// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FenceNVWgpu.h: // Defines the class interface for FenceNVWgpu, implementing FenceNVImpl. // #ifndef LIBANGLE_RENDERER_WGPU_FENCENVWGPU_H_ #define LIBANGLE_RENDERER_WGPU_FENCENVWGPU_H_ #include "libANGLE/renderer/FenceNVImpl.h" namespace rx { class FenceNVWgpu : public FenceNVImpl { public: FenceNVWgpu(); ~FenceNVWgpu() override; void onDestroy(const gl::Context *context) override {} angle::Result set(const gl::Context *context, GLenum condition) override; angle::Result test(const gl::Context *context, GLboolean *outFinished) override; angle::Result finish(const gl::Context *context) override; }; } // namespace rx #endif // LIBANGLE_RENDERER_WGPU_FENCENVWGPU_H_