// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ContextWgpu.h: // Defines the class interface for ContextWgpu, implementing ContextImpl. // #ifndef LIBANGLE_RENDERER_WGPU_CONTEXTWGPU_H_ #define LIBANGLE_RENDERER_WGPU_CONTEXTWGPU_H_ #include #include "image_util/loadimage.h" #include "libANGLE/renderer/ContextImpl.h" #include "libANGLE/renderer/wgpu/DisplayWgpu.h" #include "libANGLE/renderer/wgpu/wgpu_command_buffer.h" #include "libANGLE/renderer/wgpu/wgpu_format_utils.h" #include "libANGLE/renderer/wgpu/wgpu_helpers.h" #include "libANGLE/renderer/wgpu/wgpu_pipeline_state.h" #include "libANGLE/renderer/wgpu/wgpu_utils.h" namespace rx { class ContextWgpu : public ContextImpl { public: ContextWgpu(const gl::State &state, gl::ErrorSet *errorSet, DisplayWgpu *display); ~ContextWgpu() override; angle::Result initialize(const angle::ImageLoadContext &imageLoadContext) override; void onDestroy(const gl::Context *context) override; // Flush and finish. angle::Result flush(const gl::Context *context) override; angle::Result finish(const gl::Context *context) override; // Drawing methods. angle::Result drawArrays(const gl::Context *context, gl::PrimitiveMode mode, GLint first, GLsizei count) override; angle::Result drawArraysInstanced(const gl::Context *context, gl::PrimitiveMode mode, GLint first, GLsizei count, GLsizei instanceCount) override; angle::Result drawArraysInstancedBaseInstance(const gl::Context *context, gl::PrimitiveMode mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance) override; angle::Result drawElements(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices) override; angle::Result drawElementsBaseVertex(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLint baseVertex) override; angle::Result drawElementsInstanced(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLsizei instances) override; angle::Result drawElementsInstancedBaseVertex(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLsizei instances, GLint baseVertex) override; angle::Result drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLsizei instances, GLint baseVertex, GLuint baseInstance) override; angle::Result drawRangeElements(const gl::Context *context, gl::PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, gl::DrawElementsType type, const void *indices) override; angle::Result drawRangeElementsBaseVertex(const gl::Context *context, gl::PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, gl::DrawElementsType type, const void *indices, GLint baseVertex) override; angle::Result drawArraysIndirect(const gl::Context *context, gl::PrimitiveMode mode, const void *indirect) override; angle::Result drawElementsIndirect(const gl::Context *context, gl::PrimitiveMode mode, gl::DrawElementsType type, const void *indirect) override; angle::Result multiDrawArrays(const gl::Context *context, gl::PrimitiveMode mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount) override; angle::Result multiDrawArraysInstanced(const gl::Context *context, gl::PrimitiveMode mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount) override; angle::Result multiDrawArraysIndirect(const gl::Context *context, gl::PrimitiveMode mode, const void *indirect, GLsizei drawcount, GLsizei stride) override; angle::Result multiDrawElements(const gl::Context *context, gl::PrimitiveMode mode, const GLsizei *counts, gl::DrawElementsType type, const GLvoid *const *indices, GLsizei drawcount) override; angle::Result multiDrawElementsInstanced(const gl::Context *context, gl::PrimitiveMode mode, const GLsizei *counts, gl::DrawElementsType type, const GLvoid *const *indices, const GLsizei *instanceCounts, GLsizei drawcount) override; angle::Result multiDrawElementsIndirect(const gl::Context *context, gl::PrimitiveMode mode, gl::DrawElementsType type, const void *indirect, GLsizei drawcount, GLsizei stride) override; angle::Result multiDrawArraysInstancedBaseInstance(const gl::Context *context, gl::PrimitiveMode mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawcount) override; angle::Result multiDrawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, gl::PrimitiveMode mode, const GLsizei *counts, gl::DrawElementsType type, const GLvoid *const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawcount) override; // Device loss gl::GraphicsResetStatus getResetStatus() override; // EXT_debug_marker angle::Result insertEventMarker(GLsizei length, const char *marker) override; angle::Result pushGroupMarker(GLsizei length, const char *marker) override; angle::Result popGroupMarker() override; // KHR_debug angle::Result pushDebugGroup(const gl::Context *context, GLenum source, GLuint id, const std::string &message) override; angle::Result popDebugGroup(const gl::Context *context) override; // State sync with dirty bits. angle::Result syncState(const gl::Context *context, const gl::state::DirtyBits dirtyBits, const gl::state::DirtyBits bitMask, const gl::state::ExtendedDirtyBits extendedDirtyBits, const gl::state::ExtendedDirtyBits extendedBitMask, gl::Command command) override; // Disjoint timer queries GLint getGPUDisjoint() override; GLint64 getTimestamp() override; // Context switching angle::Result onMakeCurrent(const gl::Context *context) override; // Native capabilities, unmodified by gl::Context. gl::Caps getNativeCaps() const override; const gl::TextureCapsMap &getNativeTextureCaps() const override; const gl::Extensions &getNativeExtensions() const override; const gl::Limitations &getNativeLimitations() const override; const ShPixelLocalStorageOptions &getNativePixelLocalStorageOptions() const override; // Shader creation CompilerImpl *createCompiler() override; ShaderImpl *createShader(const gl::ShaderState &data) override; ProgramImpl *createProgram(const gl::ProgramState &data) override; ProgramExecutableImpl *createProgramExecutable( const gl::ProgramExecutable *executable) override; // Framebuffer creation FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; // Texture creation TextureImpl *createTexture(const gl::TextureState &state) override; // Renderbuffer creation RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override; // Buffer creation BufferImpl *createBuffer(const gl::BufferState &state) override; // Vertex Array creation VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override; // Query and Fence creation QueryImpl *createQuery(gl::QueryType type) override; FenceNVImpl *createFenceNV() override; SyncImpl *createSync() override; // Transform Feedback creation TransformFeedbackImpl *createTransformFeedback( const gl::TransformFeedbackState &state) override; // Sampler object creation SamplerImpl *createSampler(const gl::SamplerState &state) override; // Program Pipeline object creation ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override; // Memory object creation. MemoryObjectImpl *createMemoryObject() override; // Semaphore creation. SemaphoreImpl *createSemaphore() override; // Overlay creation. OverlayImpl *createOverlay(const gl::OverlayState &state) override; angle::Result dispatchCompute(const gl::Context *context, GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) override; angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override; angle::Result memoryBarrier(const gl::Context *context, GLbitfield barriers) override; angle::Result memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) override; void handleError(GLenum errorCode, const char *message, const char *file, const char *function, unsigned int line); const angle::ImageLoadContext &getImageLoadContext() const { return mImageLoadContext; } DisplayWgpu *getDisplay() { return mDisplay; } wgpu::Device &getDevice() { return mDisplay->getDevice(); } wgpu::Queue &getQueue() { return mDisplay->getQueue(); } wgpu::Instance &getInstance() { return mDisplay->getInstance(); } angle::ImageLoadContext &getImageLoadContext() { return mImageLoadContext; } const webgpu::Format &getFormat(GLenum internalFormat) const { return mDisplay->getFormat(internalFormat); } angle::Result startRenderPass(const wgpu::RenderPassDescriptor &desc); angle::Result endRenderPass(webgpu::RenderPassClosureReason closureReason); bool hasActiveRenderPass() { return mCurrentRenderPass != nullptr; } angle::Result onFramebufferChange(FramebufferWgpu *framebufferWgpu, gl::Command command); angle::Result flush(webgpu::RenderPassClosureReason); void setColorAttachmentFormat(size_t colorIndex, wgpu::TextureFormat format); void setColorAttachmentFormats(const gl::DrawBuffersArray &formats); void setDepthStencilFormat(wgpu::TextureFormat format); void setVertexAttribute(size_t attribIndex, webgpu::PackedVertexAttribute newAttrib); void invalidateVertexBuffer(size_t slot); void invalidateVertexBuffers(); void invalidateIndexBuffer(); void ensureCommandEncoderCreated(); wgpu::CommandEncoder &getCurrentCommandEncoder(); private: // Dirty bits. enum DirtyBitType : size_t { // The pipeline has changed and needs to be recreated. DIRTY_BIT_RENDER_PIPELINE_DESC, DIRTY_BIT_RENDER_PASS, DIRTY_BIT_RENDER_PIPELINE_BINDING, DIRTY_BIT_VIEWPORT, DIRTY_BIT_SCISSOR, DIRTY_BIT_VERTEX_BUFFERS, DIRTY_BIT_INDEX_BUFFER, DIRTY_BIT_BIND_GROUPS, DIRTY_BIT_MAX, }; static_assert(DIRTY_BIT_RENDER_PIPELINE_BINDING > DIRTY_BIT_RENDER_PIPELINE_DESC, "Pipeline binding must be handled after the pipeline desc dirty bit"); // Dirty bit handlers that record commands or otherwise expect to manipulate the render pass // that will be used for the draw call must be specified after DIRTY_BIT_RENDER_PASS. static_assert(DIRTY_BIT_RENDER_PIPELINE_BINDING > DIRTY_BIT_RENDER_PASS, "Render pass using dirty bit must be handled after the render pass dirty bit"); using DirtyBits = angle::BitSet; DirtyBits mDirtyBits; gl::AttributesMask mDirtyVertexBuffers; DirtyBits mNewRenderPassDirtyBits; ANGLE_INLINE void invalidateCurrentRenderPipeline() { mDirtyBits.set(DIRTY_BIT_RENDER_PIPELINE_DESC); } angle::Result setupDraw(const gl::Context *context, gl::PrimitiveMode mode, GLint firstVertexOrInvalid, GLsizei vertexOrIndexCount, GLsizei instanceCount, gl::DrawElementsType indexTypeOrInvalid, const void *indices, GLint baseVertex, uint32_t *outFirstIndex); angle::Result handleDirtyRenderPipelineDesc(DirtyBits::Iterator *dirtyBitsIterator); angle::Result handleDirtyRenderPipelineBinding(DirtyBits::Iterator *dirtyBitsIterator); angle::Result handleDirtyViewport(DirtyBits::Iterator *dirtyBitsIterator); angle::Result handleDirtyScissor(DirtyBits::Iterator *dirtyBitsIterator); angle::Result handleDirtyVertexBuffers(const gl::AttributesMask &slots, DirtyBits::Iterator *dirtyBitsIterator); angle::Result handleDirtyIndexBuffer(gl::DrawElementsType indexType, DirtyBits::Iterator *dirtyBitsIterator); angle::Result handleDirtyBindGroups(DirtyBits::Iterator *dirtyBitsIterator); angle::Result handleDirtyRenderPass(DirtyBits::Iterator *dirtyBitsIterator); angle::ImageLoadContext mImageLoadContext; DisplayWgpu *mDisplay; wgpu::CommandEncoder mCurrentCommandEncoder; wgpu::RenderPassEncoder mCurrentRenderPass; webgpu::CommandBuffer mCommandBuffer; webgpu::RenderPipelineDesc mRenderPipelineDesc; wgpu::RenderPipeline mCurrentGraphicsPipeline; gl::AttributesMask mCurrentRenderPipelineAllAttributes; gl::DrawElementsType mCurrentIndexBufferType = gl::DrawElementsType::InvalidEnum; }; } // namespace rx #endif // LIBANGLE_RENDERER_WGPU_CONTEXTWGPU_H_