#ifndef _EGLUNATIVEDISPLAY_HPP #define _EGLUNATIVEDISPLAY_HPP /*------------------------------------------------------------------------- * drawElements Quality Program Tester Core * ---------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief EGL native display abstraction *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuFactoryRegistry.hpp" #include "egluNativeWindow.hpp" #include "egluNativePixmap.hpp" #include "eglwDefs.hpp" #include namespace eglw { class Library; } namespace eglu { class NativeDisplay { public: enum Capability { CAPABILITY_GET_DISPLAY_LEGACY = (1 << 0), //!< Query EGL display using eglGetDisplay() CAPABILITY_GET_DISPLAY_PLATFORM = (1 << 1), //!< Query EGL display using eglGetPlatformDisplay() CAPABILITY_GET_DISPLAY_PLATFORM_EXT = (1 << 2) //!< Query EGL display using eglGetPlatformDisplayEXT() }; virtual ~NativeDisplay(void); virtual const eglw::Library &getLibrary(void) const = 0; Capability getCapabilities(void) const { return m_capabilities; } eglw::EGLenum getPlatformType(void) const { return m_platformType; } const char *getPlatformExtensionName(void) const { return (m_platformExtension.empty() ? DE_NULL : m_platformExtension.c_str()); } //! Get EGLNativeDisplayType that can be used with eglGetDisplay(). Default implementation throws tcu::NotSupportedError(). virtual eglw::EGLNativeDisplayType getLegacyNative(void); //! Return display pointer that can be used with eglGetPlatformDisplay(). Default implementations throw tcu::NotSupportedError() virtual void *getPlatformNative(void); //! Attributes to pass to eglGetPlatformDisplay(EXT) virtual const eglw::EGLAttrib *getPlatformAttributes(void) const; protected: NativeDisplay(Capability capabilities, eglw::EGLenum platformType, const char *platformExtension); NativeDisplay(Capability capabilities); private: NativeDisplay(const NativeDisplay &); NativeDisplay &operator=(const NativeDisplay &); const Capability m_capabilities; const eglw::EGLenum m_platformType; //!< EGL platform type, or EGL_NONE if not supported. const std::string m_platformExtension; }; class NativeDisplayFactory : public tcu::FactoryBase { public: virtual ~NativeDisplayFactory(void); virtual NativeDisplay *createDisplay(const eglw::EGLAttrib *attribList = DE_NULL) const = 0; NativeDisplay::Capability getCapabilities(void) const { return m_capabilities; } eglw::EGLenum getPlatformType(void) const { return m_platformType; } const char *getPlatformExtensionName(void) const { return (m_platformExtension.empty() ? DE_NULL : m_platformExtension.c_str()); } const NativeWindowFactoryRegistry &getNativeWindowRegistry(void) const { return m_nativeWindowRegistry; } const NativePixmapFactoryRegistry &getNativePixmapRegistry(void) const { return m_nativePixmapRegistry; } protected: NativeDisplayFactory(const std::string &name, const std::string &description, NativeDisplay::Capability capabilities); NativeDisplayFactory(const std::string &name, const std::string &description, NativeDisplay::Capability capabilities, eglw::EGLenum platformType, const char *platformExtension); NativeWindowFactoryRegistry m_nativeWindowRegistry; NativePixmapFactoryRegistry m_nativePixmapRegistry; private: NativeDisplayFactory(const NativeDisplayFactory &); NativeDisplayFactory &operator=(const NativeDisplayFactory &); const NativeDisplay::Capability m_capabilities; const eglw::EGLenum m_platformType; const std::string m_platformExtension; }; typedef tcu::FactoryRegistry NativeDisplayFactoryRegistry; } // namespace eglu #endif // _EGLUNATIVEDISPLAY_HPP