// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A helper class that stays in sync with a preference (bool, int, real, // string or filepath). For example: // // class MyClass { // public: // MyClass(PrefService* prefs) { // my_string_.Init(prefs::kHomePage, prefs); // } // private: // StringPrefMember my_string_; // }; // // my_string_ should stay in sync with the prefs::kHomePage pref and will // update if either the pref changes or if my_string_.SetValue is called. // // An optional observer can be passed into the Init method which can be used to // notify MyClass of changes. Note that if you use SetValue(), the observer // will not be notified. #ifndef COMPONENTS_PREFS_PREF_MEMBER_H_ #define COMPONENTS_PREFS_PREF_MEMBER_H_ #include #include #include "base/check.h" #include "base/files/file_path.h" #include "base/functional/bind.h" #include "base/functional/callback_forward.h" #include "base/memory/raw_ptr.h" #include "base/memory/ref_counted.h" #include "base/task/sequenced_task_runner.h" #include "base/values.h" #include "components/prefs/pref_observer.h" #include "components/prefs/prefs_export.h" class PrefService; namespace subtle { class COMPONENTS_PREFS_EXPORT PrefMemberBase : public PrefObserver { public: // Type of callback you can register if you need to know the name of // the pref that is changing. using NamedChangeCallback = base::RepeatingCallback; PrefService* prefs() { return prefs_; } const PrefService* prefs() const { return prefs_; } protected: class COMPONENTS_PREFS_EXPORT Internal : public base::RefCountedThreadSafe { public: Internal(); Internal(const Internal&) = delete; Internal& operator=(const Internal&) = delete; // Update the value, either by calling |UpdateValueInternal| directly // or by dispatching to the right sequence. // Takes ownership of |value|. void UpdateValue(base::Value* value, bool is_managed, bool is_user_modifiable, bool is_default_value, base::OnceClosure callback) const; void MoveToSequence(scoped_refptr task_runner); // See PrefMember<> for description. bool IsManaged() const { return is_managed_; } bool IsUserModifiable() const { return is_user_modifiable_; } bool IsDefaultValue() const { return is_default_value_; } protected: friend class base::RefCountedThreadSafe; virtual ~Internal(); void CheckOnCorrectSequence() const { DCHECK(IsOnCorrectSequence()); } private: // This method actually updates the value. It should only be called from // the sequence the PrefMember is on. virtual bool UpdateValueInternal(const base::Value& value) const = 0; bool IsOnCorrectSequence() const; scoped_refptr owning_task_runner_; mutable bool is_managed_ = false; mutable bool is_user_modifiable_ = false; mutable bool is_default_value_ = false; }; PrefMemberBase(); virtual ~PrefMemberBase(); // See PrefMember<> for description. void Init(const std::string& pref_name, PrefService* prefs, const NamedChangeCallback& observer); void Init(const std::string& pref_name, PrefService* prefs); virtual void CreateInternal() const = 0; // See PrefMember<> for description. void Destroy(); void MoveToSequence(scoped_refptr task_runner); // PrefObserver void OnPreferenceChanged(PrefService* service, const std::string& pref_name) override; void VerifyValuePrefName() const { DCHECK(!pref_name_.empty()); } // This method is used to do the actual sync with the preference. // Note: it is logically const, because it doesn't modify the state // seen by the outside world. It is just doing a lazy load behind the scenes. void UpdateValueFromPref(base::OnceClosure callback) const; // Verifies the preference name, and lazily loads the preference value if // it hasn't been loaded yet. void VerifyPref() const; const std::string& pref_name() const { return pref_name_; } virtual Internal* internal() const = 0; // Used to allow registering plain base::RepeatingClosure callbacks. static void InvokeUnnamedCallback(const base::RepeatingClosure& callback, const std::string& pref_name); private: // Ordered the members to compact the class instance. std::string pref_name_; NamedChangeCallback observer_; raw_ptr prefs_; protected: bool setting_value_; }; // This function implements StringListPrefMember::UpdateValue(). // It is exposed here for testing purposes. bool COMPONENTS_PREFS_EXPORT PrefMemberVectorStringUpdate( const base::Value& value, std::vector* string_vector); } // namespace subtle template class PrefMember : public subtle::PrefMemberBase { public: // Defer initialization to an Init method so it's easy to make this class be // a member variable. PrefMember() {} PrefMember(const PrefMember&) = delete; PrefMember& operator=(const PrefMember&) = delete; virtual ~PrefMember() {} // Do the actual initialization of the class. Use the two-parameter // version if you don't want any notifications of changes. This // method should only be called on the UI thread. void Init(const std::string& pref_name, PrefService* prefs, const NamedChangeCallback& observer) { subtle::PrefMemberBase::Init(pref_name, prefs, observer); } void Init(const std::string& pref_name, PrefService* prefs, const base::RepeatingClosure& observer) { subtle::PrefMemberBase::Init( pref_name, prefs, base::BindRepeating(&PrefMemberBase::InvokeUnnamedCallback, observer)); } void Init(const std::string& pref_name, PrefService* prefs) { subtle::PrefMemberBase::Init(pref_name, prefs); } // Unsubscribes the PrefMember from the PrefService. After calling this // function, the PrefMember may not be used any more on the UI thread. // Assuming |MoveToSequence| was previously called, |GetValue|, |IsManaged|, // and |IsUserModifiable| can still be called from the other sequence but // the results will no longer update from the PrefService. // This method should only be called on the UI thread. void Destroy() { subtle::PrefMemberBase::Destroy(); } // Moves the PrefMember to another sequence, allowing read accesses from // there. Changes from the PrefService will be propagated asynchronously // via PostTask. // This method should only be used from the sequence the PrefMember is // currently on, which is the UI thread by default. void MoveToSequence(scoped_refptr task_runner) { subtle::PrefMemberBase::MoveToSequence(task_runner); } // Check whether the pref is managed, i.e. controlled externally through // enterprise configuration management (e.g. windows group policy). Returns // false for unknown prefs. // This method should only be used from the sequence the PrefMember is // currently on, which is the UI thread unless changed by |MoveToSequence|. bool IsManaged() const { VerifyPref(); return internal_->IsManaged(); } // Checks whether the pref can be modified by the user. This returns false // when the pref is managed by a policy or an extension, and when a command // line flag overrides the pref. // This method should only be used from the sequence the PrefMember is // currently on, which is the UI thread unless changed by |MoveToSequence|. bool IsUserModifiable() const { VerifyPref(); return internal_->IsUserModifiable(); } // Checks whether the pref is currently using its default value, and has not // been set by any higher-priority source (even with the same value). This // method should only be used from the sequence the PrefMember is currently // on, which is the UI thread unless changed by |MoveToSequence|. bool IsDefaultValue() const { VerifyPref(); return internal_->IsDefaultValue(); } // Retrieve the value of the member variable. // This method should only be used from the sequence the PrefMember is // currently on, which is the UI thread unless changed by |MoveToSequence|. ValueType GetValue() const { VerifyPref(); return internal_->value(); } // Provided as a convenience. ValueType operator*() const { return GetValue(); } // Set the value of the member variable. // This method should only be called on the UI thread. void SetValue(const ValueType& value) { VerifyValuePrefName(); setting_value_ = true; UpdatePref(value); setting_value_ = false; } // Returns the pref name. const std::string& GetPrefName() const { return pref_name(); } private: class Internal : public subtle::PrefMemberBase::Internal { public: Internal() : value_(ValueType()) {} Internal(const Internal&) = delete; Internal& operator=(const Internal&) = delete; ValueType value() { CheckOnCorrectSequence(); return value_; } protected: ~Internal() override {} COMPONENTS_PREFS_EXPORT bool UpdateValueInternal( const base::Value& value) const override; // We cache the value of the pref so we don't have to keep walking the pref // tree. mutable ValueType value_; }; Internal* internal() const override { return internal_.get(); } void CreateInternal() const override { internal_ = new Internal(); } // This method is used to do the actual sync with pref of the specified type. void COMPONENTS_PREFS_EXPORT UpdatePref(const ValueType& value); mutable scoped_refptr internal_; }; // Declaration of template specialization need to be repeated here // specifically for each specialization (rather than just once above) // or at least one of our compilers won't be happy in all cases. // Specifically, it was failing on ChromeOS with a complaint about // PrefMember::UpdateValueInternal not being defined when // built in a chroot with the following parameters: // // FEATURES="noclean nostrip" USE="-chrome_debug -chrome_remoting // -chrome_internal -chrome_pdf component_build" // ~/trunk/goma/goma-wrapper cros_chrome_make --board=${BOARD} // --install --runhooks template <> COMPONENTS_PREFS_EXPORT void PrefMember::UpdatePref(const bool& value); template <> COMPONENTS_PREFS_EXPORT bool PrefMember::Internal::UpdateValueInternal( const base::Value& value) const; template <> COMPONENTS_PREFS_EXPORT void PrefMember::UpdatePref(const int& value); template <> COMPONENTS_PREFS_EXPORT bool PrefMember::Internal::UpdateValueInternal( const base::Value& value) const; template <> COMPONENTS_PREFS_EXPORT void PrefMember::UpdatePref(const double& value); template <> COMPONENTS_PREFS_EXPORT bool PrefMember::Internal::UpdateValueInternal( const base::Value& value) const; template <> COMPONENTS_PREFS_EXPORT void PrefMember::UpdatePref( const std::string& value); template <> COMPONENTS_PREFS_EXPORT bool PrefMember::Internal::UpdateValueInternal( const base::Value& value) const; template <> COMPONENTS_PREFS_EXPORT void PrefMember::UpdatePref( const base::FilePath& value); template <> COMPONENTS_PREFS_EXPORT bool PrefMember::Internal::UpdateValueInternal( const base::Value& value) const; template <> COMPONENTS_PREFS_EXPORT void PrefMember>::UpdatePref( const std::vector& value); template <> COMPONENTS_PREFS_EXPORT bool PrefMember>::Internal::UpdateValueInternal( const base::Value& value) const; typedef PrefMember BooleanPrefMember; typedef PrefMember IntegerPrefMember; typedef PrefMember DoublePrefMember; typedef PrefMember StringPrefMember; typedef PrefMember FilePathPrefMember; // This preference member is expensive for large string arrays. typedef PrefMember> StringListPrefMember; #endif // COMPONENTS_PREFS_PREF_MEMBER_H_