// Copyright 2014 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_ #define NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_ #include #include #include #include "base/containers/linked_list.h" #include "base/memory/raw_ptr.h" #include "base/time/time.h" #include "net/base/ip_endpoint.h" #include "net/base/net_export.h" #include "net/socket/websocket_transport_client_socket_pool.h" namespace net { // Keep track of ongoing WebSocket connections in order to satisfy the WebSocket // connection throttling requirements described in RFC6455 4.1.2: // // 2. If the client already has a WebSocket connection to the remote // host (IP address) identified by /host/ and port /port/ pair, even // if the remote host is known by another name, the client MUST wait // until that connection has been established or for that connection // to have failed. There MUST be no more than one connection in a // CONNECTING state. If multiple connections to the same IP address // are attempted simultaneously, the client MUST serialize them so // that there is no more than one connection at a time running // through the following steps. // class NET_EXPORT_PRIVATE WebSocketEndpointLockManager { public: // Implement this interface to wait for an endpoint to be available. class NET_EXPORT_PRIVATE Waiter : public base::LinkNode { public: // If the node is in a list, removes it. virtual ~Waiter(); virtual void GotEndpointLock() = 0; }; // LockReleaser calls UnlockEndpoint() when it is destroyed, but only if it // has not already been called. Only one LockReleaser object may exist for // each endpoint at a time. class NET_EXPORT_PRIVATE LockReleaser final { public: LockReleaser(WebSocketEndpointLockManager* websocket_endpoint_lock_manager, IPEndPoint endpoint); LockReleaser(const LockReleaser&) = delete; LockReleaser& operator=(const LockReleaser&) = delete; ~LockReleaser(); private: friend class WebSocketEndpointLockManager; // This is null if UnlockEndpoint() has been called before this object was // destroyed. raw_ptr websocket_endpoint_lock_manager_; const IPEndPoint endpoint_; }; WebSocketEndpointLockManager(); WebSocketEndpointLockManager(const WebSocketEndpointLockManager&) = delete; WebSocketEndpointLockManager& operator=(const WebSocketEndpointLockManager&) = delete; ~WebSocketEndpointLockManager(); // Returns OK if lock was acquired immediately, ERR_IO_PENDING if not. If the // lock was not acquired, then |waiter->GotEndpointLock()| will be called when // it is. A Waiter automatically removes itself from the list of waiters when // its destructor is called. int LockEndpoint(const IPEndPoint& endpoint, Waiter* waiter); // Asynchronously releases the lock on |endpoint| after a delay. Does nothing // if |endpoint| is not locked. If a LockReleaser object has been created for // this endpoint, it will be unregistered. void UnlockEndpoint(const IPEndPoint& endpoint); // Checks that |lock_info_map_| is empty. For tests. bool IsEmpty() const; // Changes the value of the unlock delay. Returns the previous value of the // delay. base::TimeDelta SetUnlockDelayForTesting(base::TimeDelta new_delay); private: struct LockInfo { typedef base::LinkedList WaiterQueue; LockInfo(); ~LockInfo(); // This object must be copyable to be placed in the map, but it cannot be // copied after |queue| has been assigned to. LockInfo(const LockInfo& rhs); // Not used. LockInfo& operator=(const LockInfo& rhs); // Must be NULL to copy this object into the map. Must be set to non-NULL // after the object is inserted into the map then point to the same list // until this object is deleted. std::unique_ptr queue; // This pointer is non-NULL if a LockReleaser object has been constructed // since the last call to UnlockEndpoint(). raw_ptr lock_releaser; }; // SocketLockInfoMap requires std::map iterator semantics for LockInfoMap // (ie. that the iterator will remain valid as long as the entry is not // deleted). typedef std::map LockInfoMap; // Records the association of a LockReleaser with a particular endpoint. void RegisterLockReleaser(LockReleaser* lock_releaser, IPEndPoint endpoint); void UnlockEndpointAfterDelay(const IPEndPoint& endpoint); void DelayedUnlockEndpoint(const IPEndPoint& endpoint); // If an entry is present in the map for a particular endpoint, then that // endpoint is locked. If LockInfo.queue is non-empty, then one or more // Waiters are waiting for the lock. LockInfoMap lock_info_map_; // Time to wait between a call to Unlock* and actually unlocking the socket. base::TimeDelta unlock_delay_; // Number of sockets currently pending unlock. size_t pending_unlock_count_ = 0; base::WeakPtrFactory weak_factory_{this}; }; } // namespace net #endif // NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_