#ifndef _RSGGENERATORSTATE_HPP #define _RSGGENERATORSTATE_HPP /*------------------------------------------------------------------------- * drawElements Quality Program Random Shader Generator * ---------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Generator state. *//*--------------------------------------------------------------------*/ #include "rsgDefs.hpp" #include "rsgParameters.hpp" #include "deRandom.hpp" #include "rsgNameAllocator.hpp" #include namespace rsg { class Shader; class VariableManager; class VariableType; class Statement; enum ExpressionFlags { CONST_EXPR = (1 << 0), NO_VAR_ALLOCATION = (1 << 1) }; enum { PRECEDENCE_MAX = 100 }; class GeneratorState { public: GeneratorState(const ProgramParameters &programParams, de::Random &random); ~GeneratorState(void); const ProgramParameters &getProgramParameters(void) const { return m_programParams; } de::Random &getRandom(void) { return m_random; } const ShaderParameters &getShaderParameters(void) const { return *m_shaderParams; } Shader &getShader(void) { return *m_shader; } void setShader(const ShaderParameters ¶ms, Shader &shader); NameAllocator &getNameAllocator(void) { return m_nameAllocator; } VariableManager &getVariableManager(void) { return *m_varManager; } const VariableManager &getVariableManager(void) const { return *m_varManager; } void setVariableManager(VariableManager &varManager) { m_varManager = &varManager; } // \todo [2011-06-10 pyry] Could we not expose whole statement stack to everyone? int getStatementDepth(void) const { return (int)m_statementStack->size(); } void setStatementStack(std::vector &stack) { m_statementStack = &stack; } const Statement *getStatementStackEntry(int ndx) const { return m_statementStack->at(ndx); } int getExpressionDepth(void) const { return m_expressionDepth; } void setExpressionDepth(int depth) { m_expressionDepth = depth; } // \todo [2011-03-21 pyry] A bit of a hack... Move to ValueRange? uint32_t getExpressionFlags(void) const { return m_exprFlagStack.back(); } void pushExpressionFlags(uint32_t flags) { m_exprFlagStack.push_back(flags); } void popExpressionFlags(void) { m_exprFlagStack.pop_back(); } int getPrecedence(void) const { return m_precedenceStack.back(); } void pushPrecedence(int precedence) { m_precedenceStack.push_back(precedence); } void popPrecedence(void) { m_precedenceStack.pop_back(); } private: const ProgramParameters &m_programParams; de::Random &m_random; const ShaderParameters *m_shaderParams; Shader *m_shader; NameAllocator m_nameAllocator; VariableManager *m_varManager; std::vector *m_statementStack; int m_expressionDepth; std::vector m_exprFlagStack; std::vector m_precedenceStack; }; } // namespace rsg #endif // _RSGGENERATORSTATE_HPP