#ifndef _GLUSTRUTIL_HPP #define _GLUSTRUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief OpenGL value to string utilities. *//*--------------------------------------------------------------------*/ #include "gluDefs.hpp" #include "gluRenderContext.hpp" #include "tcuFormatUtil.hpp" namespace glu { // Internal format utilities. namespace detail { class EnumPointerFmt { public: typedef const char *(*GetEnumNameFunc)(int value); const uint32_t *const value; const uint32_t size; const GetEnumNameFunc getName; EnumPointerFmt(const uint32_t *value_, uint32_t size_, GetEnumNameFunc getName_) : value(value_) , size(size_) , getName(getName_) { } }; class BooleanPointerFmt { public: const uint8_t *const value; const uint32_t size; BooleanPointerFmt(const uint8_t *value_, uint32_t size_) : value(value_), size(size_) { } }; class TextureUnitStr { public: const uint32_t texUnit; TextureUnitStr(uint32_t texUnit_) : texUnit(texUnit_) { } }; class TextureParameterValueStr { public: const uint32_t param; const int value; TextureParameterValueStr(uint32_t param_, int value_) : param(param_), value(value_) { } }; std::ostream &operator<<(std::ostream &str, const TextureUnitStr &unitStr); std::ostream &operator<<(std::ostream &str, const TextureParameterValueStr &valueStr); std::ostream &operator<<(std::ostream &str, const BooleanPointerFmt &fmt); std::ostream &operator<<(std::ostream &str, const EnumPointerFmt &fmt); } // namespace detail inline detail::EnumPointerFmt getEnumPointerStr(const uint32_t *value, int32_t size, detail::EnumPointerFmt::GetEnumNameFunc getName) { return detail::EnumPointerFmt(value, (uint32_t)de::max(0, size), getName); } inline detail::BooleanPointerFmt getBooleanPointerStr(const uint8_t *value, int32_t size) { return detail::BooleanPointerFmt(value, (uint32_t)de::max(0, size)); } inline detail::TextureUnitStr getTextureUnitStr(uint32_t unit) { return detail::TextureUnitStr(unit); } inline detail::TextureParameterValueStr getTextureParameterValueStr(uint32_t param, int value) { return detail::TextureParameterValueStr(param, value); } detail::EnumPointerFmt getInvalidateAttachmentStr(const uint32_t *attachments, int numAttachments); std::ostream &operator<<(std::ostream &str, ApiType apiType); std::ostream &operator<<(std::ostream &str, ContextType contextType); // prevent implicit conversions from bool to int. // // While it is well-defined that (int)true == GL_TRUE and (int)false == GL_FALSE, // using these functions to convert non-GL-types suggests a that the calling code is // mixing and matching GLboolean and bool types which may not be safe. // // \note return value is void to prevent compilation. Otherwise this would only break linking. void getBooleanPointerStr(const bool *value, int32_t size); // delete void getBooleanStr(bool); // delete void getBooleanName(bool); // delete #include "gluStrUtilPrototypes.inl" } // namespace glu #endif // _GLUSTRUTIL_HPP