// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureWgpu.h: // Defines the class interface for TextureWgpu, implementing TextureImpl. // #ifndef LIBANGLE_RENDERER_WGPU_TEXTUREWGPU_H_ #define LIBANGLE_RENDERER_WGPU_TEXTUREWGPU_H_ #include "libANGLE/renderer/TextureImpl.h" #include "libANGLE/renderer/wgpu/ContextWgpu.h" #include "libANGLE/renderer/wgpu/RenderTargetWgpu.h" #include "libANGLE/renderer/wgpu/wgpu_helpers.h" namespace rx { class TextureWgpu : public TextureImpl { public: TextureWgpu(const gl::TextureState &state); ~TextureWgpu() override; angle::Result setImage(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels) override; angle::Result setSubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels) override; angle::Result setCompressedImage(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override; angle::Result setCompressedSubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Box &area, GLenum format, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override; angle::Result copyImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Rectangle &sourceArea, GLenum internalFormat, gl::Framebuffer *source) override; angle::Result copySubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, gl::Framebuffer *source) override; angle::Result copyTexture(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, GLenum type, GLint sourceLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) override; angle::Result copySubTexture(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &destOffset, GLint sourceLevel, const gl::Box &sourceBox, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) override; angle::Result copyRenderbufferSubData(const gl::Context *context, const gl::Renderbuffer *srcBuffer, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) override; angle::Result copyTextureSubData(const gl::Context *context, const gl::Texture *srcTexture, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) override; angle::Result copyCompressedTexture(const gl::Context *context, const gl::Texture *source) override; angle::Result setStorage(const gl::Context *context, gl::TextureType type, size_t levels, GLenum internalFormat, const gl::Extents &size) override; angle::Result setStorageExternalMemory(const gl::Context *context, gl::TextureType type, size_t levels, GLenum internalFormat, const gl::Extents &size, gl::MemoryObject *memoryObject, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) override; angle::Result setEGLImageTarget(const gl::Context *context, gl::TextureType type, egl::Image *image) override; angle::Result setImageExternal(const gl::Context *context, gl::TextureType type, egl::Stream *stream, const egl::Stream::GLTextureDescription &desc) override; angle::Result generateMipmap(const gl::Context *context) override; angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override; angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override; angle::Result releaseTexImage(const gl::Context *context) override; angle::Result syncState(const gl::Context *context, const gl::Texture::DirtyBits &dirtyBits, gl::Command source) override; angle::Result setStorageMultisample(const gl::Context *context, gl::TextureType type, GLsizei samples, GLint internalformat, const gl::Extents &size, bool fixedSampleLocations) override; angle::Result initializeContents(const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex) override; angle::Result getAttachmentRenderTarget(const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex, GLsizei samples, FramebufferAttachmentRenderTarget **rtOut) override; webgpu::ImageHelper *getImage() { return mImage; } private: angle::Result setImageImpl(const gl::Context *context, GLenum internalFormat, GLenum type, const gl::ImageIndex &index, const gl::Extents &size, const gl::PixelUnpackState &unpack, const uint8_t *pixels); angle::Result setSubImageImpl(const gl::Context *context, const webgpu::Format &webgpuFormat, GLenum type, const gl::ImageIndex &index, const gl::Box &area, const gl::PixelUnpackState &unpack, const uint8_t *pixels); angle::Result initializeImage(ContextWgpu *contextWgpu, ImageMipLevels mipLevels); angle::Result redefineLevel(const gl::Context *context, const webgpu::Format &webgpuFormat, const gl::ImageIndex &index, const gl::Extents &size); uint32_t getMipLevelCount(ImageMipLevels mipLevels) const; uint32_t getMaxLevelCount() const; angle::Result respecifyImageStorageIfNecessary(ContextWgpu *contextWgpu, gl::Command source); void prepareForGenerateMipmap(ContextWgpu *contextWgpu); angle::Result maybeUpdateBaseMaxLevels(ContextWgpu *contextWgpu); angle::Result initSingleLayerRenderTargets(ContextWgpu *contextWgpu, GLuint layerCount, gl::LevelIndex levelIndex, gl::RenderToTextureImageIndex renderToTextureIndex); const webgpu::Format &getBaseLevelFormat(ContextWgpu *contextWgpu) const; webgpu::ImageHelper *mImage; gl::LevelIndex mCurrentBaseLevel; gl::LevelIndex mCurrentMaxLevel; gl::CubeFaceArray mRedefinedLevels; // Render targets stored as array of vector of vectors // // - First dimension: only RenderToTextureImageIndex::Default for now. // - Second dimension: level // - Third dimension: layer gl::RenderToTextureImageMap>> mSingleLayerRenderTargets; }; } // namespace rx #endif // LIBANGLE_RENDERER_WGPU_TEXTUREWGPU_H_