f, 0.0f, 0.0f), false, 4.0f, 4.0f, true, IVec3(7, -8, 0), tex2DTexelFetchUint, evalTexelFetch2D, BOTH), CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXELFETCH, Vec4(8.0f, -7.0f, 0.0f, 0.0f), Vec4(135.9f, 120.9f, 3.9f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayTexelFetchFixed, evalTexelFetch2DArray, BOTH), CASE_SPEC(sampler2darray_float, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4(56.9f, 71.9f, 3.9f, 0.0f), false, 1.0f, 1.0f, true, IVec3(7, -8, 0), tex2DArrayTexelFetchFloat, evalTexelFetch2DArray, BOTH), CASE_SPEC(isampler2darray, FUNCTION_TEXELFETCH, Vec4(8.0f, -7.0f, 0.0f, 0.0f), Vec4(39.9f, 24.9f, 3.9f, 0.0f), false, 2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayTexelFetchInt, evalTexelFetch2DArray, BOTH), CASE_SPEC(usampler2darray, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4(8.9f, 23.9f, 3.9f, 0.0f), false, 3.0f, 3.0f, true, IVec3(7, -8, 0), tex2DArrayTexelFetchUint, evalTexelFetch2DArray, BOTH), CASE_SPEC(sampler3d_fixed, FUNCTION_TEXELFETCH, Vec4(8.0f, -7.0f, -3.0f, 0.0f), Vec4(71.9f, 24.9f, 28.9f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DTexelFetchFixed, evalTexelFetch3D, BOTH), CASE_SPEC(sampler3d_float, FUNCTION_TEXELFETCH, Vec4(-7.0f, -3.0f, 8.0f, 0.0f), Vec4(24.9f, 12.9f, 23.9f, 0.0f), false, 1.0f, 1.0f, true, IVec3(7, 3, -8), tex3DTexelFetchFloat, evalTexelFetch3D, BOTH), CASE_SPEC(isampler3d, FUNCTION_TEXELFETCH, Vec4(-3.0f, 8.0f, -7.0f, 0.0f), Vec4(12.9f, 15.9f, 0.9f, 0.0f), false, 2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DTexelFetchInt, evalTexelFetch3D, BOTH), CASE_SPEC(usampler3d, FUNCTION_TEXELFETCH, Vec4(8.0f, -7.0f, -3.0f, 0.0f), Vec4(71.9f, 24.9f, 28.9f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DTexelFetchUint, evalTexelFetch3D, BOTH)}; createCaseGroup(this, "texelfetchoffset", "texelFetchOffset() Tests", texelFetchOffsetCases, DE_LENGTH_OF_ARRAY(texelFetchOffsetCases)); // textureSize() cases { struct TextureSizeCaseSpec { const char *name; const char *samplerName; TextureSpec textureSpec; } textureSizeCases[] = { {"sampler2d_fixed", "sampler2D", tex2DFixed}, {"sampler2d_float", "sampler2D", tex2DFloat}, {"isampler2d", "isampler2D", tex2DInt}, {"usampler2d", "usampler2D", tex2DUint}, {"sampler2dshadow", "sampler2DShadow", tex2DShadow}, {"sampler3d_fixed", "sampler3D", tex3DFixed}, {"sampler3d_float", "sampler3D", tex3DFloat}, {"isampler3d", "isampler3D", tex3DInt}, {"usampler3d", "usampler3D", tex3DUint}, {"samplercube_fixed", "samplerCube", texCubeFixed}, {"samplercube_float", "samplerCube", texCubeFloat}, {"isamplercube", "isamplerCube", texCubeInt}, {"usamplercube", "usamplerCube", texCubeUint}, {"samplercubeshadow", "samplerCubeShadow", texCubeShadow}, {"sampler2darray_fixed", "sampler2DArray", tex2DArrayFixed}, {"sampler2darray_float", "sampler2DArray", tex2DArrayFloat}, {"isampler2darray", "isampler2DArray", tex2DArrayInt}, {"usampler2darray", "usampler2DArray", tex2DArrayUint}, {"sampler2darrayshadow", "sampler2DArrayShadow", tex2DArrayShadow}, }; tcu::TestCaseGroup *group = new tcu::TestCaseGroup(m_testCtx, "texturesize", "textureSize() Tests"); addChild(group); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureSizeCases); ++ndx) { group->addChild( new TextureSizeCase(m_context, (std::string(textureSizeCases[ndx].name) + "_vertex").c_str(), "", textureSizeCases[ndx].samplerName, textureSizeCases[ndx].textureSpec, true)); group->addChild( new TextureSizeCase(m_context, (std::string(textureSizeCases[ndx].name) + "_fragment").c_str(), "", textureSizeCases[ndx].samplerName, textureSizeCases[ndx].textureSpec, false)); } } // Negative cases. { gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); std::vector negativeCases = library.loadShaderFile("shaders/invalid_texture_functions.test"); tcu::TestCaseGroup *group = new tcu::TestCaseGroup(m_testCtx, "invalid", "Invalid texture function usage", negativeCases); addChild(group); } } } // namespace Functional } // namespace gles3 } // namespace deqp