// // Copyright 2021 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayVkNull.cpp: // Implements the class methods for DisplayVkNull. // #include "DisplayVkNull.h" #include "libANGLE/Display.h" #include "libANGLE/renderer/vulkan/SurfaceVk.h" #include "libANGLE/renderer/vulkan/vk_caps_utils.h" #include "libANGLE/renderer/vulkan/vk_renderer.h" namespace rx { DisplayVkNull::DisplayVkNull(const egl::DisplayState &state) : DisplayVk(state) {} bool DisplayVkNull::isValidNativeWindow(EGLNativeWindowType window) const { return false; } SurfaceImpl *DisplayVkNull::createWindowSurfaceVk(const egl::SurfaceState &state, EGLNativeWindowType window) { return new OffscreenSurfaceVk(state, mRenderer); } const char *DisplayVkNull::getWSIExtension() const { return nullptr; } egl::ConfigSet DisplayVkNull::generateConfigs() { constexpr GLenum kColorFormats[] = {GL_RGBA8, GL_BGRA8_EXT, GL_RGB565, GL_RGB8}; return egl_vk::GenerateConfigs(kColorFormats, egl_vk::kConfigDepthStencilFormats, this); } void DisplayVkNull::checkConfigSupport(egl::Config *config) {} bool IsVulkanNullDisplayAvailable() { return true; } DisplayImpl *CreateVulkanNullDisplay(const egl::DisplayState &state) { return new DisplayVkNull(state); } } // namespace rx