// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "gmock/gmock.h" #include "gtest/gtest.h" #include "libANGLE/AttributeMap.h" #include "libANGLE/Config.h" #include "libANGLE/State.h" #include "libANGLE/Surface.h" #include "libANGLE/angletypes.h" #include "libANGLE/renderer/FramebufferImpl_mock.h" #include "libANGLE/renderer/SurfaceImpl.h" #include "tests/angle_unittests_utils.h" using namespace rx; using namespace testing; namespace { class MockSurfaceImpl : public rx::SurfaceImpl { public: MockSurfaceImpl() : SurfaceImpl(mockState), mockState({1}, nullptr, egl::AttributeMap()) {} virtual ~MockSurfaceImpl() { destructor(); } MOCK_METHOD1(destroy, void(const egl::Display *)); MOCK_METHOD1(initialize, egl::Error(const egl::Display *)); MOCK_METHOD1(swap, egl::Error(const gl::Context *)); MOCK_METHOD3(swapWithDamage, egl::Error(const gl::Context *, const EGLint *, EGLint)); MOCK_METHOD5(postSubBuffer, egl::Error(const gl::Context *, EGLint, EGLint, EGLint, EGLint)); MOCK_METHOD2(querySurfacePointerANGLE, egl::Error(EGLint, void **)); MOCK_METHOD3(bindTexImage, egl::Error(const gl::Context *context, gl::Texture *, EGLint)); MOCK_METHOD2(releaseTexImage, egl::Error(const gl::Context *context, EGLint)); MOCK_METHOD3(getSyncValues, egl::Error(EGLuint64KHR *, EGLuint64KHR *, EGLuint64KHR *)); MOCK_METHOD2(getMscRate, egl::Error(EGLint *, EGLint *)); MOCK_METHOD2(setSwapInterval, void(const egl::Display *, EGLint)); MOCK_CONST_METHOD0(getWidth, EGLint()); MOCK_CONST_METHOD0(getHeight, EGLint()); MOCK_CONST_METHOD0(isPostSubBufferSupported, EGLint(void)); MOCK_CONST_METHOD0(getSwapBehavior, EGLint(void)); MOCK_METHOD5(getAttachmentRenderTarget, angle::Result(const gl::Context *, GLenum, const gl::ImageIndex &, GLsizei, rx::FramebufferAttachmentRenderTarget **)); MOCK_METHOD2(attachToFramebuffer, egl::Error(const gl::Context *, gl::Framebuffer *)); MOCK_METHOD2(detachFromFramebuffer, egl::Error(const gl::Context *, gl::Framebuffer *)); MOCK_METHOD0(destructor, void()); egl::SurfaceState mockState; }; TEST(SurfaceTest, DestructionDeletesImpl) { NiceMock factory; MockSurfaceImpl *impl = new MockSurfaceImpl; EXPECT_CALL(factory, createWindowSurface(_, _, _)).WillOnce(Return(impl)); egl::Config config; egl::Surface *surface = new egl::WindowSurface( &factory, {1}, &config, static_cast(0), egl::AttributeMap(), false); EXPECT_CALL(*impl, destroy(_)).Times(1).RetiresOnSaturation(); EXPECT_CALL(*impl, destructor()).Times(1).RetiresOnSaturation(); EXPECT_FALSE(surface->onDestroy(nullptr).isError()); // Only needed because the mock is leaked if bugs are present, // which logs an error, but does not cause the test to fail. // Ordinarily mocks are verified when destroyed. Mock::VerifyAndClear(impl); } } // namespace