#ifndef _GLUFBORENDERCONTEXT_HPP #define _GLUFBORENDERCONTEXT_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief OpenGL ES context wrapper that uses FBO as default framebuffer. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "gluRenderContext.hpp" #include "tcuRenderTarget.hpp" namespace tcu { class CommandLine; } namespace glu { class ContextFactory; struct RenderConfig; /*--------------------------------------------------------------------*//*! * \brief OpenGL ES context wrapper that uses FBO as default framebuffer. *//*--------------------------------------------------------------------*/ class FboRenderContext : public RenderContext { public: FboRenderContext(RenderContext *context, const RenderConfig &config); FboRenderContext(const ContextFactory &factory, const RenderConfig &config, const tcu::CommandLine &cmdLine); virtual ~FboRenderContext(void); virtual ContextType getType(void) const { return m_context->getType(); } virtual const glw::Functions &getFunctions(void) const { return m_context->getFunctions(); } virtual const tcu::RenderTarget &getRenderTarget(void) const { return m_renderTarget; } virtual void postIterate(void); virtual uint32_t getDefaultFramebuffer(void) const { return m_framebuffer; } virtual glw::GenericFuncType getProcAddress(const char *name) const { return m_context->getProcAddress(name); } virtual void makeCurrent(void); private: void createFramebuffer(const RenderConfig &config); void destroyFramebuffer(void); RenderContext *m_context; uint32_t m_framebuffer; uint32_t m_colorBuffer; uint32_t m_depthStencilBuffer; tcu::RenderTarget m_renderTarget; }; // RenderConfig to format mapping utilities, useful for platforms like iOS. uint32_t chooseColorFormat(const RenderConfig &config); uint32_t chooseDepthStencilFormat(const RenderConfig &config); } // namespace glu #endif // _GLUFBORENDERCONTEXT_HPP