// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Device9.cpp: D3D9 implementation of egl::Device #include "libANGLE/renderer/d3d/d3d9/Device9.h" #include "libANGLE/Device.h" #include "libANGLE/Display.h" #include namespace rx { Device9::Device9(IDirect3DDevice9 *device) : mDevice(device) {} Device9::~Device9() {} egl::Error Device9::getAttribute(const egl::Display *display, EGLint attribute, void **outValue) { ASSERT(attribute == EGL_D3D9_DEVICE_ANGLE); *outValue = mDevice; return egl::NoError(); } egl::Error Device9::initialize() { return egl::NoError(); } void Device9::generateExtensions(egl::DeviceExtensions *outExtensions) const { outExtensions->deviceD3D = true; outExtensions->deviceD3D9 = true; } } // namespace rx