// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from egl.xml and egl_angle_ext.xml. // // Copyright 2023 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // egl_context_lock_autogen.h: // Context Lock functions for the EGL entry points. #ifndef LIBGLESV2_EGL_CONTEXT_LOCK_AUTOGEN_H_ #define LIBGLESV2_EGL_CONTEXT_LOCK_AUTOGEN_H_ #include "libGLESv2/global_state.h" namespace egl { // EGL 1.0 ScopedContextMutexLock GetContextLock_ChooseConfig(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_CopyBuffers(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_CreateContext(Thread *thread, egl::Display *dpyPacked, gl::ContextID share_contextPacked); ScopedContextMutexLock GetContextLock_CreatePbufferSurface(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_CreatePixmapSurface(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_CreateWindowSurface(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_DestroyContext(Thread *thread, egl::Display *dpyPacked, gl::ContextID ctxPacked); ScopedContextMutexLock GetContextLock_DestroySurface(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_GetConfigAttrib(Thread *thread, egl::Display *dpyPacked, EGLint attribute); ScopedContextMutexLock GetContextLock_GetConfigs(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_GetCurrentDisplay(Thread *thread); ScopedContextMutexLock GetContextLock_GetCurrentSurface(Thread *thread); ScopedContextMutexLock GetContextLock_GetDisplay(Thread *thread); ScopedContextMutexLock GetContextLock_GetError(Thread *thread); ScopedContextMutexLock GetContextLock_GetProcAddress(Thread *thread); ScopedContextMutexLock GetContextLock_Initialize(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_MakeCurrent(Thread *thread, egl::Display *dpyPacked, gl::ContextID ctxPacked); ScopedContextMutexLock GetContextLock_QueryContext(Thread *thread, egl::Display *dpyPacked, gl::ContextID ctxPacked, EGLint attribute); ScopedContextMutexLock GetContextLock_QueryString(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_QuerySurface(Thread *thread, egl::Display *dpyPacked, EGLint attribute); ScopedContextMutexLock GetContextLock_SwapBuffers(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_Terminate(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_WaitGL(Thread *thread); ScopedContextMutexLock GetContextLock_WaitNative(Thread *thread); // EGL 1.1 ScopedContextMutexLock GetContextLock_BindTexImage(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_ReleaseTexImage(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_SurfaceAttrib(Thread *thread, egl::Display *dpyPacked, EGLint attribute); ScopedContextMutexLock GetContextLock_SwapInterval(Thread *thread, egl::Display *dpyPacked); // EGL 1.2 ScopedContextMutexLock GetContextLock_BindAPI(Thread *thread); ScopedContextMutexLock GetContextLock_CreatePbufferFromClientBuffer(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_QueryAPI(Thread *thread); ScopedContextMutexLock GetContextLock_ReleaseThread(Thread *thread); ScopedContextMutexLock GetContextLock_WaitClient(Thread *thread); // EGL 1.4 ScopedContextMutexLock GetContextLock_GetCurrentContext(Thread *thread); // EGL 1.5 ScopedContextMutexLock GetContextLock_ClientWaitSync(Thread *thread, egl::Display *dpyPacked, EGLint flags); ScopedContextMutexLock GetContextLock_CreateImage(Thread *thread, egl::Display *dpyPacked, gl::ContextID ctxPacked); ScopedContextMutexLock GetContextLock_CreatePlatformPixmapSurface(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_CreatePlatformWindowSurface(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_CreateSync(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_DestroyImage(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_DestroySync(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_GetPlatformDisplay(Thread *thread); ScopedContextMutexLock GetContextLock_GetSyncAttrib(Thread *thread, egl::Display *dpyPacked, EGLint attribute); ScopedContextMutexLock GetContextLock_WaitSync(Thread *thread, egl::Display *dpyPacked, EGLint flags); // EGL_ANDROID_blob_cache ScopedContextMutexLock GetContextLock_SetBlobCacheFuncsANDROID(Thread *thread, egl::Display *dpyPacked); // EGL_ANDROID_create_native_client_buffer ScopedContextMutexLock GetContextLock_CreateNativeClientBufferANDROID(Thread *thread); // EGL_ANDROID_get_frame_timestamps ScopedContextMutexLock GetContextLock_GetCompositorTimingSupportedANDROID(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_GetCompositorTimingANDROID(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_GetNextFrameIdANDROID(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_GetFrameTimestampSupportedANDROID(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_GetFrameTimestampsANDROID(Thread *thread, egl::Display *dpyPacked); // EGL_ANDROID_get_native_client_buffer ScopedContextMutexLock GetContextLock_GetNativeClientBufferANDROID(Thread *thread); // EGL_ANDROID_native_fence_sync ScopedContextMutexLock GetContextLock_DupNativeFenceFDANDROID(Thread *thread, egl::Display *dpyPacked); // EGL_ANDROID_presentation_time ScopedContextMutexLock GetContextLock_PresentationTimeANDROID(Thread *thread, egl::Display *dpyPacked); // EGL_ANGLE_device_creation ScopedContextMutexLock GetContextLock_CreateDeviceANGLE(Thread *thread); ScopedContextMutexLock GetContextLock_ReleaseDeviceANGLE(Thread *thread); // EGL_ANGLE_external_context_and_surface ScopedContextMutexLock GetContextLock_AcquireExternalContextANGLE(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_ReleaseExternalContextANGLE(Thread *thread, egl::Display *dpyPacked); // EGL_ANGLE_feature_control ScopedContextMutexLock GetContextLock_QueryStringiANGLE(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_QueryDisplayAttribANGLE(Thread *thread, egl::Display *dpyPacked, EGLint attribute); // EGL_ANGLE_metal_shared_event_sync ScopedContextMutexLock GetContextLock_CopyMetalSharedEventANGLE(Thread *thread, egl::Display *dpyPacked); // EGL_ANGLE_no_error ScopedContextMutexLock GetContextLock_SetValidationEnabledANGLE(Thread *thread); // EGL_ANGLE_power_preference ScopedContextMutexLock GetContextLock_ReleaseHighPowerGPUANGLE(Thread *thread, egl::Display *dpyPacked, gl::ContextID ctxPacked); ScopedContextMutexLock GetContextLock_ReacquireHighPowerGPUANGLE(Thread *thread, egl::Display *dpyPacked, gl::ContextID ctxPacked); ScopedContextMutexLock GetContextLock_HandleGPUSwitchANGLE(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_ForceGPUSwitchANGLE(Thread *thread, egl::Display *dpyPacked); // EGL_ANGLE_prepare_swap_buffers ScopedContextMutexLock GetContextLock_PrepareSwapBuffersANGLE(Thread *thread, egl::Display *dpyPacked); // EGL_ANGLE_program_cache_control ScopedContextMutexLock GetContextLock_ProgramCacheGetAttribANGLE(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_ProgramCacheQueryANGLE(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_ProgramCachePopulateANGLE(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_ProgramCacheResizeANGLE(Thread *thread, egl::Display *dpyPacked); // EGL_ANGLE_query_surface_pointer ScopedContextMutexLock GetContextLock_QuerySurfacePointerANGLE(Thread *thread, egl::Display *dpyPacked, EGLint attribute); // EGL_ANGLE_stream_producer_d3d_texture ScopedContextMutexLock GetContextLock_CreateStreamProducerD3DTextureANGLE(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_StreamPostD3DTextureANGLE(Thread *thread, egl::Display *dpyPacked); // EGL_ANGLE_swap_with_frame_token ScopedContextMutexLock GetContextLock_SwapBuffersWithFrameTokenANGLE(Thread *thread, egl::Display *dpyPacked); // EGL_ANGLE_sync_control_rate ScopedContextMutexLock GetContextLock_GetMscRateANGLE(Thread *thread, egl::Display *dpyPacked); // EGL_ANGLE_vulkan_image ScopedContextMutexLock GetContextLock_ExportVkImageANGLE(Thread *thread, egl::Display *dpyPacked); // EGL_ANGLE_wait_until_work_scheduled ScopedContextMutexLock GetContextLock_WaitUntilWorkScheduledANGLE(Thread *thread, egl::Display *dpyPacked); // EGL_CHROMIUM_sync_control ScopedContextMutexLock GetContextLock_GetSyncValuesCHROMIUM(Thread *thread, egl::Display *dpyPacked); // EGL_EXT_device_query ScopedContextMutexLock GetContextLock_QueryDeviceAttribEXT(Thread *thread, EGLint attribute); ScopedContextMutexLock GetContextLock_QueryDeviceStringEXT(Thread *thread); ScopedContextMutexLock GetContextLock_QueryDisplayAttribEXT(Thread *thread, egl::Display *dpyPacked, EGLint attribute); // EGL_EXT_image_dma_buf_import_modifiers ScopedContextMutexLock GetContextLock_QueryDmaBufFormatsEXT(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_QueryDmaBufModifiersEXT(Thread *thread, egl::Display *dpyPacked); // EGL_EXT_platform_base ScopedContextMutexLock GetContextLock_CreatePlatformPixmapSurfaceEXT(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_CreatePlatformWindowSurfaceEXT(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_GetPlatformDisplayEXT(Thread *thread); // EGL_KHR_debug ScopedContextMutexLock GetContextLock_DebugMessageControlKHR(Thread *thread); ScopedContextMutexLock GetContextLock_LabelObjectKHR(Thread *thread, egl::Display *displayPacked); ScopedContextMutexLock GetContextLock_QueryDebugKHR(Thread *thread, EGLint attribute); // EGL_KHR_fence_sync ScopedContextMutexLock GetContextLock_ClientWaitSyncKHR(Thread *thread, egl::Display *dpyPacked, EGLint flags); ScopedContextMutexLock GetContextLock_CreateSyncKHR(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_DestroySyncKHR(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_GetSyncAttribKHR(Thread *thread, egl::Display *dpyPacked, EGLint attribute); // EGL_KHR_image ScopedContextMutexLock GetContextLock_CreateImageKHR(Thread *thread, egl::Display *dpyPacked, gl::ContextID ctxPacked); ScopedContextMutexLock GetContextLock_DestroyImageKHR(Thread *thread, egl::Display *dpyPacked); // EGL_KHR_lock_surface3 ScopedContextMutexLock GetContextLock_LockSurfaceKHR(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_QuerySurface64KHR(Thread *thread, egl::Display *dpyPacked, EGLint attribute); ScopedContextMutexLock GetContextLock_UnlockSurfaceKHR(Thread *thread, egl::Display *dpyPacked); // EGL_KHR_partial_update ScopedContextMutexLock GetContextLock_SetDamageRegionKHR(Thread *thread, egl::Display *dpyPacked); // EGL_KHR_reusable_sync ScopedContextMutexLock GetContextLock_SignalSyncKHR(Thread *thread, egl::Display *dpyPacked); // EGL_KHR_stream ScopedContextMutexLock GetContextLock_CreateStreamKHR(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_DestroyStreamKHR(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_QueryStreamKHR(Thread *thread, egl::Display *dpyPacked, EGLenum attribute); ScopedContextMutexLock GetContextLock_QueryStreamu64KHR(Thread *thread, egl::Display *dpyPacked, EGLenum attribute); ScopedContextMutexLock GetContextLock_StreamAttribKHR(Thread *thread, egl::Display *dpyPacked, EGLenum attribute); // EGL_KHR_stream_consumer_gltexture ScopedContextMutexLock GetContextLock_StreamConsumerAcquireKHR(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_StreamConsumerGLTextureExternalKHR(Thread *thread, egl::Display *dpyPacked); ScopedContextMutexLock GetContextLock_StreamConsumerReleaseKHR(Thread *thread, egl::Display *dpyPacked); // EGL_KHR_swap_buffers_with_damage ScopedContextMutexLock GetContextLock_SwapBuffersWithDamageKHR(Thread *thread, egl::Display *dpyPacked); // EGL_KHR_wait_sync ScopedContextMutexLock GetContextLock_WaitSyncKHR(Thread *thread, egl::Display *dpyPacked, EGLint flags); // EGL_NV_post_sub_buffer ScopedContextMutexLock GetContextLock_PostSubBufferNV(Thread *thread, egl::Display *dpyPacked); // EGL_NV_stream_consumer_gltexture_yuv ScopedContextMutexLock GetContextLock_StreamConsumerGLTextureExternalAttribsNV( Thread *thread, egl::Display *dpyPacked); } // namespace egl #endif // LIBGLESV2_EGL_CONTEXT_LOCK_AUTOGEN_H_