# Copyright 2022 The ANGLE Project Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("../../../../gni/angle.gni") null_backend_sources = [ "BufferNULL.cpp", "BufferNULL.h", "CompilerNULL.cpp", "CompilerNULL.h", "ContextNULL.cpp", "ContextNULL.h", "DeviceNULL.cpp", "DeviceNULL.h", "DisplayNULL.cpp", "DisplayNULL.h", "FenceNVNULL.cpp", "FenceNVNULL.h", "FramebufferNULL.cpp", "FramebufferNULL.h", "ImageNULL.cpp", "ImageNULL.h", "ProgramExecutableNULL.cpp", "ProgramExecutableNULL.h", "ProgramNULL.cpp", "ProgramNULL.h", "ProgramPipelineNULL.cpp", "ProgramPipelineNULL.h", "QueryNULL.cpp", "QueryNULL.h", "RenderbufferNULL.cpp", "RenderbufferNULL.h", "SamplerNULL.cpp", "SamplerNULL.h", "ShaderNULL.cpp", "ShaderNULL.h", "SurfaceNULL.cpp", "SurfaceNULL.h", "SyncNULL.cpp", "SyncNULL.h", "TextureNULL.cpp", "TextureNULL.h", "TransformFeedbackNULL.cpp", "TransformFeedbackNULL.h", "VertexArrayNULL.cpp", "VertexArrayNULL.h", ]