// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // QueryWgpu.cpp: // Implements the class methods for QueryWgpu. // #include "libANGLE/renderer/wgpu/QueryWgpu.h" #include "common/debug.h" namespace rx { QueryWgpu::QueryWgpu(gl::QueryType type) : QueryImpl(type) {} QueryWgpu::~QueryWgpu() {} angle::Result QueryWgpu::begin(const gl::Context *context) { return angle::Result::Continue; } angle::Result QueryWgpu::end(const gl::Context *context) { return angle::Result::Continue; } angle::Result QueryWgpu::queryCounter(const gl::Context *context) { return angle::Result::Continue; } angle::Result QueryWgpu::getResult(const gl::Context *context, GLint *params) { *params = 0; return angle::Result::Continue; } angle::Result QueryWgpu::getResult(const gl::Context *context, GLuint *params) { *params = 0; return angle::Result::Continue; } angle::Result QueryWgpu::getResult(const gl::Context *context, GLint64 *params) { *params = 0; return angle::Result::Continue; } angle::Result QueryWgpu::getResult(const gl::Context *context, GLuint64 *params) { *params = 0; return angle::Result::Continue; } angle::Result QueryWgpu::isResultAvailable(const gl::Context *context, bool *available) { *available = true; return angle::Result::Continue; } } // namespace rx