// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ConstantFoldingTest.cpp: // Utilities for constant folding tests. // #include "tests/test_utils/ConstantFoldingTest.h" #include "GLSLANG/ShaderLang.h" #include "angle_gl.h" #include "compiler/translator/glsl/TranslatorESSL.h" using namespace sh; void ConstantFoldingExpressionTest::evaluate(const std::string &type, const std::string &expression) { // We first assign the expression into a const variable so we can also verify that it gets // qualified as a constant expression. We then assign that constant expression into my_FragColor // to make sure that the value is not pruned. std::stringstream shaderStream; shaderStream << "#version 310 es\n" "precision mediump float;\n" << "out " << type << " my_FragColor;\n" << "void main()\n" "{\n" << " const " << type << " v = " << expression << ";\n" << " my_FragColor = v;\n" "}\n"; compileAssumeSuccess(shaderStream.str()); } void ConstantFoldingExpressionTest::evaluateIvec4(const std::string &ivec4Expression) { evaluate("ivec4", ivec4Expression); } void ConstantFoldingExpressionTest::evaluateVec4(const std::string &ivec4Expression) { evaluate("vec4", ivec4Expression); } void ConstantFoldingExpressionTest::evaluateFloat(const std::string &floatExpression) { evaluate("float", floatExpression); } void ConstantFoldingExpressionTest::evaluateInt(const std::string &intExpression) { evaluate("int", intExpression); } void ConstantFoldingExpressionTest::evaluateUint(const std::string &uintExpression) { evaluate("uint", uintExpression); }