/*------------------------------------------------------------------------- * drawElements Quality Program EGL Module * --------------------------------------- * * Copyright 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Test KHR_mutable_render_buffer *//*--------------------------------------------------------------------*/ #include "teglMutableRenderBufferTests.hpp" #include "egluUtil.hpp" #include "eglwLibrary.hpp" #include "eglwEnums.hpp" #include "gluDefs.hpp" #include "gluRenderContext.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" using namespace eglw; using std::vector; namespace deqp { namespace egl { namespace { class MutableRenderBufferTest : public TestCase { public: MutableRenderBufferTest(EglTestContext &eglTestCtx, const char *name, const char *description, bool enableConfigBit); ~MutableRenderBufferTest(void); void init(void); void deinit(void); IterateResult iterate(void); protected: uint32_t drawAndSwap(const Library &egl, uint32_t color, bool flush); bool m_enableConfigBit; EGLDisplay m_eglDisplay; EGLSurface m_eglSurface; EGLConfig m_eglConfig; eglu::NativeWindow *m_window; EGLContext m_eglContext; glw::Functions m_gl; }; MutableRenderBufferTest::MutableRenderBufferTest(EglTestContext &eglTestCtx, const char *name, const char *description, bool enableConfigBit) : TestCase(eglTestCtx, name, description) , m_enableConfigBit(enableConfigBit) , m_eglDisplay(EGL_NO_DISPLAY) , m_eglSurface(EGL_NO_SURFACE) , m_eglConfig(DE_NULL) , m_window(DE_NULL) , m_eglContext(EGL_NO_CONTEXT) { } MutableRenderBufferTest::~MutableRenderBufferTest(void) { deinit(); } void MutableRenderBufferTest::init(void) { const Library &egl = m_eglTestCtx.getLibrary(); // create display m_eglDisplay = eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay()); if (!eglu::hasExtension(egl, m_eglDisplay, "EGL_KHR_mutable_render_buffer")) { TCU_THROW(NotSupportedError, "EGL_KHR_mutable_render_buffer is not supported"); } // get mutable render buffer config const EGLint attribs[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_MUTABLE_RENDER_BUFFER_BIT_KHR, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE}; const EGLint attribsNoBit[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE}; if (m_enableConfigBit) { m_eglConfig = eglu::chooseSingleConfig(egl, m_eglDisplay, attribs); } else { const vector configs = eglu::chooseConfigs(egl, m_eglDisplay, attribsNoBit); for (vector::const_iterator config = configs.begin(); config != configs.end(); ++config) { EGLint surfaceType = -1; EGLU_CHECK_CALL(egl, getConfigAttrib(m_eglDisplay, *config, EGL_SURFACE_TYPE, &surfaceType)); if (!(surfaceType & EGL_MUTABLE_RENDER_BUFFER_BIT_KHR)) { m_eglConfig = *config; break; } } if (m_eglConfig == DE_NULL) TCU_THROW(NotSupportedError, "No config without support for mutable_render_buffer found"); } // create surface const eglu::NativeWindowFactory &factory = eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine()); m_window = factory.createWindow(&m_eglTestCtx.getNativeDisplay(), m_eglDisplay, m_eglConfig, DE_NULL, eglu::WindowParams(480, 480, eglu::parseWindowVisibility(m_testCtx.getCommandLine()))); m_eglSurface = eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *m_window, m_eglDisplay, m_eglConfig, DE_NULL); // create context and make current const EGLint contextAttribList[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE}; egl.bindAPI(EGL_OPENGL_ES_API); m_eglContext = egl.createContext(m_eglDisplay, m_eglConfig, EGL_NO_CONTEXT, contextAttribList); EGLU_CHECK_MSG(egl, "eglCreateContext"); TCU_CHECK(m_eglSurface != EGL_NO_SURFACE); egl.makeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext); EGLU_CHECK_MSG(egl, "eglMakeCurrent"); m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(2, 0)); } void MutableRenderBufferTest::deinit(void) { const Library &egl = m_eglTestCtx.getLibrary(); if (m_eglContext != EGL_NO_CONTEXT) { egl.makeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); egl.destroyContext(m_eglDisplay, m_eglContext); m_eglContext = EGL_NO_CONTEXT; } if (m_eglSurface != EGL_NO_SURFACE) { egl.destroySurface(m_eglDisplay, m_eglSurface); m_eglSurface = EGL_NO_SURFACE; } if (m_eglDisplay != EGL_NO_DISPLAY) { egl.terminate(m_eglDisplay); m_eglDisplay = EGL_NO_DISPLAY; } if (m_window != DE_NULL) { delete m_window; m_window = DE_NULL; } } uint32_t MutableRenderBufferTest::drawAndSwap(const Library &egl, uint32_t color, bool flush) { DE_ASSERT(color < 256); m_gl.clearColor((float)color / 255.f, (float)color / 255.f, (float)color / 255.f, (float)color / 255.f); m_gl.clear(GL_COLOR_BUFFER_BIT); if (flush) { m_gl.flush(); } else { EGLU_CHECK_CALL(egl, swapBuffers(m_eglDisplay, m_eglSurface)); } return (color | color << 8 | color << 16 | color << 24); } TestCase::IterateResult MutableRenderBufferTest::iterate(void) { const Library &egl = m_eglTestCtx.getLibrary(); int frameNumber = 1; // run a few back-buffered frames even if we can't verify their contents for (; frameNumber < 5; frameNumber++) { drawAndSwap(egl, frameNumber, false); } // switch to single-buffer rendering EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER)); // Use eglSwapBuffers for the first frame drawAndSwap(egl, frameNumber, false); frameNumber++; // test a few single-buffered frames for (; frameNumber < 10; frameNumber++) { uint32_t backBufferPixel = 0xFFFFFFFF; uint32_t frontBufferPixel = drawAndSwap(egl, frameNumber, true); m_gl.readPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &backBufferPixel); // when single buffered, front-buffer == back-buffer if (backBufferPixel != frontBufferPixel) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Surface isn't single-buffered"); return STOP; } } // switch back to back-buffer rendering EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_BACK_BUFFER)); // run a few back-buffered frames even if we can't verify their contents for (; frameNumber < 14; frameNumber++) { drawAndSwap(egl, frameNumber, false); } m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } class MutableRenderBufferQueryTest : public MutableRenderBufferTest { public: MutableRenderBufferQueryTest(EglTestContext &eglTestCtx, const char *name, const char *description); ~MutableRenderBufferQueryTest(void); IterateResult iterate(void); }; MutableRenderBufferQueryTest::MutableRenderBufferQueryTest(EglTestContext &eglTestCtx, const char *name, const char *description) : MutableRenderBufferTest(eglTestCtx, name, description, true) { } MutableRenderBufferQueryTest::~MutableRenderBufferQueryTest(void) { deinit(); } TestCase::IterateResult MutableRenderBufferQueryTest::iterate(void) { const Library &egl = m_eglTestCtx.getLibrary(); // check that by default the query returns back buffered EGLint curRenderBuffer = -1; EGLU_CHECK_CALL(egl, querySurface(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, &curRenderBuffer)); if (curRenderBuffer != EGL_BACK_BUFFER) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Surface didn't default to back-buffered rendering"); return STOP; } // switch to single-buffer rendering and check that the query output changed EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER)); EGLU_CHECK_CALL(egl, querySurface(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, &curRenderBuffer)); if (curRenderBuffer != EGL_SINGLE_BUFFER) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Surface didn't switch to single-buffer rendering"); return STOP; } // switch back to back-buffer rendering and check the query again EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_BACK_BUFFER)); EGLU_CHECK_CALL(egl, querySurface(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, &curRenderBuffer)); if (curRenderBuffer != EGL_BACK_BUFFER) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Surface didn't switch back to back-buffer rendering"); return STOP; } m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } class MutableRenderBufferQueryNegativeTest : public MutableRenderBufferTest { public: MutableRenderBufferQueryNegativeTest(EglTestContext &eglTestCtx, const char *name, const char *description); ~MutableRenderBufferQueryNegativeTest(void); IterateResult iterate(void); }; MutableRenderBufferQueryNegativeTest::MutableRenderBufferQueryNegativeTest(EglTestContext &eglTestCtx, const char *name, const char *description) : MutableRenderBufferTest(eglTestCtx, name, description, false) { } MutableRenderBufferQueryNegativeTest::~MutableRenderBufferQueryNegativeTest(void) { deinit(); } TestCase::IterateResult MutableRenderBufferQueryNegativeTest::iterate(void) { const Library &egl = m_eglTestCtx.getLibrary(); // check that by default the query returns back buffered EGLint curRenderBuffer = -1; EGLU_CHECK_CALL(egl, querySurface(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, &curRenderBuffer)); if (curRenderBuffer != EGL_BACK_BUFFER) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Surface didn't default to back-buffered rendering"); return STOP; } // check that trying to switch to single-buffer rendering fails when the config bit is not set EGLBoolean ret = egl.surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER); EGLint err = egl.getError(); if (ret != EGL_FALSE) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "eglSurfaceAttrib didn't return false when trying to enable single-buffering on a " "context without the mutable render buffer bit set"); return STOP; } if (err != EGL_BAD_MATCH) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "eglSurfaceAttrib didn't set the EGL_BAD_MATCH error when trying to enable " "single-buffering on a context without the mutable render buffer bit set"); return STOP; } EGLU_CHECK_CALL(egl, querySurface(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, &curRenderBuffer)); if (curRenderBuffer != EGL_BACK_BUFFER) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Surface didn't stay in back-buffered rendering after error"); return STOP; } m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } } // namespace MutableRenderBufferTests::MutableRenderBufferTests(EglTestContext &eglTestCtx) : TestCaseGroup(eglTestCtx, "mutable_render_buffer", "Mutable render buffer tests") { } void MutableRenderBufferTests::init(void) { addChild(new MutableRenderBufferQueryTest( m_eglTestCtx, "querySurface", "Tests if querySurface returns the correct value after surfaceAttrib is called")); addChild(new MutableRenderBufferQueryNegativeTest( m_eglTestCtx, "negativeConfigBit", "Tests trying to enable single-buffering on a context without the mutable render buffer bit set")); addChild(new MutableRenderBufferTest( m_eglTestCtx, "basic", "Tests enabling/disabling single-buffer rendering and checks the buffering behavior", true)); } } // namespace egl } // namespace deqp