// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TransformFeedbackGL.h: Defines the class interface for TransformFeedbackGL. #ifndef LIBANGLE_RENDERER_GL_TRANSFORMFEEDBACKGL_H_ #define LIBANGLE_RENDERER_GL_TRANSFORMFEEDBACKGL_H_ #include "libANGLE/renderer/TransformFeedbackImpl.h" namespace rx { class FunctionsGL; class StateManagerGL; class TransformFeedbackGL : public TransformFeedbackImpl { public: TransformFeedbackGL(const gl::TransformFeedbackState &state, const FunctionsGL *functions, StateManagerGL *stateManager); ~TransformFeedbackGL() override; angle::Result begin(const gl::Context *context, gl::PrimitiveMode primitiveMode) override; angle::Result end(const gl::Context *context) override; angle::Result pause(const gl::Context *context) override; angle::Result resume(const gl::Context *context) override; angle::Result bindIndexedBuffer(const gl::Context *context, size_t index, const gl::OffsetBindingPointer &binding) override; GLuint getTransformFeedbackID() const; void syncActiveState(const gl::Context *context, bool active, gl::PrimitiveMode primitiveMode) const; void syncPausedState(bool paused) const; private: const FunctionsGL *mFunctions; StateManagerGL *mStateManager; GLuint mTransformFeedbackID; mutable bool mIsActive; mutable bool mIsPaused; mutable GLuint mActiveProgram; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_TRANSFORMFEEDBACKGL_H_