// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ #include #include #include #include "base/check.h" #include "base/functional/bind.h" #include "base/memory/raw_ptr.h" #include "base/memory/scoped_refptr.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "net/base/ip_endpoint.h" #include "net/base/load_states.h" #include "net/base/load_timing_info.h" #include "net/base/net_errors.h" #include "net/base/net_export.h" #include "net/base/request_priority.h" #include "net/dns/public/resolve_error_info.h" #include "net/log/net_log_source.h" #include "net/log/net_log_with_source.h" #include "net/socket/client_socket_pool.h" #include "net/socket/connection_attempts.h" #include "net/socket/stream_socket.h" #include "net/ssl/ssl_cert_request_info.h" namespace net { class ConnectJob; struct NetworkTrafficAnnotationTag; class SocketTag; // A container for a StreamSocket. // // The handle's |group_id| uniquely identifies the origin and type of the // connection. It is used by the ClientSocketPool to group similar connected // client socket objects. // class NET_EXPORT ClientSocketHandle { public: enum SocketReuseType { UNUSED = 0, // unused socket that just finished connecting UNUSED_IDLE, // unused socket that has been idle for awhile REUSED_IDLE, // previously used socket NUM_TYPES, }; ClientSocketHandle(); ClientSocketHandle(const ClientSocketHandle&) = delete; ClientSocketHandle& operator=(const ClientSocketHandle&) = delete; ~ClientSocketHandle(); // Initializes a ClientSocketHandle object, which involves talking to the // ClientSocketPool to obtain a connected socket, possibly reusing one. This // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority| // is used to determine the placement in ClientSocketPool's wait list. // If |respect_limits| is DISABLED, will bypass the wait list, but |priority| // must also be HIGHEST, if set. // // If this method succeeds, then the socket member will be set to an existing // connected socket if an existing connected socket was available to reuse, // otherwise it will be set to a new connected socket. Consumers can then // call is_reused() to see if the socket was reused. If not reusing an // existing socket, ClientSocketPool may need to establish a new // connection using |socket_params|. // // This method returns ERR_IO_PENDING if it cannot complete synchronously, in // which case the consumer will be notified of completion via |callback|. // // If the pool was not able to reuse an existing socket, the new socket // may report a recoverable error. In this case, the return value will // indicate an error and the socket member will be set. If it is determined // that the error is not recoverable, the Disconnect method should be used // on the socket, so that it does not get reused. // // A non-recoverable error may set additional state in the ClientSocketHandle // to allow the caller to determine what went wrong. // // Init may be called multiple times. // // Profiling information for the request is saved to |net_log| if non-NULL. int Init( const ClientSocketPool::GroupId& group_id, scoped_refptr socket_params, const std::optional& proxy_annotation_tag, RequestPriority priority, const SocketTag& socket_tag, ClientSocketPool::RespectLimits respect_limits, CompletionOnceCallback callback, const ClientSocketPool::ProxyAuthCallback& proxy_auth_callback, ClientSocketPool* pool, const NetLogWithSource& net_log); // Changes the priority of the ClientSocketHandle to the passed value. // This function is a no-op if |priority| is the same as the current // priority, of if Init() has not been called since the last time // the ClientSocketHandle was reset. void SetPriority(RequestPriority priority); // An initialized handle can be reset, which causes it to return to the // un-initialized state. This releases the underlying socket, which in the // case of a socket that still has an established connection, indicates that // the socket may be kept alive for use by a subsequent ClientSocketHandle. // // NOTE: To prevent the socket from being kept alive, be sure to call its // Disconnect method. This will result in the ClientSocketPool deleting the // StreamSocket. void Reset(); // Like Reset(), but also closes the socket (if there is one) and cancels any // pending attempt to establish a connection, if the connection attempt is // still ongoing. void ResetAndCloseSocket(); // Used after Init() is called, but before the ClientSocketPool has // initialized the ClientSocketHandle. LoadState GetLoadState() const; bool IsPoolStalled() const; // Adds a higher layered pool on top of the socket pool that |socket_| belongs // to. At most one higher layered pool can be added to a // ClientSocketHandle at a time. On destruction or reset, automatically // removes the higher pool if RemoveHigherLayeredPool has not been called. void AddHigherLayeredPool(HigherLayeredPool* higher_pool); // Removes a higher layered pool from the socket pool that |socket_| belongs // to. |higher_pool| must have been added by the above function. void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool); // Closes idle sockets that are in the same group with |this|. void CloseIdleSocketsInGroup(const char* net_log_reason_utf8); // Returns true when Init() has completed successfully. bool is_initialized() const { return is_initialized_; } // Sets the portion of LoadTimingInfo related to connection establishment, and // the socket id. |is_reused| is needed because the handle may not have full // reuse information. |load_timing_info| must have all default values when // called. Returns false and makes no changes to |load_timing_info| when // |socket_| is NULL. bool GetLoadTimingInfo(bool is_reused, LoadTimingInfo* load_timing_info) const; // Used by ClientSocketPool to initialize the ClientSocketHandle. // // SetSocket() may also be used if this handle is used as simply for // socket storage (e.g., http://crbug.com/37810). void SetSocket(std::unique_ptr s); // Populates several fields of |this| with error-related information from the // provided completed ConnectJob. Should only be called on ConnectJob failure. void SetAdditionalErrorState(ConnectJob* connect_job); void set_reuse_type(SocketReuseType reuse_type) { reuse_type_ = reuse_type; } void set_idle_time(base::TimeDelta idle_time) { idle_time_ = idle_time; } void set_group_generation(int64_t group_generation) { group_generation_ = group_generation; } void set_is_ssl_error(bool is_ssl_error) { is_ssl_error_ = is_ssl_error; } void set_ssl_cert_request_info( scoped_refptr ssl_cert_request_info) { ssl_cert_request_info_ = std::move(ssl_cert_request_info); } void set_connection_attempts(const ConnectionAttempts& attempts) { connection_attempts_ = attempts; } ResolveErrorInfo resolve_error_info() const { return resolve_error_info_; } // Only valid if there is no |socket_|. bool is_ssl_error() const { DCHECK(!socket_); return is_ssl_error_; } // On an ERR_SSL_CLIENT_AUTH_CERT_NEEDED error, the |cert_request_info| field // is set. scoped_refptr ssl_cert_request_info() const { return ssl_cert_request_info_; } // If the connection failed, returns the connection attempts made. const ConnectionAttempts& connection_attempts() { return connection_attempts_; } StreamSocket* socket() { return socket_.get(); } // SetSocket() must be called with a new socket before this handle // is destroyed if is_initialized() is true. std::unique_ptr PassSocket(); // These may only be used if is_initialized() is true. const ClientSocketPool::GroupId& group_id() const { return group_id_; } int64_t group_generation() const { return group_generation_; } bool is_reused() const { return reuse_type_ == REUSED_IDLE; } base::TimeDelta idle_time() const { return idle_time_; } SocketReuseType reuse_type() const { return reuse_type_; } const LoadTimingInfo::ConnectTiming& connect_timing() const { return connect_timing_; } void set_connect_timing(const LoadTimingInfo::ConnectTiming& connect_timing) { connect_timing_ = connect_timing; } base::WeakPtr GetWeakPtr() { return weak_factory_.GetWeakPtr(); } private: // Called on asynchronous completion of an Init() request. void OnIOComplete(int result); // Called on completion (both asynchronous & synchronous) of an Init() // request. void HandleInitCompletion(int result); // Resets the state of the ClientSocketHandle. |cancel| indicates whether or // not to try to cancel the request with the ClientSocketPool. Does not // reset the supplemental error state. |cancel_connect_job| indicates whether // a pending ConnectJob, if there is one in the SocketPool, should be // cancelled in addition to cancelling the request. It may only be true if // |cancel| is also true. void ResetInternal(bool cancel, bool cancel_connect_job); // Resets the supplemental error state. void ResetErrorState(); bool is_initialized_ = false; raw_ptr pool_ = nullptr; raw_ptr higher_pool_ = nullptr; std::unique_ptr socket_; ClientSocketPool::GroupId group_id_; SocketReuseType reuse_type_ = ClientSocketHandle::UNUSED; CompletionOnceCallback callback_; base::TimeDelta idle_time_; // See ClientSocketPool::ReleaseSocket() for an explanation. int64_t group_generation_ = -1; ResolveErrorInfo resolve_error_info_; bool is_ssl_error_ = false; scoped_refptr ssl_cert_request_info_; std::vector connection_attempts_; NetLogSource requesting_source_; // Timing information is set when a connection is successfully established. LoadTimingInfo::ConnectTiming connect_timing_; base::WeakPtrFactory weak_factory_{this}; }; } // namespace net #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_