// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DeviceCGL.cpp: CGL implementation of egl::Device #include "libANGLE/renderer/gl/cgl/DeviceCGL.h" #include #include "libANGLE/renderer/gl/cgl/DisplayCGL.h" namespace rx { DeviceCGL::DeviceCGL() {} DeviceCGL::~DeviceCGL() {} egl::Error DeviceCGL::initialize() { return egl::NoError(); } egl::Error DeviceCGL::getAttribute(const egl::Display *display, EGLint attribute, void **outValue) { DisplayCGL *displayImpl = GetImplAs(display); switch (attribute) { case EGL_CGL_CONTEXT_ANGLE: *outValue = displayImpl->getCGLContext(); break; case EGL_CGL_PIXEL_FORMAT_ANGLE: *outValue = displayImpl->getCGLPixelFormat(); break; default: return egl::EglBadAttribute(); } return egl::NoError(); } void DeviceCGL::generateExtensions(egl::DeviceExtensions *outExtensions) const { outExtensions->deviceCGL = true; } } // namespace rx