// GENERATED FILE - DO NOT EDIT. // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // gles_loader_autogen.h: // Simple GLES function loader. #ifndef ANGLE_TRACES_UTIL_GLES_LOADER_AUTOGEN_H_ #define ANGLE_TRACES_UTIL_GLES_LOADER_AUTOGEN_H_ #if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES # error "Don't define GL prototypes if you want to use a loader!" #endif // defined(GL_GLES_PROTOTYPES) #include "angle_gl.h" #include "traces_export.h" #define glAlphaFunc t_glAlphaFunc #define glClipPlanef t_glClipPlanef #define glColor4f t_glColor4f #define glFogf t_glFogf #define glFogfv t_glFogfv #define glFrustumf t_glFrustumf #define glGetClipPlanef t_glGetClipPlanef #define glGetLightfv t_glGetLightfv #define glGetMaterialfv t_glGetMaterialfv #define glGetTexEnvfv t_glGetTexEnvfv #define glLightModelf t_glLightModelf #define glLightModelfv t_glLightModelfv #define glLightf t_glLightf #define glLightfv t_glLightfv #define glLoadMatrixf t_glLoadMatrixf #define glMaterialf t_glMaterialf #define glMaterialfv t_glMaterialfv #define glMultMatrixf t_glMultMatrixf #define glMultiTexCoord4f t_glMultiTexCoord4f #define glNormal3f t_glNormal3f #define glOrthof t_glOrthof #define glPointParameterf t_glPointParameterf #define glPointParameterfv t_glPointParameterfv #define glPointSize t_glPointSize #define glRotatef t_glRotatef #define glScalef t_glScalef #define glTexEnvf t_glTexEnvf #define glTexEnvfv t_glTexEnvfv #define glTranslatef t_glTranslatef #define glAlphaFuncx t_glAlphaFuncx #define glClearColorx t_glClearColorx #define glClearDepthx t_glClearDepthx #define glClientActiveTexture t_glClientActiveTexture #define glClipPlanex t_glClipPlanex #define glColor4ub t_glColor4ub #define glColor4x t_glColor4x #define glColorPointer t_glColorPointer #define glDepthRangex t_glDepthRangex #define glDisableClientState t_glDisableClientState #define glEnableClientState t_glEnableClientState #define glFogx t_glFogx #define glFogxv t_glFogxv #define glFrustumx t_glFrustumx #define glGetClipPlanex t_glGetClipPlanex #define glGetFixedv t_glGetFixedv #define glGetLightxv t_glGetLightxv #define glGetMaterialxv t_glGetMaterialxv #define glGetTexEnviv t_glGetTexEnviv #define glGetTexEnvxv t_glGetTexEnvxv #define glGetTexParameterxv t_glGetTexParameterxv #define glLightModelx t_glLightModelx #define glLightModelxv t_glLightModelxv #define glLightx t_glLightx #define glLightxv t_glLightxv #define glLineWidthx t_glLineWidthx #define glLoadIdentity t_glLoadIdentity #define glLoadMatrixx t_glLoadMatrixx #define glLogicOp t_glLogicOp #define glMaterialx t_glMaterialx #define glMaterialxv t_glMaterialxv #define glMatrixMode t_glMatrixMode #define glMultMatrixx t_glMultMatrixx #define glMultiTexCoord4x t_glMultiTexCoord4x #define glNormal3x t_glNormal3x #define glNormalPointer t_glNormalPointer #define glOrthox t_glOrthox #define glPointParameterx t_glPointParameterx #define glPointParameterxv t_glPointParameterxv #define glPointSizex t_glPointSizex #define glPolygonOffsetx t_glPolygonOffsetx #define glPopMatrix t_glPopMatrix #define glPushMatrix t_glPushMatrix #define glRotatex t_glRotatex #define glSampleCoveragex t_glSampleCoveragex #define glScalex t_glScalex #define glShadeModel t_glShadeModel #define glTexCoordPointer t_glTexCoordPointer #define glTexEnvi t_glTexEnvi #define glTexEnvx t_glTexEnvx #define glTexEnviv t_glTexEnviv #define glTexEnvxv t_glTexEnvxv #define glTexParameterx t_glTexParameterx #define glTexParameterxv t_glTexParameterxv #define glTranslatex t_glTranslatex #define glVertexPointer t_glVertexPointer #define glActiveTexture t_glActiveTexture #define glAttachShader t_glAttachShader #define glBindAttribLocation t_glBindAttribLocation #define glBindBuffer t_glBindBuffer #define glBindFramebuffer t_glBindFramebuffer #define glBindRenderbuffer t_glBindRenderbuffer #define glBindTexture t_glBindTexture #define glBlendColor t_glBlendColor #define glBlendEquation t_glBlendEquation #define glBlendEquationSeparate t_glBlendEquationSeparate #define glBlendFunc t_glBlendFunc #define glBlendFuncSeparate t_glBlendFuncSeparate #define glBufferData t_glBufferData #define glBufferSubData t_glBufferSubData #define glCheckFramebufferStatus t_glCheckFramebufferStatus #define glClear t_glClear #define glClearColor t_glClearColor #define glClearDepthf t_glClearDepthf #define glClearStencil t_glClearStencil #define glColorMask t_glColorMask #define glCompileShader t_glCompileShader #define glCompressedTexImage2D t_glCompressedTexImage2D #define glCompressedTexSubImage2D t_glCompressedTexSubImage2D #define glCopyTexImage2D t_glCopyTexImage2D #define glCopyTexSubImage2D t_glCopyTexSubImage2D #define glCreateProgram t_glCreateProgram #define glCreateShader t_glCreateShader #define glCullFace t_glCullFace #define glDeleteBuffers t_glDeleteBuffers #define glDeleteFramebuffers t_glDeleteFramebuffers #define glDeleteProgram t_glDeleteProgram #define glDeleteRenderbuffers t_glDeleteRenderbuffers #define glDeleteShader t_glDeleteShader #define glDeleteTextures t_glDeleteTextures #define glDepthFunc t_glDepthFunc #define glDepthMask t_glDepthMask #define glDepthRangef t_glDepthRangef #define glDetachShader t_glDetachShader #define glDisable t_glDisable #define glDisableVertexAttribArray t_glDisableVertexAttribArray #define glDrawArrays t_glDrawArrays #define glDrawElements t_glDrawElements #define glEnable t_glEnable #define glEnableVertexAttribArray t_glEnableVertexAttribArray #define glFinish t_glFinish #define glFlush t_glFlush #define glFramebufferRenderbuffer t_glFramebufferRenderbuffer #define glFramebufferTexture2D t_glFramebufferTexture2D #define glFrontFace t_glFrontFace #define glGenBuffers t_glGenBuffers #define glGenerateMipmap t_glGenerateMipmap #define glGenFramebuffers t_glGenFramebuffers #define glGenRenderbuffers t_glGenRenderbuffers #define glGenTextures t_glGenTextures #define glGetActiveAttrib t_glGetActiveAttrib #define glGetActiveUniform t_glGetActiveUniform #define glGetAttachedShaders t_glGetAttachedShaders #define glGetAttribLocation t_glGetAttribLocation #define glGetBooleanv t_glGetBooleanv #define glGetBufferParameteriv t_glGetBufferParameteriv #define glGetError t_glGetError #define glGetFloatv t_glGetFloatv #define glGetFramebufferAttachmentParameteriv t_glGetFramebufferAttachmentParameteriv #define glGetIntegerv t_glGetIntegerv #define glGetProgramiv t_glGetProgramiv #define glGetProgramInfoLog t_glGetProgramInfoLog #define glGetRenderbufferParameteriv t_glGetRenderbufferParameteriv #define glGetShaderiv t_glGetShaderiv #define glGetShaderInfoLog t_glGetShaderInfoLog #define glGetShaderPrecisionFormat t_glGetShaderPrecisionFormat #define glGetShaderSource t_glGetShaderSource #define glGetString t_glGetString #define glGetTexParameterfv t_glGetTexParameterfv #define glGetTexParameteriv t_glGetTexParameteriv #define glGetUniformfv t_glGetUniformfv #define glGetUniformiv t_glGetUniformiv #define glGetUniformLocation t_glGetUniformLocation #define glGetVertexAttribfv t_glGetVertexAttribfv #define glGetVertexAttribiv t_glGetVertexAttribiv #define glGetVertexAttribPointerv t_glGetVertexAttribPointerv #define glHint t_glHint #define glIsBuffer t_glIsBuffer #define glIsEnabled t_glIsEnabled #define glIsFramebuffer t_glIsFramebuffer #define glIsProgram t_glIsProgram #define glIsRenderbuffer t_glIsRenderbuffer #define glIsShader t_glIsShader #define glIsTexture t_glIsTexture #define glLineWidth t_glLineWidth #define glLinkProgram t_glLinkProgram #define glPixelStorei t_glPixelStorei #define glPolygonOffset t_glPolygonOffset #define glReadPixels t_glReadPixels #define glReleaseShaderCompiler t_glReleaseShaderCompiler #define glRenderbufferStorage t_glRenderbufferStorage #define glSampleCoverage t_glSampleCoverage #define glScissor t_glScissor #define glShaderBinary t_glShaderBinary #define glShaderSource t_glShaderSource #define glStencilFunc t_glStencilFunc #define glStencilFuncSeparate t_glStencilFuncSeparate #define glStencilMask t_glStencilMask #define glStencilMaskSeparate t_glStencilMaskSeparate #define glStencilOp t_glStencilOp #define glStencilOpSeparate t_glStencilOpSeparate #define glTexImage2D t_glTexImage2D #define glTexParameterf t_glTexParameterf #define glTexParameterfv t_glTexParameterfv #define glTexParameteri t_glTexParameteri #define glTexParameteriv t_glTexParameteriv #define glTexSubImage2D t_glTexSubImage2D #define glUniform1f t_glUniform1f #define glUniform1fv t_glUniform1fv #define glUniform1i t_glUniform1i #define glUniform1iv t_glUniform1iv #define glUniform2f t_glUniform2f #define glUniform2fv t_glUniform2fv #define glUniform2i t_glUniform2i #define glUniform2iv t_glUniform2iv #define glUniform3f t_glUniform3f #define glUniform3fv t_glUniform3fv #define glUniform3i t_glUniform3i #define glUniform3iv t_glUniform3iv #define glUniform4f t_glUniform4f #define glUniform4fv t_glUniform4fv #define glUniform4i t_glUniform4i #define glUniform4iv t_glUniform4iv #define glUniformMatrix2fv t_glUniformMatrix2fv #define glUniformMatrix3fv t_glUniformMatrix3fv #define glUniformMatrix4fv t_glUniformMatrix4fv #define glUseProgram t_glUseProgram #define glValidateProgram t_glValidateProgram #define glVertexAttrib1f t_glVertexAttrib1f #define glVertexAttrib1fv t_glVertexAttrib1fv #define glVertexAttrib2f t_glVertexAttrib2f #define glVertexAttrib2fv t_glVertexAttrib2fv #define glVertexAttrib3f t_glVertexAttrib3f #define glVertexAttrib3fv t_glVertexAttrib3fv #define glVertexAttrib4f t_glVertexAttrib4f #define glVertexAttrib4fv t_glVertexAttrib4fv #define glVertexAttribPointer t_glVertexAttribPointer #define glViewport t_glViewport #define glReadBuffer t_glReadBuffer #define glDrawRangeElements t_glDrawRangeElements #define glTexImage3D t_glTexImage3D #define glTexSubImage3D t_glTexSubImage3D #define glCopyTexSubImage3D t_glCopyTexSubImage3D #define glCompressedTexImage3D t_glCompressedTexImage3D #define glCompressedTexSubImage3D t_glCompressedTexSubImage3D #define glGenQueries t_glGenQueries #define glDeleteQueries t_glDeleteQueries #define glIsQuery t_glIsQuery #define glBeginQuery t_glBeginQuery #define glEndQuery t_glEndQuery #define glGetQueryiv t_glGetQueryiv #define glGetQueryObjectuiv t_glGetQueryObjectuiv #define glUnmapBuffer t_glUnmapBuffer #define glGetBufferPointerv t_glGetBufferPointerv #define glDrawBuffers t_glDrawBuffers #define glUniformMatrix2x3fv t_glUniformMatrix2x3fv #define glUniformMatrix3x2fv t_glUniformMatrix3x2fv #define glUniformMatrix2x4fv t_glUniformMatrix2x4fv #define glUniformMatrix4x2fv t_glUniformMatrix4x2fv #define glUniformMatrix3x4fv t_glUniformMatrix3x4fv #define glUniformMatrix4x3fv t_glUniformMatrix4x3fv #define glBlitFramebuffer t_glBlitFramebuffer #define glRenderbufferStorageMultisample t_glRenderbufferStorageMultisample #define glFramebufferTextureLayer t_glFramebufferTextureLayer #define glMapBufferRange t_glMapBufferRange #define glFlushMappedBufferRange t_glFlushMappedBufferRange #define glBindVertexArray t_glBindVertexArray #define glDeleteVertexArrays t_glDeleteVertexArrays #define glGenVertexArrays t_glGenVertexArrays #define glIsVertexArray t_glIsVertexArray #define glGetIntegeri_v t_glGetIntegeri_v #define glBeginTransformFeedback t_glBeginTransformFeedback #define glEndTransformFeedback t_glEndTransformFeedback #define glBindBufferRange t_glBindBufferRange #define glBindBufferBase t_glBindBufferBase #define glTransformFeedbackVaryings t_glTransformFeedbackVaryings #define glGetTransformFeedbackVarying t_glGetTransformFeedbackVarying #define glVertexAttribIPointer t_glVertexAttribIPointer #define glGetVertexAttribIiv t_glGetVertexAttribIiv #define glGetVertexAttribIuiv t_glGetVertexAttribIuiv #define glVertexAttribI4i t_glVertexAttribI4i #define glVertexAttribI4ui t_glVertexAttribI4ui #define glVertexAttribI4iv t_glVertexAttribI4iv #define glVertexAttribI4uiv t_glVertexAttribI4uiv #define glGetUniformuiv t_glGetUniformuiv #define glGetFragDataLocation t_glGetFragDataLocation #define glUniform1ui t_glUniform1ui #define glUniform2ui t_glUniform2ui #define glUniform3ui t_glUniform3ui #define glUniform4ui t_glUniform4ui #define glUniform1uiv t_glUniform1uiv #define glUniform2uiv t_glUniform2uiv #define glUniform3uiv t_glUniform3uiv #define glUniform4uiv t_glUniform4uiv #define glClearBufferiv t_glClearBufferiv #define glClearBufferuiv t_glClearBufferuiv #define glClearBufferfv t_glClearBufferfv #define glClearBufferfi t_glClearBufferfi #define glGetStringi t_glGetStringi #define glCopyBufferSubData t_glCopyBufferSubData #define glGetUniformIndices t_glGetUniformIndices #define glGetActiveUniformsiv t_glGetActiveUniformsiv #define glGetUniformBlockIndex t_glGetUniformBlockIndex #define glGetActiveUniformBlockiv t_glGetActiveUniformBlockiv #define glGetActiveUniformBlockName t_glGetActiveUniformBlockName #define glUniformBlockBinding t_glUniformBlockBinding #define glDrawArraysInstanced t_glDrawArraysInstanced #define glDrawElementsInstanced t_glDrawElementsInstanced #define glFenceSync t_glFenceSync #define glIsSync t_glIsSync #define glDeleteSync t_glDeleteSync #define glClientWaitSync t_glClientWaitSync #define glWaitSync t_glWaitSync #define glGetInteger64v t_glGetInteger64v #define glGetSynciv t_glGetSynciv #define glGetInteger64i_v t_glGetInteger64i_v #define glGetBufferParameteri64v t_glGetBufferParameteri64v #define glGenSamplers t_glGenSamplers #define glDeleteSamplers t_glDeleteSamplers #define glIsSampler t_glIsSampler #define glBindSampler t_glBindSampler #define glSamplerParameteri t_glSamplerParameteri #define glSamplerParameteriv t_glSamplerParameteriv #define glSamplerParameterf t_glSamplerParameterf #define glSamplerParameterfv t_glSamplerParameterfv #define glGetSamplerParameteriv t_glGetSamplerParameteriv #define glGetSamplerParameterfv t_glGetSamplerParameterfv #define glVertexAttribDivisor t_glVertexAttribDivisor #define glBindTransformFeedback t_glBindTransformFeedback #define glDeleteTransformFeedbacks t_glDeleteTransformFeedbacks #define glGenTransformFeedbacks t_glGenTransformFeedbacks #define glIsTransformFeedback t_glIsTransformFeedback #define glPauseTransformFeedback t_glPauseTransformFeedback #define glResumeTransformFeedback t_glResumeTransformFeedback #define glGetProgramBinary t_glGetProgramBinary #define glProgramBinary t_glProgramBinary #define glProgramParameteri t_glProgramParameteri #define glInvalidateFramebuffer t_glInvalidateFramebuffer #define glInvalidateSubFramebuffer t_glInvalidateSubFramebuffer #define glTexStorage2D t_glTexStorage2D #define glTexStorage3D t_glTexStorage3D #define glGetInternalformativ t_glGetInternalformativ #define glDispatchCompute t_glDispatchCompute #define glDispatchComputeIndirect t_glDispatchComputeIndirect #define glDrawArraysIndirect t_glDrawArraysIndirect #define glDrawElementsIndirect t_glDrawElementsIndirect #define glFramebufferParameteri t_glFramebufferParameteri #define glGetFramebufferParameteriv t_glGetFramebufferParameteriv #define glGetProgramInterfaceiv t_glGetProgramInterfaceiv #define glGetProgramResourceIndex t_glGetProgramResourceIndex #define glGetProgramResourceName t_glGetProgramResourceName #define glGetProgramResourceiv t_glGetProgramResourceiv #define glGetProgramResourceLocation t_glGetProgramResourceLocation #define glUseProgramStages t_glUseProgramStages #define glActiveShaderProgram t_glActiveShaderProgram #define glCreateShaderProgramv t_glCreateShaderProgramv #define glBindProgramPipeline t_glBindProgramPipeline #define glDeleteProgramPipelines t_glDeleteProgramPipelines #define glGenProgramPipelines t_glGenProgramPipelines #define glIsProgramPipeline t_glIsProgramPipeline #define glGetProgramPipelineiv t_glGetProgramPipelineiv #define glProgramUniform1i t_glProgramUniform1i #define glProgramUniform2i t_glProgramUniform2i #define glProgramUniform3i t_glProgramUniform3i #define glProgramUniform4i t_glProgramUniform4i #define glProgramUniform1ui t_glProgramUniform1ui #define glProgramUniform2ui t_glProgramUniform2ui #define glProgramUniform3ui t_glProgramUniform3ui #define glProgramUniform4ui t_glProgramUniform4ui #define glProgramUniform1f t_glProgramUniform1f #define glProgramUniform2f t_glProgramUniform2f #define glProgramUniform3f t_glProgramUniform3f #define glProgramUniform4f t_glProgramUniform4f #define glProgramUniform1iv t_glProgramUniform1iv #define glProgramUniform2iv t_glProgramUniform2iv #define glProgramUniform3iv t_glProgramUniform3iv #define glProgramUniform4iv t_glProgramUniform4iv #define glProgramUniform1uiv t_glProgramUniform1uiv #define glProgramUniform2uiv t_glProgramUniform2uiv #define glProgramUniform3uiv t_glProgramUniform3uiv #define glProgramUniform4uiv t_glProgramUniform4uiv #define glProgramUniform1fv t_glProgramUniform1fv #define glProgramUniform2fv t_glProgramUniform2fv #define glProgramUniform3fv t_glProgramUniform3fv #define glProgramUniform4fv t_glProgramUniform4fv #define glProgramUniformMatrix2fv t_glProgramUniformMatrix2fv #define glProgramUniformMatrix3fv t_glProgramUniformMatrix3fv #define glProgramUniformMatrix4fv t_glProgramUniformMatrix4fv #define glProgramUniformMatrix2x3fv t_glProgramUniformMatrix2x3fv #define glProgramUniformMatrix3x2fv t_glProgramUniformMatrix3x2fv #define glProgramUniformMatrix2x4fv t_glProgramUniformMatrix2x4fv #define glProgramUniformMatrix4x2fv t_glProgramUniformMatrix4x2fv #define glProgramUniformMatrix3x4fv t_glProgramUniformMatrix3x4fv #define glProgramUniformMatrix4x3fv t_glProgramUniformMatrix4x3fv #define glValidateProgramPipeline t_glValidateProgramPipeline #define glGetProgramPipelineInfoLog t_glGetProgramPipelineInfoLog #define glBindImageTexture t_glBindImageTexture #define glGetBooleani_v t_glGetBooleani_v #define glMemoryBarrier t_glMemoryBarrier #define glMemoryBarrierByRegion t_glMemoryBarrierByRegion #define glTexStorage2DMultisample t_glTexStorage2DMultisample #define glGetMultisamplefv t_glGetMultisamplefv #define glSampleMaski t_glSampleMaski #define glGetTexLevelParameteriv t_glGetTexLevelParameteriv #define glGetTexLevelParameterfv t_glGetTexLevelParameterfv #define glBindVertexBuffer t_glBindVertexBuffer #define glVertexAttribFormat t_glVertexAttribFormat #define glVertexAttribIFormat t_glVertexAttribIFormat #define glVertexAttribBinding t_glVertexAttribBinding #define glVertexBindingDivisor t_glVertexBindingDivisor #define glBlendBarrier t_glBlendBarrier #define glCopyImageSubData t_glCopyImageSubData #define glDebugMessageControl t_glDebugMessageControl #define glDebugMessageInsert t_glDebugMessageInsert #define glDebugMessageCallback t_glDebugMessageCallback #define glGetDebugMessageLog t_glGetDebugMessageLog #define glPushDebugGroup t_glPushDebugGroup #define glPopDebugGroup t_glPopDebugGroup #define glObjectLabel t_glObjectLabel #define glGetObjectLabel t_glGetObjectLabel #define glObjectPtrLabel t_glObjectPtrLabel #define glGetObjectPtrLabel t_glGetObjectPtrLabel #define glGetPointerv t_glGetPointerv #define glEnablei t_glEnablei #define glDisablei t_glDisablei #define glBlendEquationi t_glBlendEquationi #define glBlendEquationSeparatei t_glBlendEquationSeparatei #define glBlendFunci t_glBlendFunci #define glBlendFuncSeparatei t_glBlendFuncSeparatei #define glColorMaski t_glColorMaski #define glIsEnabledi t_glIsEnabledi #define glDrawElementsBaseVertex t_glDrawElementsBaseVertex #define glDrawRangeElementsBaseVertex t_glDrawRangeElementsBaseVertex #define glDrawElementsInstancedBaseVertex t_glDrawElementsInstancedBaseVertex #define glFramebufferTexture t_glFramebufferTexture #define glPrimitiveBoundingBox t_glPrimitiveBoundingBox #define glGetGraphicsResetStatus t_glGetGraphicsResetStatus #define glReadnPixels t_glReadnPixels #define glGetnUniformfv t_glGetnUniformfv #define glGetnUniformiv t_glGetnUniformiv #define glGetnUniformuiv t_glGetnUniformuiv #define glMinSampleShading t_glMinSampleShading #define glPatchParameteri t_glPatchParameteri #define glTexParameterIiv t_glTexParameterIiv #define glTexParameterIuiv t_glTexParameterIuiv #define glGetTexParameterIiv t_glGetTexParameterIiv #define glGetTexParameterIuiv t_glGetTexParameterIuiv #define glSamplerParameterIiv t_glSamplerParameterIiv #define glSamplerParameterIuiv t_glSamplerParameterIuiv #define glGetSamplerParameterIiv t_glGetSamplerParameterIiv #define glGetSamplerParameterIuiv t_glGetSamplerParameterIuiv #define glTexBuffer t_glTexBuffer #define glTexBufferRange t_glTexBufferRange #define glTexStorage3DMultisample t_glTexStorage3DMultisample #define glBeginPerfMonitorAMD t_glBeginPerfMonitorAMD #define glDeletePerfMonitorsAMD t_glDeletePerfMonitorsAMD #define glEndPerfMonitorAMD t_glEndPerfMonitorAMD #define glGenPerfMonitorsAMD t_glGenPerfMonitorsAMD #define glGetPerfMonitorCounterDataAMD t_glGetPerfMonitorCounterDataAMD #define glGetPerfMonitorCounterInfoAMD t_glGetPerfMonitorCounterInfoAMD #define glGetPerfMonitorCounterStringAMD t_glGetPerfMonitorCounterStringAMD #define glGetPerfMonitorCountersAMD t_glGetPerfMonitorCountersAMD #define glGetPerfMonitorGroupStringAMD t_glGetPerfMonitorGroupStringAMD #define glGetPerfMonitorGroupsAMD t_glGetPerfMonitorGroupsAMD #define glSelectPerfMonitorCountersAMD t_glSelectPerfMonitorCountersAMD #define glDrawArraysInstancedBaseInstanceANGLE t_glDrawArraysInstancedBaseInstanceANGLE #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \ t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE #define glMultiDrawArraysInstancedBaseInstanceANGLE t_glMultiDrawArraysInstancedBaseInstanceANGLE #define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \ t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE #define glBlobCacheCallbacksANGLE t_glBlobCacheCallbacksANGLE #define glGetPointervANGLE t_glGetPointervANGLE #define glCopySubTexture3DANGLE t_glCopySubTexture3DANGLE #define glCopyTexture3DANGLE t_glCopyTexture3DANGLE #define glBlitFramebufferANGLE t_glBlitFramebufferANGLE #define glRenderbufferStorageMultisampleANGLE t_glRenderbufferStorageMultisampleANGLE #define glGetCompressedTexImageANGLE t_glGetCompressedTexImageANGLE #define glGetRenderbufferImageANGLE t_glGetRenderbufferImageANGLE #define glGetTexImageANGLE t_glGetTexImageANGLE #define glGetTexLevelParameterfvANGLE t_glGetTexLevelParameterfvANGLE #define glGetTexLevelParameterivANGLE t_glGetTexLevelParameterivANGLE #define glDrawArraysInstancedANGLE t_glDrawArraysInstancedANGLE #define glDrawElementsInstancedANGLE t_glDrawElementsInstancedANGLE #define glVertexAttribDivisorANGLE t_glVertexAttribDivisorANGLE #define glLogicOpANGLE t_glLogicOpANGLE #define glTexStorageMemFlags2DANGLE t_glTexStorageMemFlags2DANGLE #define glTexStorageMemFlags2DMultisampleANGLE t_glTexStorageMemFlags2DMultisampleANGLE #define glTexStorageMemFlags3DANGLE t_glTexStorageMemFlags3DANGLE #define glTexStorageMemFlags3DMultisampleANGLE t_glTexStorageMemFlags3DMultisampleANGLE #define glImportMemoryZirconHandleANGLE t_glImportMemoryZirconHandleANGLE #define glMultiDrawArraysANGLE t_glMultiDrawArraysANGLE #define glMultiDrawArraysInstancedANGLE t_glMultiDrawArraysInstancedANGLE #define glMultiDrawElementsANGLE t_glMultiDrawElementsANGLE #define glMultiDrawElementsInstancedANGLE t_glMultiDrawElementsInstancedANGLE #define glPolygonModeANGLE t_glPolygonModeANGLE #define glProvokingVertexANGLE t_glProvokingVertexANGLE #define glDisableExtensionANGLE t_glDisableExtensionANGLE #define glRequestExtensionANGLE t_glRequestExtensionANGLE #define glCompressedTexImage2DRobustANGLE t_glCompressedTexImage2DRobustANGLE #define glCompressedTexImage3DRobustANGLE t_glCompressedTexImage3DRobustANGLE #define glCompressedTexSubImage2DRobustANGLE t_glCompressedTexSubImage2DRobustANGLE #define glCompressedTexSubImage3DRobustANGLE t_glCompressedTexSubImage3DRobustANGLE #define glGetActiveUniformBlockivRobustANGLE t_glGetActiveUniformBlockivRobustANGLE #define glGetBooleani_vRobustANGLE t_glGetBooleani_vRobustANGLE #define glGetBooleanvRobustANGLE t_glGetBooleanvRobustANGLE #define glGetBufferParameteri64vRobustANGLE t_glGetBufferParameteri64vRobustANGLE #define glGetBufferParameterivRobustANGLE t_glGetBufferParameterivRobustANGLE #define glGetBufferPointervRobustANGLE t_glGetBufferPointervRobustANGLE #define glGetFloatvRobustANGLE t_glGetFloatvRobustANGLE #define glGetFramebufferAttachmentParameterivRobustANGLE \ t_glGetFramebufferAttachmentParameterivRobustANGLE #define glGetFramebufferParameterivRobustANGLE t_glGetFramebufferParameterivRobustANGLE #define glGetInteger64i_vRobustANGLE t_glGetInteger64i_vRobustANGLE #define glGetInteger64vRobustANGLE t_glGetInteger64vRobustANGLE #define glGetIntegeri_vRobustANGLE t_glGetIntegeri_vRobustANGLE #define glGetIntegervRobustANGLE t_glGetIntegervRobustANGLE #define glGetInternalformativRobustANGLE t_glGetInternalformativRobustANGLE #define glGetMultisamplefvRobustANGLE t_glGetMultisamplefvRobustANGLE #define glGetPointervRobustANGLERobustANGLE t_glGetPointervRobustANGLERobustANGLE #define glGetProgramInterfaceivRobustANGLE t_glGetProgramInterfaceivRobustANGLE #define glGetProgramivRobustANGLE t_glGetProgramivRobustANGLE #define glGetQueryObjecti64vRobustANGLE t_glGetQueryObjecti64vRobustANGLE #define glGetQueryObjectivRobustANGLE t_glGetQueryObjectivRobustANGLE #define glGetQueryObjectui64vRobustANGLE t_glGetQueryObjectui64vRobustANGLE #define glGetQueryObjectuivRobustANGLE t_glGetQueryObjectuivRobustANGLE #define glGetQueryivRobustANGLE t_glGetQueryivRobustANGLE #define glGetRenderbufferParameterivRobustANGLE t_glGetRenderbufferParameterivRobustANGLE #define glGetSamplerParameterIivRobustANGLE t_glGetSamplerParameterIivRobustANGLE #define glGetSamplerParameterIuivRobustANGLE t_glGetSamplerParameterIuivRobustANGLE #define glGetSamplerParameterfvRobustANGLE t_glGetSamplerParameterfvRobustANGLE #define glGetSamplerParameterivRobustANGLE t_glGetSamplerParameterivRobustANGLE #define glGetShaderivRobustANGLE t_glGetShaderivRobustANGLE #define glGetTexLevelParameterfvRobustANGLE t_glGetTexLevelParameterfvRobustANGLE #define glGetTexLevelParameterivRobustANGLE t_glGetTexLevelParameterivRobustANGLE #define glGetTexParameterIivRobustANGLE t_glGetTexParameterIivRobustANGLE #define glGetTexParameterIuivRobustANGLE t_glGetTexParameterIuivRobustANGLE #define glGetTexParameterfvRobustANGLE t_glGetTexParameterfvRobustANGLE #define glGetTexParameterivRobustANGLE t_glGetTexParameterivRobustANGLE #define glGetUniformfvRobustANGLE t_glGetUniformfvRobustANGLE #define glGetUniformivRobustANGLE t_glGetUniformivRobustANGLE #define glGetUniformuivRobustANGLE t_glGetUniformuivRobustANGLE #define glGetVertexAttribIivRobustANGLE t_glGetVertexAttribIivRobustANGLE #define glGetVertexAttribIuivRobustANGLE t_glGetVertexAttribIuivRobustANGLE #define glGetVertexAttribPointervRobustANGLE t_glGetVertexAttribPointervRobustANGLE #define glGetVertexAttribfvRobustANGLE t_glGetVertexAttribfvRobustANGLE #define glGetVertexAttribivRobustANGLE t_glGetVertexAttribivRobustANGLE #define glGetnUniformfvRobustANGLE t_glGetnUniformfvRobustANGLE #define glGetnUniformivRobustANGLE t_glGetnUniformivRobustANGLE #define glGetnUniformuivRobustANGLE t_glGetnUniformuivRobustANGLE #define glReadPixelsRobustANGLE t_glReadPixelsRobustANGLE #define glReadnPixelsRobustANGLE t_glReadnPixelsRobustANGLE #define glSamplerParameterIivRobustANGLE t_glSamplerParameterIivRobustANGLE #define glSamplerParameterIuivRobustANGLE t_glSamplerParameterIuivRobustANGLE #define glSamplerParameterfvRobustANGLE t_glSamplerParameterfvRobustANGLE #define glSamplerParameterivRobustANGLE t_glSamplerParameterivRobustANGLE #define glTexImage2DRobustANGLE t_glTexImage2DRobustANGLE #define glTexImage3DRobustANGLE t_glTexImage3DRobustANGLE #define glTexParameterIivRobustANGLE t_glTexParameterIivRobustANGLE #define glTexParameterIuivRobustANGLE t_glTexParameterIuivRobustANGLE #define glTexParameterfvRobustANGLE t_glTexParameterfvRobustANGLE #define glTexParameterivRobustANGLE t_glTexParameterivRobustANGLE #define glTexSubImage2DRobustANGLE t_glTexSubImage2DRobustANGLE #define glTexSubImage3DRobustANGLE t_glTexSubImage3DRobustANGLE #define glImportSemaphoreZirconHandleANGLE t_glImportSemaphoreZirconHandleANGLE #define glBeginPixelLocalStorageANGLE t_glBeginPixelLocalStorageANGLE #define glEndPixelLocalStorageANGLE t_glEndPixelLocalStorageANGLE #define glFramebufferMemorylessPixelLocalStorageANGLE \ t_glFramebufferMemorylessPixelLocalStorageANGLE #define glFramebufferPixelLocalClearValuefvANGLE t_glFramebufferPixelLocalClearValuefvANGLE #define glFramebufferPixelLocalClearValueivANGLE t_glFramebufferPixelLocalClearValueivANGLE #define glFramebufferPixelLocalClearValueuivANGLE t_glFramebufferPixelLocalClearValueuivANGLE #define glFramebufferPixelLocalStorageInterruptANGLE t_glFramebufferPixelLocalStorageInterruptANGLE #define glFramebufferPixelLocalStorageRestoreANGLE t_glFramebufferPixelLocalStorageRestoreANGLE #define glFramebufferTexturePixelLocalStorageANGLE t_glFramebufferTexturePixelLocalStorageANGLE #define glGetFramebufferPixelLocalStorageParameterfvANGLE \ t_glGetFramebufferPixelLocalStorageParameterfvANGLE #define glGetFramebufferPixelLocalStorageParameterfvRobustANGLE \ t_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE #define glGetFramebufferPixelLocalStorageParameterivANGLE \ t_glGetFramebufferPixelLocalStorageParameterivANGLE #define glGetFramebufferPixelLocalStorageParameterivRobustANGLE \ t_glGetFramebufferPixelLocalStorageParameterivRobustANGLE #define glPixelLocalStorageBarrierANGLE t_glPixelLocalStorageBarrierANGLE #define glInvalidateTextureANGLE t_glInvalidateTextureANGLE #define glTexImage2DExternalANGLE t_glTexImage2DExternalANGLE #define glGetMultisamplefvANGLE t_glGetMultisamplefvANGLE #define glSampleMaskiANGLE t_glSampleMaskiANGLE #define glTexStorage2DMultisampleANGLE t_glTexStorage2DMultisampleANGLE #define glGetTranslatedShaderSourceANGLE t_glGetTranslatedShaderSourceANGLE #define glAcquireTexturesANGLE t_glAcquireTexturesANGLE #define glReleaseTexturesANGLE t_glReleaseTexturesANGLE #define glBindUniformLocationCHROMIUM t_glBindUniformLocationCHROMIUM #define glCompressedCopyTextureCHROMIUM t_glCompressedCopyTextureCHROMIUM #define glCopySubTextureCHROMIUM t_glCopySubTextureCHROMIUM #define glCopyTextureCHROMIUM t_glCopyTextureCHROMIUM #define glCoverageModulationCHROMIUM t_glCoverageModulationCHROMIUM #define glLoseContextCHROMIUM t_glLoseContextCHROMIUM #define glEGLImageTargetTexStorageEXT t_glEGLImageTargetTexStorageEXT #define glEGLImageTargetTextureStorageEXT t_glEGLImageTargetTextureStorageEXT #define glDrawArraysInstancedBaseInstanceEXT t_glDrawArraysInstancedBaseInstanceEXT #define glDrawElementsInstancedBaseInstanceEXT t_glDrawElementsInstancedBaseInstanceEXT #define glDrawElementsInstancedBaseVertexBaseInstanceEXT \ t_glDrawElementsInstancedBaseVertexBaseInstanceEXT #define glBindFragDataLocationEXT t_glBindFragDataLocationEXT #define glBindFragDataLocationIndexedEXT t_glBindFragDataLocationIndexedEXT #define glGetFragDataIndexEXT t_glGetFragDataIndexEXT #define glGetProgramResourceLocationIndexEXT t_glGetProgramResourceLocationIndexEXT #define glBufferStorageEXT t_glBufferStorageEXT #define glClearTexImageEXT t_glClearTexImageEXT #define glClearTexSubImageEXT t_glClearTexSubImageEXT #define glClipControlEXT t_glClipControlEXT #define glCopyImageSubDataEXT t_glCopyImageSubDataEXT #define glGetObjectLabelEXT t_glGetObjectLabelEXT #define glLabelObjectEXT t_glLabelObjectEXT #define glInsertEventMarkerEXT t_glInsertEventMarkerEXT #define glPopGroupMarkerEXT t_glPopGroupMarkerEXT #define glPushGroupMarkerEXT t_glPushGroupMarkerEXT #define glDiscardFramebufferEXT t_glDiscardFramebufferEXT #define glBeginQueryEXT t_glBeginQueryEXT #define glDeleteQueriesEXT t_glDeleteQueriesEXT #define glEndQueryEXT t_glEndQueryEXT #define glGenQueriesEXT t_glGenQueriesEXT #define glGetInteger64vEXT t_glGetInteger64vEXT #define glGetQueryObjecti64vEXT t_glGetQueryObjecti64vEXT #define glGetQueryObjectivEXT t_glGetQueryObjectivEXT #define glGetQueryObjectui64vEXT t_glGetQueryObjectui64vEXT #define glGetQueryObjectuivEXT t_glGetQueryObjectuivEXT #define glGetQueryivEXT t_glGetQueryivEXT #define glIsQueryEXT t_glIsQueryEXT #define glQueryCounterEXT t_glQueryCounterEXT #define glDrawBuffersEXT t_glDrawBuffersEXT #define glBlendEquationSeparateiEXT t_glBlendEquationSeparateiEXT #define glBlendEquationiEXT t_glBlendEquationiEXT #define glBlendFuncSeparateiEXT t_glBlendFuncSeparateiEXT #define glBlendFunciEXT t_glBlendFunciEXT #define glColorMaskiEXT t_glColorMaskiEXT #define glDisableiEXT t_glDisableiEXT #define glEnableiEXT t_glEnableiEXT #define glIsEnablediEXT t_glIsEnablediEXT #define glDrawElementsBaseVertexEXT t_glDrawElementsBaseVertexEXT #define glDrawElementsInstancedBaseVertexEXT t_glDrawElementsInstancedBaseVertexEXT #define glDrawRangeElementsBaseVertexEXT t_glDrawRangeElementsBaseVertexEXT #define glMultiDrawElementsBaseVertexEXT t_glMultiDrawElementsBaseVertexEXT #define glBufferStorageExternalEXT t_glBufferStorageExternalEXT #define glNamedBufferStorageExternalEXT t_glNamedBufferStorageExternalEXT #define glFramebufferTextureEXT t_glFramebufferTextureEXT #define glDrawArraysInstancedEXT t_glDrawArraysInstancedEXT #define glDrawElementsInstancedEXT t_glDrawElementsInstancedEXT #define glVertexAttribDivisorEXT t_glVertexAttribDivisorEXT #define glFlushMappedBufferRangeEXT t_glFlushMappedBufferRangeEXT #define glMapBufferRangeEXT t_glMapBufferRangeEXT #define glBufferStorageMemEXT t_glBufferStorageMemEXT #define glCreateMemoryObjectsEXT t_glCreateMemoryObjectsEXT #define glDeleteMemoryObjectsEXT t_glDeleteMemoryObjectsEXT #define glGetMemoryObjectParameterivEXT t_glGetMemoryObjectParameterivEXT #define glGetUnsignedBytei_vEXT t_glGetUnsignedBytei_vEXT #define glGetUnsignedBytevEXT t_glGetUnsignedBytevEXT #define glIsMemoryObjectEXT t_glIsMemoryObjectEXT #define glMemoryObjectParameterivEXT t_glMemoryObjectParameterivEXT #define glTexStorageMem2DEXT t_glTexStorageMem2DEXT #define glTexStorageMem2DMultisampleEXT t_glTexStorageMem2DMultisampleEXT #define glTexStorageMem3DEXT t_glTexStorageMem3DEXT #define glTexStorageMem3DMultisampleEXT t_glTexStorageMem3DMultisampleEXT #define glImportMemoryFdEXT t_glImportMemoryFdEXT #define glMultiDrawArraysIndirectEXT t_glMultiDrawArraysIndirectEXT #define glMultiDrawElementsIndirectEXT t_glMultiDrawElementsIndirectEXT #define glFramebufferTexture2DMultisampleEXT t_glFramebufferTexture2DMultisampleEXT #define glRenderbufferStorageMultisampleEXT t_glRenderbufferStorageMultisampleEXT #define glPolygonOffsetClampEXT t_glPolygonOffsetClampEXT #define glPrimitiveBoundingBoxEXT t_glPrimitiveBoundingBoxEXT #define glGetGraphicsResetStatusEXT t_glGetGraphicsResetStatusEXT #define glGetnUniformfvEXT t_glGetnUniformfvEXT #define glGetnUniformivEXT t_glGetnUniformivEXT #define glReadnPixelsEXT t_glReadnPixelsEXT #define glDeleteSemaphoresEXT t_glDeleteSemaphoresEXT #define glGenSemaphoresEXT t_glGenSemaphoresEXT #define glGetSemaphoreParameterui64vEXT t_glGetSemaphoreParameterui64vEXT #define glIsSemaphoreEXT t_glIsSemaphoreEXT #define glSemaphoreParameterui64vEXT t_glSemaphoreParameterui64vEXT #define glSignalSemaphoreEXT t_glSignalSemaphoreEXT #define glWaitSemaphoreEXT t_glWaitSemaphoreEXT #define glImportSemaphoreFdEXT t_glImportSemaphoreFdEXT #define glActiveShaderProgramEXT t_glActiveShaderProgramEXT #define glBindProgramPipelineEXT t_glBindProgramPipelineEXT #define glCreateShaderProgramvEXT t_glCreateShaderProgramvEXT #define glDeleteProgramPipelinesEXT t_glDeleteProgramPipelinesEXT #define glGenProgramPipelinesEXT t_glGenProgramPipelinesEXT #define glGetProgramPipelineInfoLogEXT t_glGetProgramPipelineInfoLogEXT #define glGetProgramPipelineivEXT t_glGetProgramPipelineivEXT #define glIsProgramPipelineEXT t_glIsProgramPipelineEXT #define glProgramParameteriEXT t_glProgramParameteriEXT #define glProgramUniform1fEXT t_glProgramUniform1fEXT #define glProgramUniform1fvEXT t_glProgramUniform1fvEXT #define glProgramUniform1iEXT t_glProgramUniform1iEXT #define glProgramUniform1ivEXT t_glProgramUniform1ivEXT #define glProgramUniform1uiEXT t_glProgramUniform1uiEXT #define glProgramUniform1uivEXT t_glProgramUniform1uivEXT #define glProgramUniform2fEXT t_glProgramUniform2fEXT #define glProgramUniform2fvEXT t_glProgramUniform2fvEXT #define glProgramUniform2iEXT t_glProgramUniform2iEXT #define glProgramUniform2ivEXT t_glProgramUniform2ivEXT #define glProgramUniform2uiEXT t_glProgramUniform2uiEXT #define glProgramUniform2uivEXT t_glProgramUniform2uivEXT #define glProgramUniform3fEXT t_glProgramUniform3fEXT #define glProgramUniform3fvEXT t_glProgramUniform3fvEXT #define glProgramUniform3iEXT t_glProgramUniform3iEXT #define glProgramUniform3ivEXT t_glProgramUniform3ivEXT #define glProgramUniform3uiEXT t_glProgramUniform3uiEXT #define glProgramUniform3uivEXT t_glProgramUniform3uivEXT #define glProgramUniform4fEXT t_glProgramUniform4fEXT #define glProgramUniform4fvEXT t_glProgramUniform4fvEXT #define glProgramUniform4iEXT t_glProgramUniform4iEXT #define glProgramUniform4ivEXT t_glProgramUniform4ivEXT #define glProgramUniform4uiEXT t_glProgramUniform4uiEXT #define glProgramUniform4uivEXT t_glProgramUniform4uivEXT #define glProgramUniformMatrix2fvEXT t_glProgramUniformMatrix2fvEXT #define glProgramUniformMatrix2x3fvEXT t_glProgramUniformMatrix2x3fvEXT #define glProgramUniformMatrix2x4fvEXT t_glProgramUniformMatrix2x4fvEXT #define glProgramUniformMatrix3fvEXT t_glProgramUniformMatrix3fvEXT #define glProgramUniformMatrix3x2fvEXT t_glProgramUniformMatrix3x2fvEXT #define glProgramUniformMatrix3x4fvEXT t_glProgramUniformMatrix3x4fvEXT #define glProgramUniformMatrix4fvEXT t_glProgramUniformMatrix4fvEXT #define glProgramUniformMatrix4x2fvEXT t_glProgramUniformMatrix4x2fvEXT #define glProgramUniformMatrix4x3fvEXT t_glProgramUniformMatrix4x3fvEXT #define glUseProgramStagesEXT t_glUseProgramStagesEXT #define glValidateProgramPipelineEXT t_glValidateProgramPipelineEXT #define glFramebufferFetchBarrierEXT t_glFramebufferFetchBarrierEXT #define glPatchParameteriEXT t_glPatchParameteriEXT #define glGetSamplerParameterIivEXT t_glGetSamplerParameterIivEXT #define glGetSamplerParameterIuivEXT t_glGetSamplerParameterIuivEXT #define glGetTexParameterIivEXT t_glGetTexParameterIivEXT #define glGetTexParameterIuivEXT t_glGetTexParameterIuivEXT #define glSamplerParameterIivEXT t_glSamplerParameterIivEXT #define glSamplerParameterIuivEXT t_glSamplerParameterIuivEXT #define glTexParameterIivEXT t_glTexParameterIivEXT #define glTexParameterIuivEXT t_glTexParameterIuivEXT #define glTexBufferEXT t_glTexBufferEXT #define glTexBufferRangeEXT t_glTexBufferRangeEXT #define glTexStorage1DEXT t_glTexStorage1DEXT #define glTexStorage2DEXT t_glTexStorage2DEXT #define glTexStorage3DEXT t_glTexStorage3DEXT #define glTexStorageAttribs2DEXT t_glTexStorageAttribs2DEXT #define glTexStorageAttribs3DEXT t_glTexStorageAttribs3DEXT #define glBlendBarrierKHR t_glBlendBarrierKHR #define glDebugMessageCallbackKHR t_glDebugMessageCallbackKHR #define glDebugMessageControlKHR t_glDebugMessageControlKHR #define glDebugMessageInsertKHR t_glDebugMessageInsertKHR #define glGetDebugMessageLogKHR t_glGetDebugMessageLogKHR #define glGetObjectLabelKHR t_glGetObjectLabelKHR #define glGetObjectPtrLabelKHR t_glGetObjectPtrLabelKHR #define glGetPointervKHR t_glGetPointervKHR #define glObjectLabelKHR t_glObjectLabelKHR #define glObjectPtrLabelKHR t_glObjectPtrLabelKHR #define glPopDebugGroupKHR t_glPopDebugGroupKHR #define glPushDebugGroupKHR t_glPushDebugGroupKHR #define glMaxShaderCompilerThreadsKHR t_glMaxShaderCompilerThreadsKHR #define glGetGraphicsResetStatusKHR t_glGetGraphicsResetStatusKHR #define glGetnUniformfvKHR t_glGetnUniformfvKHR #define glGetnUniformivKHR t_glGetnUniformivKHR #define glGetnUniformuivKHR t_glGetnUniformuivKHR #define glReadnPixelsKHR t_glReadnPixelsKHR #define glFramebufferParameteriMESA t_glFramebufferParameteriMESA #define glGetFramebufferParameterivMESA t_glGetFramebufferParameterivMESA #define glDeleteFencesNV t_glDeleteFencesNV #define glFinishFenceNV t_glFinishFenceNV #define glGenFencesNV t_glGenFencesNV #define glGetFenceivNV t_glGetFenceivNV #define glIsFenceNV t_glIsFenceNV #define glSetFenceNV t_glSetFenceNV #define glTestFenceNV t_glTestFenceNV #define glBlitFramebufferNV t_glBlitFramebufferNV #define glPolygonModeNV t_glPolygonModeNV #define glEGLImageTargetRenderbufferStorageOES t_glEGLImageTargetRenderbufferStorageOES #define glEGLImageTargetTexture2DOES t_glEGLImageTargetTexture2DOES #define glCopyImageSubDataOES t_glCopyImageSubDataOES #define glBlendEquationSeparateiOES t_glBlendEquationSeparateiOES #define glBlendEquationiOES t_glBlendEquationiOES #define glBlendFuncSeparateiOES t_glBlendFuncSeparateiOES #define glBlendFunciOES t_glBlendFunciOES #define glColorMaskiOES t_glColorMaskiOES #define glDisableiOES t_glDisableiOES #define glEnableiOES t_glEnableiOES #define glIsEnablediOES t_glIsEnablediOES #define glDrawElementsBaseVertexOES t_glDrawElementsBaseVertexOES #define glDrawElementsInstancedBaseVertexOES t_glDrawElementsInstancedBaseVertexOES #define glDrawRangeElementsBaseVertexOES t_glDrawRangeElementsBaseVertexOES #define glFramebufferTextureOES t_glFramebufferTextureOES #define glGetProgramBinaryOES t_glGetProgramBinaryOES #define glProgramBinaryOES t_glProgramBinaryOES #define glGetBufferPointervOES t_glGetBufferPointervOES #define glMapBufferOES t_glMapBufferOES #define glUnmapBufferOES t_glUnmapBufferOES #define glPrimitiveBoundingBoxOES t_glPrimitiveBoundingBoxOES #define glMinSampleShadingOES t_glMinSampleShadingOES #define glPatchParameteriOES t_glPatchParameteriOES #define glCompressedTexImage3DOES t_glCompressedTexImage3DOES #define glCompressedTexSubImage3DOES t_glCompressedTexSubImage3DOES #define glCopyTexSubImage3DOES t_glCopyTexSubImage3DOES #define glFramebufferTexture3DOES t_glFramebufferTexture3DOES #define glTexImage3DOES t_glTexImage3DOES #define glTexSubImage3DOES t_glTexSubImage3DOES #define glGetSamplerParameterIivOES t_glGetSamplerParameterIivOES #define glGetSamplerParameterIuivOES t_glGetSamplerParameterIuivOES #define glGetTexParameterIivOES t_glGetTexParameterIivOES #define glGetTexParameterIuivOES t_glGetTexParameterIuivOES #define glSamplerParameterIivOES t_glSamplerParameterIivOES #define glSamplerParameterIuivOES t_glSamplerParameterIuivOES #define glTexParameterIivOES t_glTexParameterIivOES #define glTexParameterIuivOES t_glTexParameterIuivOES #define glTexBufferOES t_glTexBufferOES #define glTexBufferRangeOES t_glTexBufferRangeOES #define glTexStorage3DMultisampleOES t_glTexStorage3DMultisampleOES #define glBindVertexArrayOES t_glBindVertexArrayOES #define glDeleteVertexArraysOES t_glDeleteVertexArraysOES #define glGenVertexArraysOES t_glGenVertexArraysOES #define glIsVertexArrayOES t_glIsVertexArrayOES #define glFramebufferTextureMultiviewOVR t_glFramebufferTextureMultiviewOVR #define glFramebufferFoveationConfigQCOM t_glFramebufferFoveationConfigQCOM #define glFramebufferFoveationParametersQCOM t_glFramebufferFoveationParametersQCOM #define glShadingRateQCOM t_glShadingRateQCOM #define glTextureFoveationParametersQCOM t_glTextureFoveationParametersQCOM #define glEndTilingQCOM t_glEndTilingQCOM #define glStartTilingQCOM t_glStartTilingQCOM #define glBlendEquationOES t_glBlendEquationOES #define glDrawTexfOES t_glDrawTexfOES #define glDrawTexfvOES t_glDrawTexfvOES #define glDrawTexiOES t_glDrawTexiOES #define glDrawTexivOES t_glDrawTexivOES #define glDrawTexsOES t_glDrawTexsOES #define glDrawTexsvOES t_glDrawTexsvOES #define glDrawTexxOES t_glDrawTexxOES #define glDrawTexxvOES t_glDrawTexxvOES #define glBindFramebufferOES t_glBindFramebufferOES #define glBindRenderbufferOES t_glBindRenderbufferOES #define glCheckFramebufferStatusOES t_glCheckFramebufferStatusOES #define glDeleteFramebuffersOES t_glDeleteFramebuffersOES #define glDeleteRenderbuffersOES t_glDeleteRenderbuffersOES #define glFramebufferRenderbufferOES t_glFramebufferRenderbufferOES #define glFramebufferTexture2DOES t_glFramebufferTexture2DOES #define glGenFramebuffersOES t_glGenFramebuffersOES #define glGenRenderbuffersOES t_glGenRenderbuffersOES #define glGenerateMipmapOES t_glGenerateMipmapOES #define glGetFramebufferAttachmentParameterivOES t_glGetFramebufferAttachmentParameterivOES #define glGetRenderbufferParameterivOES t_glGetRenderbufferParameterivOES #define glIsFramebufferOES t_glIsFramebufferOES #define glIsRenderbufferOES t_glIsRenderbufferOES #define glRenderbufferStorageOES t_glRenderbufferStorageOES #define glCurrentPaletteMatrixOES t_glCurrentPaletteMatrixOES #define glLoadPaletteFromModelViewMatrixOES t_glLoadPaletteFromModelViewMatrixOES #define glMatrixIndexPointerOES t_glMatrixIndexPointerOES #define glWeightPointerOES t_glWeightPointerOES #define glPointSizePointerOES t_glPointSizePointerOES #define glQueryMatrixxOES t_glQueryMatrixxOES #define glGetTexGenfvOES t_glGetTexGenfvOES #define glGetTexGenivOES t_glGetTexGenivOES #define glGetTexGenxvOES t_glGetTexGenxvOES #define glTexGenfOES t_glTexGenfOES #define glTexGenfvOES t_glTexGenfvOES #define glTexGeniOES t_glTexGeniOES #define glTexGenivOES t_glTexGenivOES #define glTexGenxOES t_glTexGenxOES #define glTexGenxvOES t_glTexGenxvOES #if defined(__cplusplus) extern "C" { #endif // defined(__cplusplus) ANGLE_TRACE_LOADER_EXPORT extern PFNGLALPHAFUNCPROC t_glAlphaFunc; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPPLANEFPROC t_glClipPlanef; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4FPROC t_glColor4f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGFPROC t_glFogf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGFVPROC t_glFogfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRUSTUMFPROC t_glFrustumf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTFVPROC t_glGetLightfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALFVPROC t_glGetMaterialfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVFVPROC t_glGetTexEnvfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELFPROC t_glLightModelf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELFVPROC t_glLightModelfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTFPROC t_glLightf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTFVPROC t_glLightfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADMATRIXFPROC t_glLoadMatrixf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALFPROC t_glMaterialf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALFVPROC t_glMaterialfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTMATRIXFPROC t_glMultMatrixf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMAL3FPROC t_glNormal3f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLORTHOFPROC t_glOrthof; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERFPROC t_glPointParameterf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEPROC t_glPointSize; ANGLE_TRACE_LOADER_EXPORT extern PFNGLROTATEFPROC t_glRotatef; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCALEFPROC t_glScalef; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVFPROC t_glTexEnvf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVFVPROC t_glTexEnvfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSLATEFPROC t_glTranslatef; ANGLE_TRACE_LOADER_EXPORT extern PFNGLALPHAFUNCXPROC t_glAlphaFuncx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARCOLORXPROC t_glClearColorx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARDEPTHXPROC t_glClearDepthx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPPLANEXPROC t_glClipPlanex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4UBPROC t_glColor4ub; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4XPROC t_glColor4x; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORPOINTERPROC t_glColorPointer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHRANGEXPROC t_glDepthRangex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLECLIENTSTATEPROC t_glEnableClientState; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGXPROC t_glFogx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGXVPROC t_glFogxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRUSTUMXPROC t_glFrustumx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFIXEDVPROC t_glGetFixedv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTXVPROC t_glGetLightxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALXVPROC t_glGetMaterialxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVIVPROC t_glGetTexEnviv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVXVPROC t_glGetTexEnvxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELXPROC t_glLightModelx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELXVPROC t_glLightModelxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTXPROC t_glLightx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTXVPROC t_glLightxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINEWIDTHXPROC t_glLineWidthx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADIDENTITYPROC t_glLoadIdentity; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADMATRIXXPROC t_glLoadMatrixx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOGICOPPROC t_glLogicOp; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALXPROC t_glMaterialx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALXVPROC t_glMaterialxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATRIXMODEPROC t_glMatrixMode; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTMATRIXXPROC t_glMultMatrixx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x; ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMAL3XPROC t_glNormal3x; ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMALPOINTERPROC t_glNormalPointer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLORTHOXPROC t_glOrthox; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERXPROC t_glPointParameterx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEXPROC t_glPointSizex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPMATRIXPROC t_glPopMatrix; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHMATRIXPROC t_glPushMatrix; ANGLE_TRACE_LOADER_EXPORT extern PFNGLROTATEXPROC t_glRotatex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCALEXPROC t_glScalex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADEMODELPROC t_glShadeModel; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVIPROC t_glTexEnvi; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVXPROC t_glTexEnvx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVIVPROC t_glTexEnviv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVXVPROC t_glTexEnvxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERXPROC t_glTexParameterx; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERXVPROC t_glTexParameterxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSLATEXPROC t_glTranslatex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXPOINTERPROC t_glVertexPointer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVETEXTUREPROC t_glActiveTexture; ANGLE_TRACE_LOADER_EXPORT extern PFNGLATTACHSHADERPROC t_glAttachShader; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERPROC t_glBindBuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDTEXTUREPROC t_glBindTexture; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDCOLORPROC t_glBlendColor; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONPROC t_glBlendEquation; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCPROC t_glBlendFunc; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERDATAPROC t_glBufferData; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSUBDATAPROC t_glBufferSubData; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARPROC t_glClear; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARCOLORPROC t_glClearColor; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARDEPTHFPROC t_glClearDepthf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARSTENCILPROC t_glClearStencil; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKPROC t_glColorMask; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPILESHADERPROC t_glCompileShader; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATEPROGRAMPROC t_glCreateProgram; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROC t_glCreateShader; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCULLFACEPROC t_glCullFace; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEBUFFERSPROC t_glDeleteBuffers; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPROC t_glDeleteProgram; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESHADERPROC t_glDeleteShader; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETETEXTURESPROC t_glDeleteTextures; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHFUNCPROC t_glDepthFunc; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHMASKPROC t_glDepthMask; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHRANGEFPROC t_glDepthRangef; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDETACHSHADERPROC t_glDetachShader; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEPROC t_glDisable; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSPROC t_glDrawArrays; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSPROC t_glDrawElements; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEPROC t_glEnable; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFINISHPROC t_glFinish; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHPROC t_glFlush; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRONTFACEPROC t_glFrontFace; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENBUFFERSPROC t_glGenBuffers; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENTEXTURESPROC t_glGenTextures; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANVPROC t_glGetBooleanv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETERRORPROC t_glGetError; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFLOATVPROC t_glGetFloatv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC t_glGetFramebufferAttachmentParameteriv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERVPROC t_glGetIntegerv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMIVPROC t_glGetProgramiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERIVPROC t_glGetShaderiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERSOURCEPROC t_glGetShaderSource; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSTRINGPROC t_glGetString; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMFVPROC t_glGetUniformfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMIVPROC t_glGetUniformiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLHINTPROC t_glHint; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISBUFFERPROC t_glIsBuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDPROC t_glIsEnabled; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPROC t_glIsProgram; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSHADERPROC t_glIsShader; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISTEXTUREPROC t_glIsTexture; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINEWIDTHPROC t_glLineWidth; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINKPROGRAMPROC t_glLinkProgram; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPIXELSTOREIPROC t_glPixelStorei; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETPROC t_glPolygonOffset; ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADPIXELSPROC t_glReadPixels; ANGLE_TRACE_LOADER_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler; ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCISSORPROC t_glScissor; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADERBINARYPROC t_glShaderBinary; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADERSOURCEPROC t_glShaderSource; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILFUNCPROC t_glStencilFunc; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILMASKPROC t_glStencilMask; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILOPPROC t_glStencilOp; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DPROC t_glTexImage2D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFPROC t_glTexParameterf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFVPROC t_glTexParameterfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIPROC t_glTexParameteri; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIVPROC t_glTexParameteriv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1FPROC t_glUniform1f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1FVPROC t_glUniform1fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1IPROC t_glUniform1i; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1IVPROC t_glUniform1iv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2FPROC t_glUniform2f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2FVPROC t_glUniform2fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2IPROC t_glUniform2i; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2IVPROC t_glUniform2iv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3FPROC t_glUniform3f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3FVPROC t_glUniform3fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3IPROC t_glUniform3i; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3IVPROC t_glUniform3iv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4FPROC t_glUniform4f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4FVPROC t_glUniform4fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4IPROC t_glUniform4i; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4IVPROC t_glUniform4iv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMPROC t_glUseProgram; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPROC t_glValidateProgram; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVIEWPORTPROC t_glViewport; ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADBUFFERPROC t_glReadBuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DPROC t_glTexImage3D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENQUERIESPROC t_glGenQueries; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEQUERIESPROC t_glDeleteQueries; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISQUERYPROC t_glIsQuery; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINQUERYPROC t_glBeginQuery; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDQUERYPROC t_glEndQuery; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVPROC t_glGetQueryiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNMAPBUFFERPROC t_glUnmapBuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWBUFFERSPROC t_glDrawBuffers; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC t_glRenderbufferStorageMultisample; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISVERTEXARRAYPROC t_glIsVertexArray; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERBASEPROC t_glBindBufferBase; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC t_glGetTransformFeedbackVarying; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1UIPROC t_glUniform1ui; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2UIPROC t_glUniform2ui; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3UIPROC t_glUniform3ui; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4UIPROC t_glUniform4ui; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1UIVPROC t_glUniform1uiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2UIVPROC t_glUniform2uiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3UIVPROC t_glUniform3uiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4UIVPROC t_glUniform4uiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERIVPROC t_glClearBufferiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERFVPROC t_glClearBufferfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERFIPROC t_glClearBufferfi; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSTRINGIPROC t_glGetStringi; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFENCESYNCPROC t_glFenceSync; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSYNCPROC t_glIsSync; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESYNCPROC t_glDeleteSync; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync; ANGLE_TRACE_LOADER_EXPORT extern PFNGLWAITSYNCPROC t_glWaitSync; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VPROC t_glGetInteger64v; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSYNCIVPROC t_glGetSynciv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENSAMPLERSPROC t_glGenSamplers; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESAMPLERSPROC t_glDeleteSamplers; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSAMPLERPROC t_glIsSampler; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDSAMPLERPROC t_glBindSampler; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback; ANGLE_TRACE_LOADER_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMBINARYPROC t_glProgramBinary; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri; ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DPROC t_glTexStorage2D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DPROC t_glTexStorage3D; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages; ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYBARRIERPROC t_glMemoryBarrier; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLEMASKIPROC t_glSampleMaski; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDBARRIERPROC t_glBlendBarrier; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC t_glCopyImageSubData; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC t_glDebugMessageControl; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC t_glDebugMessageInsert; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC t_glDebugMessageCallback; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC t_glGetDebugMessageLog; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHDEBUGGROUPPROC t_glPushDebugGroup; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPDEBUGGROUPPROC t_glPopDebugGroup; ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTLABELPROC t_glObjectLabel; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELPROC t_glGetObjectLabel; ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTPTRLABELPROC t_glObjectPtrLabel; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTPTRLABELPROC t_glGetObjectPtrLabel; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVPROC t_glGetPointerv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIPROC t_glEnablei; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIPROC t_glDisablei; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIPROC t_glBlendEquationi; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC t_glBlendEquationSeparatei; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIPROC t_glBlendFunci; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC t_glBlendFuncSeparatei; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIPROC t_glColorMaski; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIPROC t_glIsEnabledi; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC t_glDrawElementsBaseVertex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC t_glDrawRangeElementsBaseVertex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC t_glDrawElementsInstancedBaseVertex; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC t_glFramebufferTexture; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC t_glPrimitiveBoundingBox; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC t_glGetGraphicsResetStatus; ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSPROC t_glReadnPixels; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVPROC t_glGetnUniformfv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVPROC t_glGetnUniformiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVPROC t_glGetnUniformuiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMINSAMPLESHADINGPROC t_glMinSampleShading; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIPROC t_glPatchParameteri; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVPROC t_glTexParameterIiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVPROC t_glTexParameterIuiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC t_glGetTexParameterIiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC t_glGetTexParameterIuiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC t_glSamplerParameterIiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC t_glSamplerParameterIuiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC t_glGetSamplerParameterIiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC t_glGetSamplerParameterIuiv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERPROC t_glTexBuffer; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEPROC t_glTexBufferRange; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC t_glTexStorage3DMultisample; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINPERFMONITORAMDPROC t_glBeginPerfMonitorAMD; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPERFMONITORSAMDPROC t_glDeletePerfMonitorsAMD; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDPERFMONITORAMDPROC t_glEndPerfMonitorAMD; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPERFMONITORSAMDPROC t_glGenPerfMonitorsAMD; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC t_glGetPerfMonitorCounterDataAMD; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC t_glGetPerfMonitorCounterInfoAMD; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC t_glGetPerfMonitorCounterStringAMD; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERSAMDPROC t_glGetPerfMonitorCountersAMD; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC t_glGetPerfMonitorGroupStringAMD; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORGROUPSAMDPROC t_glGetPerfMonitorGroupsAMD; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC t_glSelectPerfMonitorCountersAMD; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC t_glDrawArraysInstancedBaseInstanceANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC t_glMultiDrawArraysInstancedBaseInstanceANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLOBCACHECALLBACKSANGLEPROC t_glBlobCacheCallbacksANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVANGLEPROC t_glGetPointervANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC t_glRenderbufferStorageMultisampleANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC t_glGetCompressedTexImageANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC t_glGetTexLevelParameterfvANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC t_glGetTexLevelParameterivANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOGICOPANGLEPROC t_glLogicOpANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC t_glTexStorageMemFlags2DMultisampleANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC t_glTexStorageMemFlags3DMultisampleANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC t_glImportMemoryZirconHandleANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC t_glMultiDrawArraysInstancedANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC t_glMultiDrawElementsInstancedANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONMODEANGLEPROC t_glPolygonModeANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC t_glCompressedTexImage2DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC t_glCompressedTexImage3DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC t_glCompressedTexSubImage2DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC t_glCompressedTexSubImage3DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC t_glGetActiveUniformBlockivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC t_glGetBufferParameteri64vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC t_glGetBufferParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC t_glGetBufferPointervRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC t_glGetFramebufferAttachmentParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC t_glGetFramebufferParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC t_glGetInternalformativRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC t_glGetMultisamplefvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC t_glGetPointervRobustANGLERobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC t_glGetProgramInterfaceivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC t_glGetQueryObjecti64vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC t_glGetQueryObjectivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC t_glGetQueryObjectui64vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC t_glGetQueryObjectuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC t_glGetRenderbufferParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC t_glGetSamplerParameterIivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC t_glGetSamplerParameterIuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC t_glGetSamplerParameterfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC t_glGetSamplerParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC t_glGetTexLevelParameterfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC t_glGetTexLevelParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC t_glGetTexParameterIivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC t_glGetTexParameterIuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC t_glGetTexParameterfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC t_glGetTexParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC t_glGetVertexAttribIivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC t_glGetVertexAttribIuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC t_glGetVertexAttribPointervRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC t_glGetVertexAttribfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC t_glGetVertexAttribivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC t_glSamplerParameterIivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC t_glSamplerParameterIuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC t_glSamplerParameterfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC t_glSamplerParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC t_glTexParameterIuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC t_glImportSemaphoreZirconHandleANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC t_glBeginPixelLocalStorageANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDPIXELLOCALSTORAGEANGLEPROC t_glEndPixelLocalStorageANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC t_glFramebufferMemorylessPixelLocalStorageANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC t_glFramebufferPixelLocalClearValuefvANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC t_glFramebufferPixelLocalClearValueivANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC t_glFramebufferPixelLocalClearValueuivANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC t_glFramebufferPixelLocalStorageInterruptANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC t_glFramebufferPixelLocalStorageRestoreANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC t_glFramebufferTexturePixelLocalStorageANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC t_glGetFramebufferPixelLocalStorageParameterfvANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC t_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC t_glGetFramebufferPixelLocalStorageParameterivANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC t_glGetFramebufferPixelLocalStorageParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC t_glPixelLocalStorageBarrierANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC t_glTexStorage2DMultisampleANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC t_glGetTranslatedShaderSourceANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLACQUIRETEXTURESANGLEPROC t_glAcquireTexturesANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLRELEASETEXTURESANGLEPROC t_glReleaseTexturesANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC t_glBindUniformLocationCHROMIUM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC t_glCompressedCopyTextureCHROMIUM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC t_glEGLImageTargetTexStorageEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC t_glEGLImageTargetTextureStorageEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC t_glDrawArraysInstancedBaseInstanceEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC t_glDrawElementsInstancedBaseInstanceEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC t_glDrawElementsInstancedBaseVertexBaseInstanceEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC t_glBindFragDataLocationIndexedEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC t_glGetProgramResourceLocationIndexEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC t_glBufferStorageEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARTEXIMAGEEXTPROC t_glClearTexImageEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARTEXSUBIMAGEEXTPROC t_glClearTexSubImageEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPCONTROLEXTPROC t_glClipControlEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC t_glCopyImageSubDataEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELEXTPROC t_glGetObjectLabelEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLABELOBJECTEXTPROC t_glLabelObjectEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDQUERYEXTPROC t_glEndQueryEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISQUERYEXTPROC t_glIsQueryEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIEXTPROC t_glDisableiEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIEXTPROC t_glEnableiEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC t_glDrawElementsInstancedBaseVertexEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC t_glDrawRangeElementsBaseVertexEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC t_glMultiDrawElementsBaseVertexEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC t_glBufferStorageExternalEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC t_glNamedBufferStorageExternalEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC t_glGetMemoryObjectParameterivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC t_glTexStorageMem2DMultisampleEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC t_glTexStorageMem3DMultisampleEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC t_glMultiDrawArraysIndirectEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC t_glMultiDrawElementsIndirectEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC t_glFramebufferTexture2DMultisampleEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC t_glRenderbufferStorageMultisampleEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETCLAMPEXTPROC t_glPolygonOffsetClampEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC t_glPrimitiveBoundingBoxEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC t_glGetSemaphoreParameterui64vEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC t_glActiveShaderProgramEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC t_glBindProgramPipelineEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC t_glCreateShaderProgramvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC t_glDeleteProgramPipelinesEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC t_glGenProgramPipelinesEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC t_glGetProgramPipelineInfoLogEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC t_glGetProgramPipelineivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC t_glIsProgramPipelineEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC t_glProgramParameteriEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC t_glProgramUniform1fEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC t_glProgramUniform1fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC t_glProgramUniform1iEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC t_glProgramUniform1ivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC t_glProgramUniform1uiEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC t_glProgramUniform1uivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC t_glProgramUniform2fEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC t_glProgramUniform2fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC t_glProgramUniform2iEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC t_glProgramUniform2ivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC t_glProgramUniform2uiEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC t_glProgramUniform2uivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC t_glProgramUniform3fEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC t_glProgramUniform3fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC t_glProgramUniform3iEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC t_glProgramUniform3ivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC t_glProgramUniform3uiEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC t_glProgramUniform3uivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC t_glProgramUniform4fEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC t_glProgramUniform4fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC t_glProgramUniform4iEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC t_glProgramUniform4ivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC t_glProgramUniform4uiEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC t_glProgramUniform4uivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC t_glProgramUniformMatrix2fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC t_glProgramUniformMatrix2x3fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC t_glProgramUniformMatrix2x4fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC t_glProgramUniformMatrix3fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC t_glProgramUniformMatrix3x2fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC t_glProgramUniformMatrix3x4fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC t_glProgramUniformMatrix4fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC t_glProgramUniformMatrix4x2fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC t_glProgramUniformMatrix4x3fvEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC t_glUseProgramStagesEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC t_glValidateProgramPipelineEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC t_glFramebufferFetchBarrierEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC t_glPatchParameteriEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC t_glGetSamplerParameterIivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC t_glGetSamplerParameterIuivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC t_glGetTexParameterIivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC t_glGetTexParameterIuivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC t_glSamplerParameterIivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC t_glSamplerParameterIuivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC t_glTexParameterIivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC t_glTexParameterIuivEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEATTRIBS2DEXTPROC t_glTexStorageAttribs2DEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEATTRIBS3DEXTPROC t_glTexStorageAttribs3DEXT; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDBARRIERKHRPROC t_glBlendBarrierKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC t_glMaxShaderCompilerThreadsKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSKHRPROC t_glGetGraphicsResetStatusKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVKHRPROC t_glGetnUniformfvKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVKHRPROC t_glGetnUniformivKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVKHRPROC t_glGetnUniformuivKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSKHRPROC t_glReadnPixelsKHR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIMESAPROC t_glFramebufferParameteriMESA; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC t_glGetFramebufferParameterivMESA; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFINISHFENCENVPROC t_glFinishFenceNV; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFENCESNVPROC t_glGenFencesNV; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFENCEIVNVPROC t_glGetFenceivNV; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFENCENVPROC t_glIsFenceNV; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSETFENCENVPROC t_glSetFenceNV; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTESTFENCENVPROC t_glTestFenceNV; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC t_glBlitFramebufferNV; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONMODENVPROC t_glPolygonModeNV; ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC t_glEGLImageTargetRenderbufferStorageOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC t_glCopyImageSubDataOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIOESPROC t_glColorMaskiOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIOESPROC t_glDisableiOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIOESPROC t_glEnableiOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIOESPROC t_glIsEnablediOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC t_glDrawElementsInstancedBaseVertexOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC t_glDrawRangeElementsBaseVertexOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC t_glFramebufferTextureOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFEROESPROC t_glMapBufferOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXOESPROC t_glPrimitiveBoundingBoxOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIOESPROC t_glPatchParameteriOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFEROESPROC t_glTexBufferOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC t_glFramebufferTextureMultiviewOVR; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC t_glFramebufferFoveationConfigQCOM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC t_glFramebufferFoveationParametersQCOM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADINGRATEQCOMPROC t_glShadingRateQCOM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC t_glTextureFoveationParametersQCOM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDTILINGQCOMPROC t_glEndTilingQCOM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTARTTILINGQCOMPROC t_glStartTilingQCOM; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONOESPROC t_glBlendEquationOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXFOESPROC t_glDrawTexfOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXIOESPROC t_glDrawTexiOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXSOESPROC t_glDrawTexsOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXXOESPROC t_glDrawTexxOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC t_glGetFramebufferAttachmentParameterivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC t_glGetRenderbufferParameterivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC t_glLoadPaletteFromModelViewMatrixOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENFOESPROC t_glTexGenfOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENFVOESPROC t_glTexGenfvOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENIOESPROC t_glTexGeniOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENIVOESPROC t_glTexGenivOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENXOESPROC t_glTexGenxOES; ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENXVOESPROC t_glTexGenxvOES; typedef void (*GenericProc)(void); typedef GenericProc(KHRONOS_APIENTRY *LoadProc)(const char *); ANGLE_TRACE_LOADER_EXPORT void LoadTraceGLES(LoadProc loadProc); #if defined(__cplusplus) } // extern "C" #endif // defined(__cplusplus) #endif // ANGLE_TRACES_UTIL_GLES_LOADER_AUTOGEN_H_