// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // A "timer" takes care of invoking a callback in the future, once or // repeatedly. The callback is invoked: // - OneShotTimer: Once after a `TimeDelta` delay has elapsed. // - RetainingOneShotTimer: Same as OneShotTimer, but the callback is retained // after being executed, allowing another invocation to be scheduled with // Reset() without specifying the callback again. // - DeadlineTimer: Once at the specified `TimeTicks` time. // - RepeatingTimer: Repeatedly, with a specified `TimeDelta` delay before the // first invocation and between invocations. // - MetronomeTimer: Repeatedly, with a specified `TimeDelta` delay between the // beginning of each invocations such that a constant phase is respected. // (Retaining)OneShotTimer and RepeatingTimer automatically apply some leeway to // the delay whereas DeadlineTimer and MetronomeTimer allow more control over // the requested time. As a result, the former are generally more // power-efficient. // Prefer using (Retaining)OneShotTimer and RepeatingTimer because they // automatically apply some leeway to the delay which enables power-efficient // scheduling. // Scheduled invocations can be cancelled with Stop() or by deleting the // Timer. The latter makes it easy to ensure that an object is not accessed by a // Timer after it has been deleted: just make the Timer a member of the object // which receives Timer events (see example below). // // Sample RepeatingTimer usage: // // class MyClass { // public: // void StartDoingStuff() { // timer_.Start(FROM_HERE, base::Seconds(1), // this, &MyClass::DoStuff); // // Alternative form if the callback is not bound to `this` or // // requires arguments: // // timer_.Start(FROM_HERE, base::Seconds(1), // // base::BindRepeating(&MyFunction, 42)); // } // void StopDoingStuff() { // timer_.Stop(); // } // private: // void DoStuff() { // // This method is called every second to do stuff. // ... // } // base::RepeatingTimer timer_; // }; // // These APIs are not thread safe. When a method is called (except the // constructor), all further method calls must be on the same sequence until // Stop(). Once stopped, it may be destroyed or restarted on another sequence. // // By default, the scheduled tasks will be run on the same sequence that the // Timer was *started on*. To mock time in unit tests, some old tests used // SetTaskRunner() to schedule the delay on a test-controlled TaskRunner. The // modern and preferred approach to mock time is to use TaskEnvironment's // MOCK_TIME mode. #ifndef BASE_TIMER_TIMER_H_ #define BASE_TIMER_TIMER_H_ // IMPORTANT: If you change timer code, make sure that all tests (including // disabled ones) from timer_unittests.cc pass locally. Some are disabled // because they're flaky on the buildbot, but when you run them locally you // should be able to tell the difference. #include "base/base_export.h" #include "base/functional/bind.h" #include "base/functional/callback.h" #include "base/functional/callback_helpers.h" #include "base/location.h" #include "base/memory/raw_ptr.h" #include "base/sequence_checker.h" #include "base/task/delayed_task_handle.h" #include "base/task/sequenced_task_runner.h" #include "base/time/time.h" #include "base/types/strong_alias.h" namespace base { class TickClock; namespace internal { // This class wraps logic shared by all timers. class BASE_EXPORT TimerBase { public: TimerBase(const TimerBase&) = delete; TimerBase& operator=(const TimerBase&) = delete; virtual ~TimerBase(); // Returns true if the timer is running (i.e., not stopped). bool IsRunning() const; // Sets the task runner on which the delayed task should be scheduled when // this Timer is running. This method can only be called while this Timer // isn't running. If this is used to mock time in tests, the modern and // preferred approach is to use TaskEnvironment::TimeSource::MOCK_TIME. To // avoid racy usage of Timer, |task_runner| must run tasks on the same // sequence which this Timer is bound to (started from). TODO(gab): Migrate // callers using this as a test seam to // TaskEnvironment::TimeSource::MOCK_TIME. virtual void SetTaskRunner(scoped_refptr task_runner); // Call this method to stop the timer and cancel all previously scheduled // tasks. It is a no-op if the timer is not running. virtual void Stop(); protected: // Constructs a timer. Start must be called later to set task info. explicit TimerBase(const Location& posted_from = Location()); virtual void OnStop() = 0; // Disables the scheduled task and abandons it so that it no longer refers // back to this object. void AbandonScheduledTask(); // Returns the task runner on which the task should be scheduled. If the // corresponding |task_runner_| field is null, the task runner for the current // sequence is returned. scoped_refptr GetTaskRunner(); // The task runner on which the task should be scheduled. If it is null, the // task runner for the current sequence will be used. scoped_refptr task_runner_; // Timer isn't thread-safe and while it is running, it must only be used on // the same sequence until fully Stop()'ed. Once stopped, it may be destroyed // or restarted on another sequence. SEQUENCE_CHECKER(sequence_checker_); // Location in user code. Location posted_from_ GUARDED_BY_CONTEXT(sequence_checker_); // The handle to the posted delayed task. DelayedTaskHandle delayed_task_handle_ GUARDED_BY_CONTEXT(sequence_checker_); // Callback invoked when the timer is ready. This is saved as a member to // avoid rebinding every time the Timer fires. Lazy initialized the first time // the Timer is started. RepeatingClosure timer_callback_; }; //----------------------------------------------------------------------------- // This class wraps logic shared by (Retaining)OneShotTimer and RepeatingTimer. class BASE_EXPORT DelayTimerBase : public TimerBase { public: DelayTimerBase(const DelayTimerBase&) = delete; DelayTimerBase& operator=(const DelayTimerBase&) = delete; ~DelayTimerBase() override; // Returns the current delay for this timer. TimeDelta GetCurrentDelay() const; // Call this method to reset the timer delay. The user task must be set. If // the timer is not running, this will start it by posting a task. virtual void Reset(); // DEPRECATED. Call Stop() instead. // TODO(1262205): Remove this method and all callers. void AbandonAndStop(); TimeTicks desired_run_time() const { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); return desired_run_time_; } protected: // Constructs a timer. Start must be called later to set task info. // If |tick_clock| is provided, it is used instead of TimeTicks::Now() to get // TimeTicks when scheduling tasks. explicit DelayTimerBase(const TickClock* tick_clock = nullptr); // Construct a timer with task info. // If |tick_clock| is provided, it is used instead of TimeTicks::Now() to get // TimeTicks when scheduling tasks. DelayTimerBase(const Location& posted_from, TimeDelta delay, const TickClock* tick_clock = nullptr); virtual void RunUserTask() = 0; // Schedules |OnScheduledTaskInvoked()| to run on the current sequence with // the given |delay|. |desired_run_time_| is reset to Now() + delay. void ScheduleNewTask(TimeDelta delay); void StartInternal(const Location& posted_from, TimeDelta delay); private: // DCHECKs that the user task is not null. Used to diagnose a recurring bug // where Reset() is called on a OneShotTimer that has already fired. virtual void EnsureNonNullUserTask() = 0; // Returns the current tick count. TimeTicks Now() const; // Called when the scheduled task is invoked. Will run the |user_task| if the // timer is still running and |desired_run_time_| was reached. void OnScheduledTaskInvoked(); // Delay requested by user. TimeDelta delay_ GUARDED_BY_CONTEXT(sequence_checker_); // The desired run time of |user_task_|. The user may update this at any time, // even if their previous request has not run yet. This time can be a "zero" // TimeTicks if the task must be run immediately. TimeTicks desired_run_time_ GUARDED_BY_CONTEXT(sequence_checker_); // The tick clock used to calculate the run time for scheduled tasks. const raw_ptr tick_clock_ GUARDED_BY_CONTEXT(sequence_checker_); }; } // namespace internal //----------------------------------------------------------------------------- // A simple, one-shot timer. See usage notes at the top of the file. class BASE_EXPORT OneShotTimer : public internal::DelayTimerBase { public: OneShotTimer(); explicit OneShotTimer(const TickClock* tick_clock); OneShotTimer(const OneShotTimer&) = delete; OneShotTimer& operator=(const OneShotTimer&) = delete; ~OneShotTimer() override; // Start the timer to run at the given |delay| from now. If the timer is // already running, it will be replaced to call the given |user_task|. virtual void Start(const Location& posted_from, TimeDelta delay, OnceClosure user_task); // Start the timer to run at the given |delay| from now. If the timer is // already running, it will be replaced to call a task formed from // |receiver->*method|. template void Start(const Location& posted_from, TimeDelta delay, Receiver* receiver, void (Receiver::*method)()) { Start(posted_from, delay, BindOnce(method, Unretained(receiver))); } // Run the scheduled task immediately, and stop the timer. The timer needs to // be running. virtual void FireNow(); private: void OnStop() final; void RunUserTask() final; void EnsureNonNullUserTask() final; OnceClosure user_task_; }; //----------------------------------------------------------------------------- // A simple, repeating timer. See usage notes at the top of the file. class BASE_EXPORT RepeatingTimer : public internal::DelayTimerBase { public: RepeatingTimer(); explicit RepeatingTimer(const TickClock* tick_clock); RepeatingTimer(const RepeatingTimer&) = delete; RepeatingTimer& operator=(const RepeatingTimer&) = delete; ~RepeatingTimer() override; RepeatingTimer(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task); RepeatingTimer(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task, const TickClock* tick_clock); // Start the timer to run at the given |delay| from now. If the timer is // already running, it will be replaced to call the given |user_task|. virtual void Start(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task); // Start the timer to run at the given |delay| from now. If the timer is // already running, it will be replaced to call a task formed from // |receiver->*method|. template void Start(const Location& posted_from, TimeDelta delay, Receiver* receiver, void (Receiver::*method)()) { Start(posted_from, delay, BindRepeating(method, Unretained(receiver))); } const RepeatingClosure& user_task() const { return user_task_; } private: // Mark this final, so that the destructor can call this safely. void OnStop() final; void RunUserTask() override; void EnsureNonNullUserTask() final; RepeatingClosure user_task_; }; //----------------------------------------------------------------------------- // A simple, one-shot timer with the retained |user_task| which is reused when // Reset() is invoked. See usage notes at the top of the file. class BASE_EXPORT RetainingOneShotTimer : public internal::DelayTimerBase { public: RetainingOneShotTimer(); explicit RetainingOneShotTimer(const TickClock* tick_clock); RetainingOneShotTimer(const RetainingOneShotTimer&) = delete; RetainingOneShotTimer& operator=(const RetainingOneShotTimer&) = delete; ~RetainingOneShotTimer() override; RetainingOneShotTimer(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task); RetainingOneShotTimer(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task, const TickClock* tick_clock); // Start the timer to run at the given |delay| from now. If the timer is // already running, it will be replaced to call the given |user_task|. virtual void Start(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task); // Start the timer to run at the given |delay| from now. If the timer is // already running, it will be replaced to call a task formed from // |receiver->*method|. template void Start(const Location& posted_from, TimeDelta delay, Receiver* receiver, void (Receiver::*method)()) { Start(posted_from, delay, BindRepeating(method, Unretained(receiver))); } const RepeatingClosure& user_task() const { return user_task_; } private: // Mark this final, so that the destructor can call this safely. void OnStop() final; void RunUserTask() override; void EnsureNonNullUserTask() final; RepeatingClosure user_task_; }; //----------------------------------------------------------------------------- // A Delay timer is like The Button from Lost. Once started, you have to keep // calling Reset otherwise it will call the given method on the sequence it was // initially Reset() from. // // Once created, it is inactive until Reset is called. Once |delay| seconds have // passed since the last call to Reset, the callback is made. Once the callback // has been made, it's inactive until Reset is called again. // // If destroyed, the timeout is canceled and will not occur even if already // inflight. class DelayTimer { public: template DelayTimer(const Location& posted_from, TimeDelta delay, Receiver* receiver, void (Receiver::*method)()) : DelayTimer(posted_from, delay, receiver, method, nullptr) {} template DelayTimer(const Location& posted_from, TimeDelta delay, Receiver* receiver, void (Receiver::*method)(), const TickClock* tick_clock) : timer_(posted_from, delay, BindRepeating(method, Unretained(receiver)), tick_clock) {} DelayTimer(const DelayTimer&) = delete; DelayTimer& operator=(const DelayTimer&) = delete; void Reset() { timer_.Reset(); } private: RetainingOneShotTimer timer_; }; //----------------------------------------------------------------------------- // A one-shot timer that attempts to run |user_task| some time near specified // deadline. See usage notes at the top of the file. class BASE_EXPORT DeadlineTimer : public internal::TimerBase { public: DeadlineTimer(); ~DeadlineTimer() override; DeadlineTimer(const DeadlineTimer&) = delete; DeadlineTimer& operator=(const DeadlineTimer&) = delete; // Start the timer to run |user_task| near the specified |deadline| following // |delay_policy| If the timer is already running, it will be replaced to call // the given |user_task|. void Start(const Location& posted_from, TimeTicks deadline, OnceClosure user_task, subtle::DelayPolicy delay_policy = subtle::DelayPolicy::kFlexiblePreferEarly); // Start the timer to run |user_task| near the specified |deadline|. If the // timer is already running, it will be replaced to call a task formed from // |receiver->*method|. template void Start(const Location& posted_from, TimeTicks deadline, Receiver* receiver, void (Receiver::*method)(), subtle::DelayPolicy delay_policy = subtle::DelayPolicy::kFlexiblePreferEarly) { Start(posted_from, deadline, BindOnce(method, Unretained(receiver)), delay_policy); } protected: void OnStop() override; // Schedules |OnScheduledTaskInvoked()| to run on the current sequence at // the given |deadline|. void ScheduleNewTask(TimeTicks deadline, subtle::DelayPolicy delay_policy); private: // Called when the scheduled task is invoked to run the |user_task|. void OnScheduledTaskInvoked(); OnceClosure user_task_; }; //----------------------------------------------------------------------------- // Repeatedly invokes a callback, waiting for a precise delay between the // beginning of each invocation. See usage notes at the top of the file. class BASE_EXPORT MetronomeTimer : public internal::TimerBase { public: MetronomeTimer(); ~MetronomeTimer() override; MetronomeTimer(const MetronomeTimer&) = delete; MetronomeTimer& operator=(const MetronomeTimer&) = delete; MetronomeTimer(const Location& posted_from, TimeDelta interval, RepeatingClosure user_task, TimeTicks phase = TimeTicks()); // Start the timer to repeatedly run |user_task| at the specified |interval|; // If not specified, the phase is up to the scheduler, otherwise each // invocation starts as close as possible to `phase + n * delay` for some // integer n. If the timer is already running, it will be replaced to call the // given |user_task|. void Start(const Location& posted_from, TimeDelta interval, RepeatingClosure user_task, TimeTicks phase = TimeTicks()); // Same as the previous overload, except that the user task is specified by // `receiver` and `method`. template void Start(const Location& posted_from, TimeDelta interval, Receiver* receiver, void (Receiver::*method)(), TimeTicks phase = TimeTicks()) { Start(posted_from, interval, BindRepeating(method, Unretained(receiver)), phase); } // Call this method to reset the timer delay. The user task must be set. If // the timer is not running, this will start it by posting a task. void Reset(); protected: void OnStop() override; // Schedules |OnScheduledTaskInvoked()| to run on the current sequence at // the next tick. void ScheduleNewTask(); private: // Called when the scheduled task is invoked to run the |user_task|. void OnScheduledTaskInvoked(); TimeDelta interval_; RepeatingClosure user_task_; TimeTicks phase_; }; } // namespace base #endif // BASE_TIMER_TIMER_H_