// Copyright 2013 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_FILES_MEMORY_MAPPED_FILE_H_ #define BASE_FILES_MEMORY_MAPPED_FILE_H_ #include #include #include #include "base/base_export.h" #include "base/containers/span.h" #include "base/files/file.h" #include "base/memory/raw_ptr_exclusion.h" #include "build/build_config.h" #if BUILDFLAG(IS_WIN) #include "base/win/scoped_handle.h" #endif namespace base { class FilePath; class BASE_EXPORT MemoryMappedFile { public: enum Access { // Mapping a file into memory effectively allows for file I/O on any thread. // The accessing thread could be paused while data from the file is paged // into memory. Worse, a corrupted filesystem could cause a SEGV within the // program instead of just an I/O error. READ_ONLY, // This provides read/write access to a file and must be used with care of // the additional subtleties involved in doing so. Though the OS will do // the writing of data on its own time, too many dirty pages can cause // the OS to pause the thread while it writes them out. The pause can // be as much as 1s on some systems. READ_WRITE, // This provides read/write access to the mapped file contents as above, but // applies a copy-on-write policy such that no writes are carried through to // the underlying file. READ_WRITE_COPY, // This provides read/write access but with the ability to write beyond // the end of the existing file up to a maximum size specified as the // "region". Depending on the OS, the file may or may not be immediately // extended to the maximum size though it won't be loaded in RAM until // needed. Note, however, that the maximum size will still be reserved // in the process address space. READ_WRITE_EXTEND, #if BUILDFLAG(IS_WIN) // This provides read access, but as executable code used for prefetching // DLLs into RAM to avoid inefficient hard fault patterns such as during // process startup. The accessing thread could be paused while data from // the file is read into memory (if needed). READ_CODE_IMAGE, #endif }; // The default constructor sets all members to invalid/null values. MemoryMappedFile(); MemoryMappedFile(const MemoryMappedFile&) = delete; MemoryMappedFile& operator=(const MemoryMappedFile&) = delete; ~MemoryMappedFile(); // Used to hold information about a region [offset + size] of a file. struct BASE_EXPORT Region { static const Region kWholeFile; friend bool operator==(const Region&, const Region&) = default; // Start of the region (measured in bytes from the beginning of the file). int64_t offset; // Length of the region in bytes. size_t size; }; // Opens an existing file and maps it into memory. |access| can be read-only // or read/write but not read/write+extend. If this object already points // to a valid memory mapped file then this method will fail and return // false. If it cannot open the file, the file does not exist, or the // memory mapping fails, it will return false. [[nodiscard]] bool Initialize(const FilePath& file_name, Access access); [[nodiscard]] bool Initialize(const FilePath& file_name) { return Initialize(file_name, READ_ONLY); } // As above, but works with an already-opened file. |access| can be read-only // or read/write but not read/write+extend. MemoryMappedFile takes ownership // of |file| and closes it when done. |file| must have been opened with // permissions suitable for |access|. If the memory mapping fails, it will // return false. [[nodiscard]] bool Initialize(File file, Access access); [[nodiscard]] bool Initialize(File file) { return Initialize(std::move(file), READ_ONLY); } // As above, but works with a region of an already-opened file. |access| // must not be READ_CODE_IMAGE. If READ_WRITE_EXTEND is specified then // |region| provides the maximum size of the file. If the memory mapping // fails, it return false. [[nodiscard]] bool Initialize(File file, const Region& region, Access access); [[nodiscard]] bool Initialize(File file, const Region& region) { return Initialize(std::move(file), region, READ_ONLY); } const uint8_t* data() const { return bytes_.data(); } uint8_t* data() { return bytes_.data(); } size_t length() const { return bytes_.size(); } span bytes() const { return bytes_; } span mutable_bytes() { return bytes_; } // Is file_ a valid file handle that points to an open, memory mapped file? bool IsValid() const; private: // Given the arbitrarily aligned memory region [start, size], returns the // boundaries of the region aligned to the granularity specified by the OS, // (a page on Linux, ~32k on Windows) as follows: // - |aligned_start| is page aligned and <= |start|. // - |aligned_size| is a multiple of the VM granularity and >= |size|. // - |offset| is the displacement of |start| w.r.t |aligned_start|. static void CalculateVMAlignedBoundaries(int64_t start, size_t size, int64_t* aligned_start, size_t* aligned_size, int32_t* offset); #if BUILDFLAG(IS_WIN) // Maps the executable file to memory, point `bytes_` to the memory range. // Return true on success. bool MapImageToMemory(Access access); #endif // Map the file to memory, point `bytes_` to that memory address. Return true // on success, false on any kind of failure. This is a helper for // Initialize(). bool MapFileRegionToMemory(const Region& region, Access access); // Closes all open handles. void CloseHandles(); File file_; // RAW_PTR_EXCLUSION: Never allocated by PartitionAlloc (always mmap'ed), so // there is no benefit to using a raw_span, only cost. RAW_PTR_EXCLUSION span bytes_; #if BUILDFLAG(IS_WIN) win::ScopedHandle file_mapping_; #endif }; } // namespace base #endif // BASE_FILES_MEMORY_MAPPED_FILE_H_