#ifndef _ES2FBUFFERTESTUTIL_HPP #define _ES2FBUFFERTESTUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Buffer test utilities. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuTestLog.hpp" #include "gluCallLogWrapper.hpp" #include "tes2TestCase.hpp" #include #include namespace glu { class ShaderProgram; } namespace deqp { namespace gles2 { namespace Functional { namespace BufferTestUtil { // Helper functions. void fillWithRandomBytes(uint8_t *ptr, int numBytes, uint32_t seed); bool compareByteArrays(tcu::TestLog &log, const uint8_t *resPtr, const uint8_t *refPtr, int numBytes); const char *getBufferTargetName(uint32_t target); const char *getUsageHintName(uint32_t hint); // Base class for buffer cases. class BufferCase : public TestCase, public glu::CallLogWrapper { public: BufferCase(Context &context, const char *name, const char *description); virtual ~BufferCase(void); void init(void); void deinit(void); uint32_t genBuffer(void); void deleteBuffer(uint32_t buffer); void checkError(void); private: // Resource handles for cleanup in case of unexpected iterate() termination. std::set m_allocatedBuffers; }; // Reference buffer. class ReferenceBuffer { public: ReferenceBuffer(void) { } ~ReferenceBuffer(void) { } void setSize(int numBytes); void setData(int numBytes, const uint8_t *bytes); void setSubData(int offset, int numBytes, const uint8_t *bytes); uint8_t *getPtr(int offset = 0) { return &m_data[offset]; } const uint8_t *getPtr(int offset = 0) const { return &m_data[offset]; } private: std::vector m_data; }; // Buffer verifier system. enum VerifyType { VERIFY_AS_VERTEX_ARRAY = 0, VERIFY_AS_INDEX_ARRAY, VERIFY_LAST }; class BufferVerifierBase : public glu::CallLogWrapper { public: BufferVerifierBase(Context &context); virtual ~BufferVerifierBase(void) { } virtual int getMinSize(void) const = DE_NULL; virtual int getAlignment(void) const = DE_NULL; virtual bool verify(uint32_t buffer, const uint8_t *reference, int offset, int numBytes) = DE_NULL; protected: Context &m_context; private: BufferVerifierBase(const BufferVerifierBase &other); BufferVerifierBase &operator=(const BufferVerifierBase &other); }; class BufferVerifier { public: BufferVerifier(Context &context, VerifyType verifyType); ~BufferVerifier(void); int getMinSize(void) const { return m_verifier->getMinSize(); } int getAlignment(void) const { return m_verifier->getAlignment(); } // \note Offset is applied to reference pointer as well. bool verify(uint32_t buffer, const uint8_t *reference, int offset, int numBytes); private: BufferVerifier(const BufferVerifier &other); BufferVerifier &operator=(const BufferVerifier &other); BufferVerifierBase *m_verifier; }; class VertexArrayVerifier : public BufferVerifierBase { public: VertexArrayVerifier(Context &context); ~VertexArrayVerifier(void); int getMinSize(void) const { return 3 * 4; } int getAlignment(void) const { return 1; } bool verify(uint32_t buffer, const uint8_t *reference, int offset, int numBytes); private: glu::ShaderProgram *m_program; uint32_t m_posLoc; uint32_t m_byteVecLoc; }; class IndexArrayVerifier : public BufferVerifierBase { public: IndexArrayVerifier(Context &context); ~IndexArrayVerifier(void); int getMinSize(void) const { return 2; } int getAlignment(void) const { return 1; } bool verify(uint32_t buffer, const uint8_t *reference, int offset, int numBytes); private: glu::ShaderProgram *m_program; uint32_t m_posLoc; uint32_t m_colorLoc; }; } // namespace BufferTestUtil } // namespace Functional } // namespace gles2 } // namespace deqp #endif // _ES2FBUFFERTESTUTIL_HPP