// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "gmock/gmock.h" #include "gtest/gtest.h" #include "common/utilities.h" #include "libANGLE/ImageIndex.h" using namespace gl; namespace { static const GLint minMip = 0; static const GLint maxMip = 4; static const GLint minLayer = 1; static const GLint maxLayer = 3; TEST(ImageIndexTest, Iterator2D) { ImageIndexIterator iter = ImageIndexIterator::Make2D(minMip, maxMip); ASSERT_GE(0, minMip); for (GLint mip = minMip; mip < maxMip; mip++) { EXPECT_TRUE(iter.hasNext()); ImageIndex current = iter.current(); ImageIndex nextIndex = iter.next(); EXPECT_EQ(TextureType::_2D, nextIndex.getType()); EXPECT_EQ(TextureTarget::_2D, nextIndex.getTarget()); EXPECT_EQ(mip, nextIndex.getLevelIndex()); EXPECT_FALSE(nextIndex.hasLayer()); EXPECT_FALSE(nextIndex.has3DLayer()); // Also test current EXPECT_EQ(current.getType(), nextIndex.getType()); EXPECT_EQ(current.getLevelIndex(), nextIndex.getLevelIndex()); EXPECT_EQ(current.getLayerIndex(), nextIndex.getLayerIndex()); } EXPECT_FALSE(iter.hasNext()); } TEST(ImageIndexTest, IteratorCube) { ImageIndexIterator iter = ImageIndexIterator::MakeCube(minMip, maxMip); ASSERT_GE(0, minMip); for (GLint mip = minMip; mip < maxMip; mip++) { for (TextureTarget target : AllCubeFaceTextureTargets()) { EXPECT_TRUE(iter.hasNext()); ImageIndex nextIndex = iter.next(); EXPECT_EQ(TextureType::CubeMap, nextIndex.getType()); EXPECT_EQ(target, nextIndex.getTarget()); EXPECT_EQ(mip, nextIndex.getLevelIndex()); EXPECT_TRUE(nextIndex.hasLayer()); EXPECT_FALSE(nextIndex.has3DLayer()); } } EXPECT_FALSE(iter.hasNext()); } TEST(ImageIndexTest, Iterator3D) { ImageIndexIterator iter = ImageIndexIterator::Make3D(minMip, maxMip, minLayer, maxLayer); ASSERT_GE(0, minMip); for (GLint mip = minMip; mip < maxMip; mip++) { for (GLint layer = minLayer; layer < maxLayer; layer++) { EXPECT_TRUE(iter.hasNext()); ImageIndex nextIndex = iter.next(); EXPECT_EQ(TextureType::_3D, nextIndex.getType()); EXPECT_EQ(TextureTarget::_3D, nextIndex.getTarget()); EXPECT_EQ(mip, nextIndex.getLevelIndex()); EXPECT_EQ(layer, nextIndex.getLayerIndex()); EXPECT_TRUE(nextIndex.hasLayer()); EXPECT_TRUE(nextIndex.has3DLayer()); } } EXPECT_FALSE(iter.hasNext()); } TEST(ImageIndexTest, Iterator2DArray) { GLsizei layerCounts[] = {1, 3, 5, 2}; ImageIndexIterator iter = ImageIndexIterator::Make2DArray(minMip, maxMip, layerCounts); ASSERT_GE(0, minMip); ASSERT_EQ(ArraySize(layerCounts), static_cast(maxMip)); for (GLint mip = minMip; mip < maxMip; mip++) { for (GLint layer = 0; layer < layerCounts[mip]; layer++) { EXPECT_TRUE(iter.hasNext()); ImageIndex nextIndex = iter.next(); EXPECT_EQ(TextureType::_2DArray, nextIndex.getType()); EXPECT_EQ(TextureTarget::_2DArray, nextIndex.getTarget()); EXPECT_EQ(mip, nextIndex.getLevelIndex()); EXPECT_EQ(layer, nextIndex.getLayerIndex()); EXPECT_TRUE(nextIndex.hasLayer()); EXPECT_TRUE(nextIndex.has3DLayer()); } } EXPECT_FALSE(iter.hasNext()); } TEST(ImageIndexTest, LayerIterator2DArray) { GLsizei layerCounts[] = {1, 3, 5, 2}; ASSERT_GE(0, minMip); ASSERT_EQ(ArraySize(layerCounts), static_cast(maxMip)); for (GLint mip = minMip; mip < maxMip; mip++) { // Make a layer iterator. ImageIndex mipImageIndex = ImageIndex::Make2DArray(mip, ImageIndex::kEntireLevel); ImageIndexIterator iter = mipImageIndex.getLayerIterator(layerCounts[mip]); for (GLint layer = 0; layer < layerCounts[mip]; layer++) { EXPECT_TRUE(iter.hasNext()); ImageIndex nextIndex = iter.next(); EXPECT_EQ(TextureType::_2DArray, nextIndex.getType()); EXPECT_EQ(TextureTarget::_2DArray, nextIndex.getTarget()); EXPECT_EQ(mip, nextIndex.getLevelIndex()); EXPECT_EQ(layer, nextIndex.getLayerIndex()); EXPECT_TRUE(nextIndex.hasLayer()); EXPECT_TRUE(nextIndex.has3DLayer()); EXPECT_LT(nextIndex.getLayerIndex(), layerCounts[mip]); } EXPECT_FALSE(iter.hasNext()); } } } // namespace