// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderNULL.cpp: // Implements the class methods for ShaderNULL. // #include "libANGLE/renderer/null/ShaderNULL.h" #include "common/debug.h" #include "libANGLE/Context.h" #include "libANGLE/renderer/ContextImpl.h" namespace rx { ShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data) {} ShaderNULL::~ShaderNULL() {} std::shared_ptr ShaderNULL::compile(const gl::Context *context, ShCompileOptions *options) { const gl::Extensions &extensions = context->getImplementation()->getExtensions(); if (extensions.shaderPixelLocalStorageANGLE) { options->pls = context->getImplementation()->getNativePixelLocalStorageOptions(); } return std::shared_ptr(new ShaderTranslateTask); } std::shared_ptr ShaderNULL::load(const gl::Context *context, gl::BinaryInputStream *stream) { return std::shared_ptr(new ShaderTranslateTask); } std::string ShaderNULL::getDebugInfo() const { return ""; } } // namespace rx