/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture format performance tests. *//*--------------------------------------------------------------------*/ #include "es2pTextureFormatTests.hpp" #include "es2pTextureCases.hpp" #include "gluStrUtil.hpp" #include "glwEnums.hpp" using std::string; namespace deqp { namespace gles2 { namespace Performance { TextureFormatTests::TextureFormatTests(Context &context) : TestCaseGroup(context, "format", "Texture Format Performance Tests") { } TextureFormatTests::~TextureFormatTests(void) { } void TextureFormatTests::init(void) { static const struct { const char *name; uint32_t format; uint32_t dataType; } texFormats[] = {{"a8", GL_ALPHA, GL_UNSIGNED_BYTE}, {"l8", GL_LUMINANCE, GL_UNSIGNED_BYTE}, {"la88", GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, {"rgb565", GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, {"rgba4444", GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, {"rgba5551", GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, {"rgb888", GL_RGB, GL_UNSIGNED_BYTE}, {"rgba8888", GL_RGBA, GL_UNSIGNED_BYTE}}; for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++) { uint32_t format = texFormats[formatNdx].format; uint32_t dataType = texFormats[formatNdx].dataType; string nameBase = texFormats[formatNdx].name; uint32_t wrapS = GL_CLAMP_TO_EDGE; uint32_t wrapT = GL_CLAMP_TO_EDGE; uint32_t minFilter = GL_NEAREST; uint32_t magFilter = GL_NEAREST; int numTextures = 1; string descriptionBase = string(glu::getTextureFormatName(format)) + ", " + glu::getTypeName(dataType); addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */)); } } } // namespace Performance } // namespace gles2 } // namespace deqp