// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayVkGGP.h: // Google Game Platform implementation of DisplayVk. // #ifndef LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_ #define LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_ #include "libANGLE/renderer/vulkan/DisplayVk.h" namespace rx { class DisplayVkGGP : public DisplayVk { public: DisplayVkGGP(const egl::DisplayState &state); bool isValidNativeWindow(EGLNativeWindowType window) const override; SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state, EGLNativeWindowType window) override; egl::ConfigSet generateConfigs() override; void checkConfigSupport(egl::Config *config) override; const char *getWSIExtension() const override; }; } // namespace rx #endif // LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_