// Copyright 2021 The Amber Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or parseried. // See the License for the specific language governing permissions and // limitations under the License. #include "gtest/gtest.h" #include "src/amberscript/parser.h" namespace amber { namespace amberscript { using AmberScriptParserTest = testing::Test; TEST_F(AmberScriptParserTest, BlendAllValues) { std::string in = R"( SHADER vertex my_shader PASSTHROUGH SHADER fragment my_fragment GLSL # GLSL Shader END BUFFER my_fb FORMAT R32G32B32A32_SFLOAT PIPELINE graphics my_pipeline ATTACH my_shader ATTACH my_fragment BIND BUFFER my_fb AS color LOCATION 0 BLEND SRC_COLOR_FACTOR src_alpha DST_COLOR_FACTOR one_minus_src_alpha COLOR_OP add SRC_ALPHA_FACTOR one DST_ALPHA_FACTOR zero ALPHA_OP max END END)"; Parser parser; Result r = parser.Parse(in); ASSERT_TRUE(r.IsSuccess()) << r.Error(); auto script = parser.GetScript(); const auto& pipelines = script->GetPipelines(); ASSERT_EQ(1U, pipelines.size()); auto* pipeline = pipelines[0].get(); ASSERT_TRUE(pipeline->GetPipelineData()->GetEnableBlend()); ASSERT_EQ(BlendFactor::kSrcAlpha, pipeline->GetPipelineData()->GetSrcColorBlendFactor()); ASSERT_EQ(BlendFactor::kOneMinusSrcAlpha, pipeline->GetPipelineData()->GetDstColorBlendFactor()); ASSERT_EQ(BlendOp::kAdd, pipeline->GetPipelineData()->GetColorBlendOp()); ASSERT_EQ(BlendFactor::kOne, pipeline->GetPipelineData()->GetSrcAlphaBlendFactor()); ASSERT_EQ(BlendFactor::kZero, pipeline->GetPipelineData()->GetDstAlphaBlendFactor()); ASSERT_EQ(BlendOp::kMax, pipeline->GetPipelineData()->GetAlphaBlendOp()); } TEST_F(AmberScriptParserTest, BlendDefaultValues) { std::string in = R"( SHADER vertex my_shader PASSTHROUGH SHADER fragment my_fragment GLSL # GLSL Shader END BUFFER my_fb FORMAT R32G32B32A32_SFLOAT PIPELINE graphics my_pipeline ATTACH my_shader ATTACH my_fragment BIND BUFFER my_fb AS color LOCATION 0 BLEND END END)"; Parser parser; Result r = parser.Parse(in); ASSERT_TRUE(r.IsSuccess()) << r.Error(); auto script = parser.GetScript(); const auto& pipelines = script->GetPipelines(); ASSERT_EQ(1U, pipelines.size()); auto* pipeline = pipelines[0].get(); ASSERT_TRUE(pipeline->GetPipelineData()->GetEnableBlend()); ASSERT_EQ(BlendFactor::kOne, pipeline->GetPipelineData()->GetSrcColorBlendFactor()); ASSERT_EQ(BlendFactor::kZero, pipeline->GetPipelineData()->GetDstColorBlendFactor()); ASSERT_EQ(BlendOp::kAdd, pipeline->GetPipelineData()->GetColorBlendOp()); ASSERT_EQ(BlendFactor::kOne, pipeline->GetPipelineData()->GetSrcAlphaBlendFactor()); ASSERT_EQ(BlendFactor::kZero, pipeline->GetPipelineData()->GetDstAlphaBlendFactor()); ASSERT_EQ(BlendOp::kAdd, pipeline->GetPipelineData()->GetAlphaBlendOp()); } TEST_F(AmberScriptParserTest, BlendInvalidColorFactor) { std::string in = R"( SHADER vertex my_shader PASSTHROUGH SHADER fragment my_fragment GLSL # GLSL Shader END BUFFER my_fb FORMAT R32G32B32A32_SFLOAT PIPELINE graphics my_pipeline ATTACH my_shader ATTACH my_fragment BIND BUFFER my_fb AS color LOCATION 0 BLEND SRC_COLOR_FACTOR foo END END)"; Parser parser; Result r = parser.Parse(in); ASSERT_FALSE(r.IsSuccess()) << r.Error(); EXPECT_EQ("14: BLEND invalid value for SRC_COLOR_FACTOR: foo", r.Error()); } } // namespace amberscript } // namespace amber