/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Mipmapping accuracy tests. *//*--------------------------------------------------------------------*/ #include "es2aTextureMipmapTests.hpp" #include "glsTextureTestUtil.hpp" #include "gluTexture.hpp" #include "gluStrUtil.hpp" #include "gluTextureUtil.hpp" #include "gluPixelTransfer.hpp" #include "tcuTestLog.hpp" #include "tcuTextureUtil.hpp" #include "tcuTexVerifierUtil.hpp" #include "tcuVector.hpp" #include "tcuMatrix.hpp" #include "tcuMatrixUtil.hpp" #include "deStringUtil.hpp" #include "deRandom.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" namespace deqp { namespace gles2 { namespace Accuracy { using std::string; using std::vector; using tcu::IVec2; using tcu::IVec4; using tcu::Mat2; using tcu::Sampler; using tcu::TestLog; using tcu::Vec2; using tcu::Vec4; using namespace glu; using namespace gls::TextureTestUtil; using namespace glu::TextureTestUtil; enum CoordType { COORDTYPE_BASIC, //!< texCoord = translateScale(position). COORDTYPE_BASIC_BIAS, //!< Like basic, but with bias values. COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). COORDTYPE_PROJECTED, //!< Projected coordinates, w != 1 COORDTYPE_LAST }; // Texture2DMipmapCase class Texture2DMipmapCase : public tcu::TestCase { public: Texture2DMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &renderCtxInfo, const char *name, const char *desc, CoordType coordType, uint32_t minFilter, uint32_t wrapS, uint32_t wrapT, uint32_t format, uint32_t dataType, int width, int height); ~Texture2DMipmapCase(void); void init(void); void deinit(void); IterateResult iterate(void); private: Texture2DMipmapCase(const Texture2DMipmapCase &other); Texture2DMipmapCase &operator=(const Texture2DMipmapCase &other); glu::RenderContext &m_renderCtx; const glu::ContextInfo &m_renderCtxInfo; CoordType m_coordType; uint32_t m_minFilter; uint32_t m_wrapS; uint32_t m_wrapT; uint32_t m_format; uint32_t m_dataType; int m_width; int m_height; glu::Texture2D *m_texture; TextureRenderer m_renderer; }; Texture2DMipmapCase::Texture2DMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &renderCtxInfo, const char *name, const char *desc, CoordType coordType, uint32_t minFilter, uint32_t wrapS, uint32_t wrapT, uint32_t format, uint32_t dataType, int width, int height) : TestCase(testCtx, tcu::NODETYPE_ACCURACY, name, desc) , m_renderCtx(renderCtx) , m_renderCtxInfo(renderCtxInfo) , m_coordType(coordType) , m_minFilter(minFilter) , m_wrapS(wrapS) , m_wrapT(wrapT) , m_format(format) , m_dataType(dataType) , m_width(width) , m_height(height) , m_texture(DE_NULL) , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. : glu::PRECISION_MEDIUMP) { } Texture2DMipmapCase::~Texture2DMipmapCase(void) { deinit(); } void Texture2DMipmapCase::init(void) { if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." << TestLog::EndMessage; m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; // Fill texture with colored grid. for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { uint32_t step = 0xff / (numLevels - 1); uint32_t inc = deClamp32(step * levelNdx, 0x00, 0xff); uint32_t dec = 0xff - inc; uint32_t rgb = (inc << 16) | (dec << 8) | 0xff; uint32_t color = 0xff000000 | rgb; m_texture->getRefTexture().allocLevel(levelNdx); tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); } } void Texture2DMipmapCase::deinit(void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } static void getBasicTexCoord2D(std::vector &dst, int cellNdx) { static const struct { Vec2 bottomLeft; Vec2 topRight; } s_basicCoords[] = { {Vec2(-0.1f, 0.1f), Vec2(0.8f, 1.0f)}, {Vec2(-0.3f, -0.6f), Vec2(0.7f, 0.4f)}, {Vec2(-0.3f, 0.6f), Vec2(0.7f, -0.9f)}, {Vec2(-0.8f, 0.6f), Vec2(0.7f, -0.9f)}, {Vec2(-0.5f, -0.5f), Vec2(1.5f, 1.5f)}, {Vec2(1.0f, -1.0f), Vec2(-1.3f, 1.0f)}, {Vec2(1.2f, -1.0f), Vec2(-1.3f, 1.6f)}, {Vec2(2.2f, -1.1f), Vec2(-1.3f, 0.8f)}, {Vec2(-1.5f, 1.6f), Vec2(1.7f, -1.4f)}, {Vec2(2.0f, 1.6f), Vec2(2.3f, -1.4f)}, {Vec2(1.3f, -2.6f), Vec2(-2.7f, 2.9f)}, {Vec2(-0.8f, -6.6f), Vec2(6.0f, -0.9f)}, {Vec2(-8.0f, 9.0f), Vec2(8.3f, -7.0f)}, {Vec2(-16.0f, 10.0f), Vec2(18.3f, 24.0f)}, {Vec2(30.2f, 55.0f), Vec2(-24.3f, -1.6f)}, {Vec2(-33.2f, 64.1f), Vec2(32.1f, -64.1f)}, }; DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords))); const Vec2 &bottomLeft = s_basicCoords[cellNdx].bottomLeft; const Vec2 &topRight = s_basicCoords[cellNdx].topRight; computeQuadTexCoord2D(dst, bottomLeft, topRight); } static void getAffineTexCoord2D(std::vector &dst, int cellNdx) { // Use basic coords as base. getBasicTexCoord2D(dst, cellNdx); // Rotate based on cell index. float angle = 2.0f * DE_PI * ((float)cellNdx / 16.0f); tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); // Second and third row are sheared. float shearX = de::inRange(cellNdx, 4, 11) ? (float)(15 - cellNdx) / 16.0f : 0.0f; tcu::Mat2 shearMatrix = tcu::shearMatrix(tcu::Vec2(shearX, 0.0f)); tcu::Mat2 transform = rotMatrix * shearMatrix; Vec2 p0 = transform * Vec2(dst[0], dst[1]); Vec2 p1 = transform * Vec2(dst[2], dst[3]); Vec2 p2 = transform * Vec2(dst[4], dst[5]); Vec2 p3 = transform * Vec2(dst[6], dst[7]); dst[0] = p0.x(); dst[1] = p0.y(); dst[2] = p1.x(); dst[3] = p1.y(); dst[4] = p2.x(); dst[5] = p2.y(); dst[6] = p3.x(); dst[7] = p3.y(); } Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate(void) { // Constants. const uint32_t magFilter = GL_NEAREST; const glw::Functions &gl = m_renderCtx.getFunctions(); TestLog &log = m_testCtx.getLog(); const tcu::Texture2D &refTexture = m_texture->getRefTexture(); const tcu::TextureFormat &texFmt = refTexture.getFormat(); tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); int texWidth = refTexture.getWidth(); int texHeight = refTexture.getHeight(); int defViewportWidth = texWidth * 4; int defViewportHeight = texHeight * 4; RandomViewport viewport(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName())); ReferenceParams sampleParams(TEXTURETYPE_2D); vector texCoord; bool isProjected = m_coordType == COORDTYPE_PROJECTED; bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; tcu::Surface renderedFrame(viewport.width, viewport.height); // Accuracy cases test against ideal lod computation. tcu::Surface idealFrame(viewport.width, viewport.height); // Viewport is divided into 4x4 grid. int gridWidth = 4; int gridHeight = 4; int cellWidth = viewport.width / gridWidth; int cellHeight = viewport.height / gridHeight; // Accuracy measurements are off unless we get the expected viewport size. if (viewport.width < defViewportWidth || viewport.height < defViewportHeight) throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); // Sampling parameters. sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); sampleParams.samplerType = glu::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat()); sampleParams.colorBias = fmtInfo.lookupBias; sampleParams.colorScale = fmtInfo.lookupScale; sampleParams.flags = (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0); // Upload texture data. m_texture->upload(); // Use unit 0. gl.activeTexture(GL_TEXTURE0); // Bind gradient texture and setup sampler parameters. gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); // Bias values. static const float s_bias[] = {1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f}; // Projection values. static const Vec4 s_projections[] = {Vec4(1.2f, 1.0f, 0.7f, 1.0f), Vec4(1.3f, 0.8f, 0.6f, 2.0f), Vec4(0.8f, 1.0f, 1.7f, 0.6f), Vec4(1.2f, 1.0f, 1.7f, 1.5f)}; // Render cells. for (int gridY = 0; gridY < gridHeight; gridY++) { for (int gridX = 0; gridX < gridWidth; gridX++) { int curX = cellWidth * gridX; int curY = cellHeight * gridY; int curW = gridX + 1 == gridWidth ? (viewport.width - curX) : cellWidth; int curH = gridY + 1 == gridHeight ? (viewport.height - curY) : cellHeight; int cellNdx = gridY * gridWidth + gridX; // Compute texcoord. switch (m_coordType) { case COORDTYPE_BASIC_BIAS: // Fall-through. case COORDTYPE_PROJECTED: case COORDTYPE_BASIC: getBasicTexCoord2D(texCoord, cellNdx); break; case COORDTYPE_AFFINE: getAffineTexCoord2D(texCoord, cellNdx); break; default: DE_ASSERT(false); } if (isProjected) sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; if (useLodBias) sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; // Render with GL. gl.viewport(viewport.x + curX, viewport.y + curY, curW, curH); m_renderer.renderQuad(0, &texCoord[0], sampleParams); // Render reference(s). { tcu::SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH); sampleParams.lodMode = LODMODE_EXACT; sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); } } } // Read result. glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); // Compare and log. { const int bestScoreDiff = (texWidth / 16) * (texHeight / 16); const int worstScoreDiff = texWidth * texHeight; int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff); m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str()); } return STOP; } // TextureCubeMipmapCase class TextureCubeMipmapCase : public tcu::TestCase { public: TextureCubeMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &renderCtxInfo, const char *name, const char *desc, CoordType coordType, uint32_t minFilter, uint32_t wrapS, uint32_t wrapT, uint32_t format, uint32_t dataType, int size); ~TextureCubeMipmapCase(void); void init(void); void deinit(void); IterateResult iterate(void); private: TextureCubeMipmapCase(const TextureCubeMipmapCase &other); TextureCubeMipmapCase &operator=(const TextureCubeMipmapCase &other); glu::RenderContext &m_renderCtx; const glu::ContextInfo &m_renderCtxInfo; CoordType m_coordType; uint32_t m_minFilter; uint32_t m_wrapS; uint32_t m_wrapT; uint32_t m_format; uint32_t m_dataType; int m_size; glu::TextureCube *m_texture; TextureRenderer m_renderer; }; TextureCubeMipmapCase::TextureCubeMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &renderCtxInfo, const char *name, const char *desc, CoordType coordType, uint32_t minFilter, uint32_t wrapS, uint32_t wrapT, uint32_t format, uint32_t dataType, int size) : TestCase(testCtx, tcu::NODETYPE_ACCURACY, name, desc) , m_renderCtx(renderCtx) , m_renderCtxInfo(renderCtxInfo) , m_coordType(coordType) , m_minFilter(minFilter) , m_wrapS(wrapS) , m_wrapT(wrapT) , m_format(format) , m_dataType(dataType) , m_size(size) , m_texture(DE_NULL) , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. : glu::PRECISION_MEDIUMP) { } TextureCubeMipmapCase::~TextureCubeMipmapCase(void) { deinit(); } void TextureCubeMipmapCase::init(void) { if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." << TestLog::EndMessage; m_texture = new TextureCube(m_renderCtx, m_format, m_dataType, m_size); int numLevels = deLog2Floor32(m_size) + 1; // Fill texture with colored grid. for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) { for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { uint32_t step = 0xff / (numLevels - 1); uint32_t inc = deClamp32(step * levelNdx, 0x00, 0xff); uint32_t dec = 0xff - inc; uint32_t rgb = 0; switch (faceNdx) { case 0: rgb = (inc << 16) | (dec << 8) | 255; break; case 1: rgb = (255 << 16) | (inc << 8) | dec; break; case 2: rgb = (dec << 16) | (255 << 8) | inc; break; case 3: rgb = (dec << 16) | (inc << 8) | 255; break; case 4: rgb = (255 << 16) | (dec << 8) | inc; break; case 5: rgb = (inc << 16) | (255 << 8) | dec; break; } uint32_t color = 0xff000000 | rgb; m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(color).toVec()); } } } void TextureCubeMipmapCase::deinit(void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } static void randomPartition(vector &dst, de::Random &rnd, int x, int y, int width, int height) { const int minWidth = 8; const int minHeight = 8; bool partition = rnd.getFloat() > 0.4f; bool partitionX = partition && width > minWidth && rnd.getBool(); bool partitionY = partition && height > minHeight && !partitionX; if (partitionX) { int split = width / 2 + rnd.getInt(-width / 4, +width / 4); randomPartition(dst, rnd, x, y, split, height); randomPartition(dst, rnd, x + split, y, width - split, height); } else if (partitionY) { int split = height / 2 + rnd.getInt(-height / 4, +height / 4); randomPartition(dst, rnd, x, y, width, split); randomPartition(dst, rnd, x, y + split, width, height - split); } else dst.push_back(IVec4(x, y, width, height)); } static void computeGridLayout(vector &dst, int width, int height) { de::Random rnd(7); randomPartition(dst, rnd, 0, 0, width, height); } TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate(void) { // Constants. const uint32_t magFilter = GL_NEAREST; int texWidth = m_texture->getRefTexture().getSize(); int texHeight = m_texture->getRefTexture().getSize(); int defViewportWidth = texWidth * 2; int defViewportHeight = texHeight * 2; const glw::Functions &gl = m_renderCtx.getFunctions(); TestLog &log = m_testCtx.getLog(); RandomViewport viewport(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName())); tcu::Sampler sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); vector texCoord; bool isProjected = m_coordType == COORDTYPE_PROJECTED; bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; tcu::Surface renderedFrame(viewport.width, viewport.height); // Accuracy cases test against ideal lod computation. tcu::Surface idealFrame(viewport.width, viewport.height); // Accuracy measurements are off unless we get the expected viewport size. if (viewport.width < defViewportWidth || viewport.height < defViewportHeight) throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); // Upload texture data. m_texture->upload(); // Use unit 0. gl.activeTexture(GL_TEXTURE0); // Bind gradient texture and setup sampler parameters. gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); // Compute grid. vector gridLayout; computeGridLayout(gridLayout, viewport.width, viewport.height); // Bias values. static const float s_bias[] = {1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f}; // Projection values \note Less agressive than in 2D case due to smaller quads. static const Vec4 s_projections[] = {Vec4(1.2f, 1.0f, 0.7f, 1.0f), Vec4(1.3f, 0.8f, 0.6f, 1.1f), Vec4(0.8f, 1.0f, 1.2f, 0.8f), Vec4(1.2f, 1.0f, 1.3f, 0.9f)}; for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) { int curX = gridLayout[cellNdx].x(); int curY = gridLayout[cellNdx].y(); int curW = gridLayout[cellNdx].z(); int curH = gridLayout[cellNdx].w(); tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); ReferenceParams params(TEXTURETYPE_CUBE); params.sampler = sampler; DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported. computeQuadTexCoordCube(texCoord, cubeFace); if (isProjected) { params.flags |= ReferenceParams::PROJECTED; params.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; } if (useLodBias) { params.flags |= ReferenceParams::USE_BIAS; params.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; } // Render with GL. gl.viewport(viewport.x + curX, viewport.y + curY, curW, curH); m_renderer.renderQuad(0, &texCoord[0], params); // Render reference(s). { tcu::SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH); params.lodMode = LODMODE_EXACT; sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params); } } // Read result. glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); // Compare and log. { const int bestScoreDiff = (texWidth / 16) * (texHeight / 16); const int worstScoreDiff = texWidth * texHeight; int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff); m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str()); } return STOP; } TextureMipmapTests::TextureMipmapTests(Context &context) : TestCaseGroup(context, "mipmap", "Mipmapping accuracy tests") { } TextureMipmapTests::~TextureMipmapTests(void) { } void TextureMipmapTests::init(void) { tcu::TestCaseGroup *group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D Texture Mipmapping"); tcu::TestCaseGroup *groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube Map Filtering"); addChild(group2D); addChild(groupCube); static const struct { const char *name; uint32_t mode; } wrapModes[] = {{"clamp", GL_CLAMP_TO_EDGE}, {"repeat", GL_REPEAT}, {"mirror", GL_MIRRORED_REPEAT}}; static const struct { const char *name; uint32_t mode; } minFilterModes[] = {{"nearest_nearest", GL_NEAREST_MIPMAP_NEAREST}, {"linear_nearest", GL_LINEAR_MIPMAP_NEAREST}, {"nearest_linear", GL_NEAREST_MIPMAP_LINEAR}, {"linear_linear", GL_LINEAR_MIPMAP_LINEAR}}; static const struct { CoordType type; const char *name; const char *desc; } coordTypes[] = {{COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates"}, {COORDTYPE_AFFINE, "affine", "Mipmapping with affine coordinate transform"}, {COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection"}}; const int tex2DWidth = 64; const int tex2DHeight = 64; // 2D cases. for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++) { tcu::TestCaseGroup *coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc); group2D->addChild(coordTypeGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) { for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++) { std::ostringstream name; name << minFilterModes[minFilter].name << "_" << wrapModes[wrapMode].name; coordTypeGroup->addChild(new Texture2DMipmapCase( m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), name.str().c_str(), "", coordTypes[coordType].type, minFilterModes[minFilter].mode, wrapModes[wrapMode].mode, wrapModes[wrapMode].mode, GL_RGBA, GL_UNSIGNED_BYTE, tex2DWidth, tex2DHeight)); } } } const int cubeMapSize = 64; static const struct { CoordType type; const char *name; const char *desc; } cubeCoordTypes[] = {{COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates"}, {COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection"}}; // Cubemap cases. for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++) { tcu::TestCaseGroup *coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc); groupCube->addChild(coordTypeGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) { coordTypeGroup->addChild(new TextureCubeMipmapCase( m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), minFilterModes[minFilter].name, "", cubeCoordTypes[coordType].type, minFilterModes[minFilter].mode, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize)); } } } } // namespace Accuracy } // namespace gles2 } // namespace deqp