// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DeviceWgpu.cpp: // Implements the class methods for DeviceWgpu. // #include "libANGLE/renderer/wgpu/DeviceWgpu.h" #include "common/debug.h" namespace rx { DeviceWgpu::DeviceWgpu() : DeviceImpl() {} DeviceWgpu::~DeviceWgpu() {} egl::Error DeviceWgpu::initialize() { return egl::NoError(); } egl::Error DeviceWgpu::getAttribute(const egl::Display *display, EGLint attribute, void **outValue) { UNIMPLEMENTED(); return egl::EglBadAccess(); } void DeviceWgpu::generateExtensions(egl::DeviceExtensions *outExtensions) const {} } // namespace rx