// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/synchronization/waitable_event.h" #include #include #include "base/compiler_specific.h" #include "base/memory/raw_ptr.h" #include "base/threading/platform_thread.h" #include "base/time/time.h" #include "build/build_config.h" #include "testing/gtest/include/gtest/gtest.h" namespace base { TEST(WaitableEventTest, ManualBasics) { WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); EXPECT_FALSE(event.IsSignaled()); event.Signal(); EXPECT_TRUE(event.IsSignaled()); EXPECT_TRUE(event.IsSignaled()); event.Reset(); EXPECT_FALSE(event.IsSignaled()); EXPECT_FALSE(event.TimedWait(Milliseconds(10))); event.Signal(); event.Wait(); EXPECT_TRUE(event.TimedWait(Milliseconds(10))); } TEST(WaitableEventTest, ManualInitiallySignaled) { WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::SIGNALED); EXPECT_TRUE(event.IsSignaled()); EXPECT_TRUE(event.IsSignaled()); event.Reset(); EXPECT_FALSE(event.IsSignaled()); EXPECT_FALSE(event.IsSignaled()); event.Signal(); event.Wait(); EXPECT_TRUE(event.IsSignaled()); EXPECT_TRUE(event.IsSignaled()); } TEST(WaitableEventTest, AutoBasics) { WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); EXPECT_FALSE(event.IsSignaled()); event.Signal(); EXPECT_TRUE(event.IsSignaled()); EXPECT_FALSE(event.IsSignaled()); event.Reset(); EXPECT_FALSE(event.IsSignaled()); EXPECT_FALSE(event.TimedWait(Milliseconds(10))); event.Signal(); event.Wait(); EXPECT_FALSE(event.TimedWait(Milliseconds(10))); event.Signal(); EXPECT_TRUE(event.TimedWait(Milliseconds(10))); } TEST(WaitableEventTest, AutoInitiallySignaled) { WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::SIGNALED); EXPECT_TRUE(event.IsSignaled()); EXPECT_FALSE(event.IsSignaled()); event.Signal(); EXPECT_TRUE(event.IsSignaled()); EXPECT_FALSE(event.IsSignaled()); } TEST(WaitableEventTest, WaitManyShortcut) { WaitableEvent* ev[5]; for (auto*& i : ev) { i = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); } ev[3]->Signal(); EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 3u); ev[3]->Signal(); EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 3u); ev[4]->Signal(); EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 4u); ev[0]->Signal(); EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 0u); for (auto* i : ev) delete i; } TEST(WaitableEventTest, WaitManyLeftToRight) { WaitableEvent* ev[5]; for (auto*& i : ev) { i = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); } // Test for consistent left-to-right return behavior across all permutations // of the input array. This is to verify that only the indices -- and not // the WaitableEvents' addresses -- are relevant in determining who wins when // multiple events are signaled. std::sort(ev, ev + 5); do { ev[0]->Signal(); ev[1]->Signal(); EXPECT_EQ(0u, WaitableEvent::WaitMany(ev, 5)); ev[2]->Signal(); EXPECT_EQ(1u, WaitableEvent::WaitMany(ev, 5)); EXPECT_EQ(2u, WaitableEvent::WaitMany(ev, 5)); ev[3]->Signal(); ev[4]->Signal(); ev[0]->Signal(); EXPECT_EQ(0u, WaitableEvent::WaitMany(ev, 5)); EXPECT_EQ(3u, WaitableEvent::WaitMany(ev, 5)); ev[2]->Signal(); EXPECT_EQ(2u, WaitableEvent::WaitMany(ev, 5)); EXPECT_EQ(4u, WaitableEvent::WaitMany(ev, 5)); } while (std::next_permutation(ev, ev + 5)); for (auto* i : ev) delete i; } class WaitableEventSignaler : public PlatformThread::Delegate { public: WaitableEventSignaler(TimeDelta delay, WaitableEvent* event) : delay_(delay), event_(event) { } void ThreadMain() override { PlatformThread::Sleep(delay_); event_->Signal(); } private: const TimeDelta delay_; raw_ptr event_; }; // Tests that a WaitableEvent can be safely deleted when |Wait| is done without // additional synchronization. TEST(WaitableEventTest, WaitAndDelete) { WaitableEvent* ev = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); PlatformThreadHandle thread; { // Signaler can't outlive event. WaitableEventSignaler signaler(Milliseconds(10), ev); PlatformThread::Create(0, &signaler, &thread); ev->Wait(); } delete ev; PlatformThread::Join(thread); } // Tests that a WaitableEvent can be safely deleted when |WaitMany| is done // without additional synchronization. TEST(WaitableEventTest, WaitMany) { WaitableEvent* ev[5]; for (auto*& i : ev) { i = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); } PlatformThreadHandle thread; { // Signaler can't outlive event. WaitableEventSignaler signaler(Milliseconds(10), ev[2]); PlatformThread::Create(0, &signaler, &thread); size_t index = WaitableEvent::WaitMany(ev, 5); EXPECT_EQ(2u, index); } for (auto* i : ev) delete i; PlatformThread::Join(thread); } // Tests that using TimeDelta::Max() on TimedWait() is not the same as passing // a timeout of 0. (crbug.com/465948) TEST(WaitableEventTest, TimedWait) { WaitableEvent* ev = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); PlatformThreadHandle thread; TimeDelta thread_delay = Milliseconds(10); { // Signaler can't outlive event. WaitableEventSignaler signaler(thread_delay, ev); TimeTicks start = TimeTicks::Now(); PlatformThread::Create(0, &signaler, &thread); EXPECT_TRUE(ev->TimedWait(TimeDelta::Max())); EXPECT_GE(TimeTicks::Now() - start, thread_delay); } delete ev; PlatformThread::Join(thread); } // Tests that a sub-ms TimedWait doesn't time out promptly. TEST(WaitableEventTest, SubMsTimedWait) { WaitableEvent ev(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); TimeDelta delay = Microseconds(900); TimeTicks start_time = TimeTicks::Now(); ev.TimedWait(delay); EXPECT_GE(TimeTicks::Now() - start_time, delay); } // Tests that timeouts of zero return immediately (true if already signaled, // false otherwise). TEST(WaitableEventTest, ZeroTimeout) { WaitableEvent ev; TimeTicks start_time = TimeTicks::Now(); EXPECT_FALSE(ev.TimedWait(TimeDelta())); EXPECT_LT(TimeTicks::Now() - start_time, Milliseconds(1)); ev.Signal(); start_time = TimeTicks::Now(); EXPECT_TRUE(ev.TimedWait(TimeDelta())); EXPECT_LT(TimeTicks::Now() - start_time, Milliseconds(1)); } // Same as ZeroTimeout for negative timeouts. TEST(WaitableEventTest, NegativeTimeout) { WaitableEvent ev; TimeTicks start_time = TimeTicks::Now(); EXPECT_FALSE(ev.TimedWait(Milliseconds(-10))); EXPECT_LT(TimeTicks::Now() - start_time, Milliseconds(1)); ev.Signal(); start_time = TimeTicks::Now(); EXPECT_TRUE(ev.TimedWait(Milliseconds(-10))); EXPECT_LT(TimeTicks::Now() - start_time, Milliseconds(1)); } } // namespace base