/*------------------------------------------------------------------------- * drawElements Quality Program Random Shader Generator * ---------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Name Allocator. *//*--------------------------------------------------------------------*/ #include "rsgNameAllocator.hpp" namespace rsg { NameAllocator::NameAllocator(void) : m_nextName(1) { } NameAllocator::~NameAllocator(void) { } inline std::string nameNdxToStr(uint32_t name) { std::string str = ""; uint32_t alphabetLen = 'z' - 'a' + 1; while (name > alphabetLen) { str.insert(str.begin(), (char)('a' + ((name - 1) % alphabetLen))); name = ((name - 1) / alphabetLen); } str.insert(str.begin(), (char)('a' + (name % (alphabetLen + 1)) - 1)); return str; } std::string NameAllocator::allocate(void) { DE_ASSERT(m_nextName != 0); return nameNdxToStr(m_nextName++); } } // namespace rsg