// // Copyright 2021 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angle_version_info.cpp: ANGLE version queries. #include "GLSLANG/ShaderLang.h" #include "common/angle_version.h" namespace angle { int GetANGLERevision() { return ANGLE_REVISION; } const char *GetANGLEVersionString() { return ANGLE_VERSION_STRING; } const char *GetANGLECommitHash() { return ANGLE_COMMIT_HASH; } int GetANGLECommitHashSize() { return ANGLE_COMMIT_HASH_SIZE; } const char *GetANGLEShaderProgramVersion() { return ANGLE_PROGRAM_VERSION; } int GetANGLEShaderProgramVersionHashSize() { return ANGLE_PROGRAM_VERSION_HASH_SIZE; } int GetANGLESHVersion() { return ANGLE_SH_VERSION; } } // namespace angle