// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TransformFeedbackWgpu.cpp: // Implements the class methods for TransformFeedbackWgpu. // #include "libANGLE/renderer/wgpu/TransformFeedbackWgpu.h" #include "common/debug.h" namespace rx { TransformFeedbackWgpu::TransformFeedbackWgpu(const gl::TransformFeedbackState &state) : TransformFeedbackImpl(state) {} TransformFeedbackWgpu::~TransformFeedbackWgpu() {} angle::Result TransformFeedbackWgpu::begin(const gl::Context *context, gl::PrimitiveMode primitiveMode) { return angle::Result::Continue; } angle::Result TransformFeedbackWgpu::end(const gl::Context *context) { return angle::Result::Continue; } angle::Result TransformFeedbackWgpu::pause(const gl::Context *context) { return angle::Result::Continue; } angle::Result TransformFeedbackWgpu::resume(const gl::Context *context) { return angle::Result::Continue; } angle::Result TransformFeedbackWgpu::bindIndexedBuffer( const gl::Context *context, size_t index, const gl::OffsetBindingPointer &binding) { return angle::Result::Continue; } } // namespace rx