// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ContextNULL.cpp: // Implements the class methods for ContextNULL. // #include "libANGLE/renderer/null/ContextNULL.h" #include "common/debug.h" #include "libANGLE/Context.h" #include "libANGLE/renderer/OverlayImpl.h" #include "libANGLE/renderer/null/BufferNULL.h" #include "libANGLE/renderer/null/CompilerNULL.h" #include "libANGLE/renderer/null/DisplayNULL.h" #include "libANGLE/renderer/null/FenceNVNULL.h" #include "libANGLE/renderer/null/FramebufferNULL.h" #include "libANGLE/renderer/null/ImageNULL.h" #include "libANGLE/renderer/null/ProgramExecutableNULL.h" #include "libANGLE/renderer/null/ProgramNULL.h" #include "libANGLE/renderer/null/ProgramPipelineNULL.h" #include "libANGLE/renderer/null/QueryNULL.h" #include "libANGLE/renderer/null/RenderbufferNULL.h" #include "libANGLE/renderer/null/SamplerNULL.h" #include "libANGLE/renderer/null/ShaderNULL.h" #include "libANGLE/renderer/null/SyncNULL.h" #include "libANGLE/renderer/null/TextureNULL.h" #include "libANGLE/renderer/null/TransformFeedbackNULL.h" #include "libANGLE/renderer/null/VertexArrayNULL.h" namespace rx { AllocationTrackerNULL::AllocationTrackerNULL(size_t maxTotalAllocationSize) : mAllocatedBytes(0), mMaxBytes(maxTotalAllocationSize) {} AllocationTrackerNULL::~AllocationTrackerNULL() { // ASSERT that all objects with the NULL renderer clean up after themselves ASSERT(mAllocatedBytes == 0); } bool AllocationTrackerNULL::updateMemoryAllocation(size_t oldSize, size_t newSize) { ASSERT(mAllocatedBytes >= oldSize); size_t sizeAfterRelease = mAllocatedBytes - oldSize; size_t sizeAfterReallocate = sizeAfterRelease + newSize; if (sizeAfterReallocate < sizeAfterRelease || sizeAfterReallocate > mMaxBytes) { // Overflow or allocation would be too large return false; } mAllocatedBytes = sizeAfterReallocate; return true; } ContextNULL::ContextNULL(const gl::State &state, gl::ErrorSet *errorSet, AllocationTrackerNULL *allocationTracker) : ContextImpl(state, errorSet), mAllocationTracker(allocationTracker) { ASSERT(mAllocationTracker != nullptr); mExtensions = gl::Extensions(); mExtensions.blendEquationAdvancedKHR = true; mExtensions.blendFuncExtendedEXT = true; mExtensions.copyCompressedTextureCHROMIUM = true; mExtensions.copyTextureCHROMIUM = true; mExtensions.debugMarkerEXT = true; mExtensions.drawBuffersIndexedOES = true; mExtensions.fenceNV = true; mExtensions.framebufferBlitANGLE = true; mExtensions.framebufferBlitNV = true; mExtensions.instancedArraysANGLE = true; mExtensions.instancedArraysEXT = true; mExtensions.mapBufferRangeEXT = true; mExtensions.mapbufferOES = true; mExtensions.pixelBufferObjectNV = true; mExtensions.shaderPixelLocalStorageANGLE = state.getClientVersion() >= gl::Version(3, 0); mExtensions.shaderPixelLocalStorageCoherentANGLE = mExtensions.shaderPixelLocalStorageANGLE; mExtensions.textureRectangleANGLE = true; mExtensions.textureUsageANGLE = true; mExtensions.translatedShaderSourceANGLE = true; mExtensions.vertexArrayObjectOES = true; mExtensions.textureStorageEXT = true; mExtensions.rgb8Rgba8OES = true; mExtensions.textureCompressionDxt1EXT = true; mExtensions.textureCompressionDxt3ANGLE = true; mExtensions.textureCompressionDxt5ANGLE = true; mExtensions.textureCompressionS3tcSrgbEXT = true; mExtensions.textureCompressionAstcHdrKHR = true; mExtensions.textureCompressionAstcLdrKHR = true; mExtensions.textureCompressionAstcOES = true; mExtensions.compressedETC1RGB8TextureOES = true; mExtensions.compressedETC1RGB8SubTextureEXT = true; mExtensions.lossyEtcDecodeANGLE = true; mExtensions.geometryShaderEXT = true; mExtensions.geometryShaderOES = true; mExtensions.multiDrawIndirectEXT = true; mExtensions.EGLImageOES = true; mExtensions.EGLImageExternalOES = true; mExtensions.EGLImageExternalEssl3OES = true; mExtensions.EGLImageArrayEXT = true; mExtensions.EGLStreamConsumerExternalNV = true; const gl::Version maxClientVersion(3, 1); mCaps = GenerateMinimumCaps(maxClientVersion, mExtensions); InitMinimumTextureCapsMap(maxClientVersion, mExtensions, &mTextureCaps); if (mExtensions.shaderPixelLocalStorageANGLE) { mPLSOptions.type = ShPixelLocalStorageType::FramebufferFetch; mPLSOptions.fragmentSyncType = ShFragmentSynchronizationType::Automatic; } } ContextNULL::~ContextNULL() {} angle::Result ContextNULL::initialize(const angle::ImageLoadContext &imageLoadContext) { return angle::Result::Continue; } angle::Result ContextNULL::flush(const gl::Context *context) { return angle::Result::Continue; } angle::Result ContextNULL::finish(const gl::Context *context) { return angle::Result::Continue; } angle::Result ContextNULL::drawArrays(const gl::Context *context, gl::PrimitiveMode mode, GLint first, GLsizei count) { return angle::Result::Continue; } angle::Result ContextNULL::drawArraysInstanced(const gl::Context *context, gl::PrimitiveMode mode, GLint first, GLsizei count, GLsizei instanceCount) { return angle::Result::Continue; } angle::Result ContextNULL::drawArraysInstancedBaseInstance(const gl::Context *context, gl::PrimitiveMode mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance) { return angle::Result::Continue; } angle::Result ContextNULL::drawElements(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices) { return angle::Result::Continue; } angle::Result ContextNULL::drawElementsBaseVertex(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLint baseVertex) { return angle::Result::Continue; } angle::Result ContextNULL::drawElementsInstanced(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLsizei instances) { return angle::Result::Continue; } angle::Result ContextNULL::drawElementsInstancedBaseVertex(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLsizei instances, GLint baseVertex) { return angle::Result::Continue; } angle::Result ContextNULL::drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLsizei instances, GLint baseVertex, GLuint baseInstance) { return angle::Result::Continue; } angle::Result ContextNULL::drawRangeElements(const gl::Context *context, gl::PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, gl::DrawElementsType type, const void *indices) { return angle::Result::Continue; } angle::Result ContextNULL::drawRangeElementsBaseVertex(const gl::Context *context, gl::PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, gl::DrawElementsType type, const void *indices, GLint baseVertex) { return angle::Result::Continue; } angle::Result ContextNULL::drawArraysIndirect(const gl::Context *context, gl::PrimitiveMode mode, const void *indirect) { return angle::Result::Continue; } angle::Result ContextNULL::drawElementsIndirect(const gl::Context *context, gl::PrimitiveMode mode, gl::DrawElementsType type, const void *indirect) { return angle::Result::Continue; } angle::Result ContextNULL::multiDrawArrays(const gl::Context *context, gl::PrimitiveMode mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount) { return angle::Result::Continue; } angle::Result ContextNULL::multiDrawArraysInstanced(const gl::Context *context, gl::PrimitiveMode mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount) { return angle::Result::Continue; } angle::Result ContextNULL::multiDrawArraysIndirect(const gl::Context *context, gl::PrimitiveMode mode, const void *indirect, GLsizei drawcount, GLsizei stride) { return angle::Result::Continue; } angle::Result ContextNULL::multiDrawElements(const gl::Context *context, gl::PrimitiveMode mode, const GLsizei *counts, gl::DrawElementsType type, const GLvoid *const *indices, GLsizei drawcount) { return angle::Result::Continue; } angle::Result ContextNULL::multiDrawElementsInstanced(const gl::Context *context, gl::PrimitiveMode mode, const GLsizei *counts, gl::DrawElementsType type, const GLvoid *const *indices, const GLsizei *instanceCounts, GLsizei drawcount) { return angle::Result::Continue; } angle::Result ContextNULL::multiDrawElementsIndirect(const gl::Context *context, gl::PrimitiveMode mode, gl::DrawElementsType type, const void *indirect, GLsizei drawcount, GLsizei stride) { return angle::Result::Continue; } angle::Result ContextNULL::multiDrawArraysInstancedBaseInstance(const gl::Context *context, gl::PrimitiveMode mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawcount) { return angle::Result::Continue; } angle::Result ContextNULL::multiDrawElementsInstancedBaseVertexBaseInstance( const gl::Context *context, gl::PrimitiveMode mode, const GLsizei *counts, gl::DrawElementsType type, const GLvoid *const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawcount) { return angle::Result::Continue; } gl::GraphicsResetStatus ContextNULL::getResetStatus() { return gl::GraphicsResetStatus::NoError; } angle::Result ContextNULL::insertEventMarker(GLsizei length, const char *marker) { return angle::Result::Continue; } angle::Result ContextNULL::pushGroupMarker(GLsizei length, const char *marker) { return angle::Result::Continue; } angle::Result ContextNULL::popGroupMarker() { return angle::Result::Continue; } angle::Result ContextNULL::pushDebugGroup(const gl::Context *context, GLenum source, GLuint id, const std::string &message) { return angle::Result::Continue; } angle::Result ContextNULL::popDebugGroup(const gl::Context *context) { return angle::Result::Continue; } angle::Result ContextNULL::syncState(const gl::Context *context, const gl::state::DirtyBits dirtyBits, const gl::state::DirtyBits bitMask, const gl::state::ExtendedDirtyBits extendedDirtyBits, const gl::state::ExtendedDirtyBits extendedBitMask, gl::Command command) { return angle::Result::Continue; } GLint ContextNULL::getGPUDisjoint() { return 0; } GLint64 ContextNULL::getTimestamp() { return 0; } angle::Result ContextNULL::onMakeCurrent(const gl::Context *context) { return angle::Result::Continue; } gl::Caps ContextNULL::getNativeCaps() const { return mCaps; } const gl::TextureCapsMap &ContextNULL::getNativeTextureCaps() const { return mTextureCaps; } const gl::Extensions &ContextNULL::getNativeExtensions() const { return mExtensions; } const gl::Limitations &ContextNULL::getNativeLimitations() const { return mLimitations; } const ShPixelLocalStorageOptions &ContextNULL::getNativePixelLocalStorageOptions() const { return mPLSOptions; } CompilerImpl *ContextNULL::createCompiler() { return new CompilerNULL(); } ShaderImpl *ContextNULL::createShader(const gl::ShaderState &data) { return new ShaderNULL(data); } ProgramImpl *ContextNULL::createProgram(const gl::ProgramState &data) { return new ProgramNULL(data); } ProgramExecutableImpl *ContextNULL::createProgramExecutable(const gl::ProgramExecutable *executable) { return new ProgramExecutableNULL(executable); } FramebufferImpl *ContextNULL::createFramebuffer(const gl::FramebufferState &data) { return new FramebufferNULL(data); } TextureImpl *ContextNULL::createTexture(const gl::TextureState &state) { return new TextureNULL(state); } RenderbufferImpl *ContextNULL::createRenderbuffer(const gl::RenderbufferState &state) { return new RenderbufferNULL(state); } BufferImpl *ContextNULL::createBuffer(const gl::BufferState &state) { return new BufferNULL(state, mAllocationTracker); } VertexArrayImpl *ContextNULL::createVertexArray(const gl::VertexArrayState &data) { return new VertexArrayNULL(data); } QueryImpl *ContextNULL::createQuery(gl::QueryType type) { return new QueryNULL(type); } FenceNVImpl *ContextNULL::createFenceNV() { return new FenceNVNULL(); } SyncImpl *ContextNULL::createSync() { return new SyncNULL(); } TransformFeedbackImpl *ContextNULL::createTransformFeedback(const gl::TransformFeedbackState &state) { return new TransformFeedbackNULL(state); } SamplerImpl *ContextNULL::createSampler(const gl::SamplerState &state) { return new SamplerNULL(state); } ProgramPipelineImpl *ContextNULL::createProgramPipeline(const gl::ProgramPipelineState &state) { return new ProgramPipelineNULL(state); } MemoryObjectImpl *ContextNULL::createMemoryObject() { UNREACHABLE(); return nullptr; } SemaphoreImpl *ContextNULL::createSemaphore() { UNREACHABLE(); return nullptr; } OverlayImpl *ContextNULL::createOverlay(const gl::OverlayState &state) { return new OverlayImpl(state); } angle::Result ContextNULL::dispatchCompute(const gl::Context *context, GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) { return angle::Result::Continue; } angle::Result ContextNULL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) { return angle::Result::Continue; } angle::Result ContextNULL::memoryBarrier(const gl::Context *context, GLbitfield barriers) { return angle::Result::Continue; } angle::Result ContextNULL::memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) { return angle::Result::Continue; } void ContextNULL::handleError(GLenum errorCode, const char *message, const char *file, const char *function, unsigned int line) { std::stringstream errorStream; errorStream << "Internal NULL back-end error: " << message << "."; mErrors->handleError(errorCode, errorStream.str().c_str(), file, function, line); } } // namespace rx