// Auto-generated file. Do not edit! // Template: src/x32-transposec/neon-zip.c.in // Generator: tools/xngen // // Copyright 2021 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include #include #include void xnn_x32_transposec_ukernel__4x4_reuse_switch_zip_neon( const uint32_t* input, uint32_t* output, size_t input_stride, size_t output_stride, size_t block_width, size_t block_height) XNN_OOB_READS { assert(output_stride >= block_height * sizeof(uint32_t)); assert(input_stride >= block_width * sizeof(uint32_t)); const size_t tile_height = 4; const size_t tile_width = 4; const size_t tile_hbytes = tile_height * sizeof(uint32_t); const size_t tile_wbytes = tile_width * sizeof(uint32_t); const size_t input_reset = tile_wbytes - round_down_po2(block_height, tile_height) * input_stride; const size_t output_reset = tile_width * output_stride - round_down_po2(block_height, 2) * sizeof(uint32_t); const uint32_t* i0 = input; uint32_t* o = (uint32_t*) output; const size_t minus_output_stride = -output_stride; do { const size_t rem = min(block_width - 1, 3); const size_t oN_stride = rem * output_stride; size_t bh = block_height; for (; bh >= 4; bh -= 4) { const uint32x4_t v2_0 = vld1q_u32(i0); i0 = (uint32_t*) ((uintptr_t) i0 + input_stride); const uint32x4_t v2_1 = vld1q_u32(i0); i0 = (uint32_t*) ((uintptr_t) i0 + input_stride); const uint32x4_t v2_2 = vld1q_u32(i0); i0 = (uint32_t*) ((uintptr_t) i0 + input_stride); const uint32x4_t v2_3 = vld1q_u32(i0); i0 = (uint32_t*) ((uintptr_t) i0 + input_stride); const uint32x4x2_t v1_0 = vzipq_u32(v2_0, v2_2); const uint32x4x2_t v1_1 = vzipq_u32(v2_1, v2_3); const uint32x4x2_t v0_0 = vzipq_u32(v1_0.val[0], v1_1.val[0]); const uint32x4x2_t v0_1 = vzipq_u32(v1_0.val[1], v1_1.val[1]); uint32_t *oN = (uint32_t*) ((uintptr_t) o + oN_stride); switch (rem) { case 3: vst1q_u32(oN, v0_1.val[1]); oN = (uint32_t*) ((uintptr_t) oN + minus_output_stride); case 2: vst1q_u32(oN, v0_1.val[0]); oN = (uint32_t*) ((uintptr_t) oN + minus_output_stride); case 1: vst1q_u32(oN, v0_0.val[1]); case 0: vst1q_u32(o, v0_0.val[0]); o = (uint32_t*) ((uintptr_t) o + tile_hbytes); break; default: XNN_UNREACHABLE; } } if (bh != 0) { const uint32x4_t v2_0 = vld1q_u32(i0); const uint32_t *i1 = (const uint32_t*) ((uintptr_t) i0 + input_stride); if XNN_UNPREDICTABLE(bh < 2) { i1 = i0; } const uint32x4_t v2_1 = vld1q_u32(i1); const uint32_t *i2 = (const uint32_t*) ((uintptr_t) i1 + input_stride); if XNN_UNPREDICTABLE(bh <= 2) { i2 = i1; } const uint32x4_t v2_2 = vld1q_u32(i2); const uint32x4_t v2_3 = vmovq_n_u32(0); const uint32x4x2_t v1_0 = vzipq_u32(v2_0, v2_2); const uint32x4x2_t v1_1 = vzipq_u32(v2_1, v2_3); const uint32x4x2_t v0_0 = vzipq_u32(v1_0.val[0], v1_1.val[0]); const uint32x4x2_t v0_1 = vzipq_u32(v1_0.val[1], v1_1.val[1]); uint32x2_t v0_low = vget_low_u32(v0_0.val[0]); uint32x2_t v1_low = vget_low_u32(v0_0.val[1]); uint32x2_t v2_low = vget_low_u32(v0_1.val[0]); uint32x2_t v3_low = vget_low_u32(v0_1.val[1]); if (bh & 2) { uint32_t* oN = (uint32_t*) ((uintptr_t) o + oN_stride); switch (rem) { case 3: vst1_u32(oN, v3_low); oN = (uint32_t*) ((uintptr_t) oN + minus_output_stride); case 2: vst1_u32(oN, v2_low); oN = (uint32_t*) ((uintptr_t) oN + minus_output_stride); case 1: vst1_u32(oN, v1_low); case 0: vst1_u32(o, v0_low); o += 2; break; default: XNN_UNREACHABLE; } v0_low = vget_high_u32(v0_0.val[0]); v1_low = vget_high_u32(v0_0.val[1]); v2_low = vget_high_u32(v0_1.val[0]); v3_low = vget_high_u32(v0_1.val[1]); } if (bh & 1) { uint32_t* oN = (uint32_t*) ((uintptr_t) o + oN_stride); switch (rem) { case 3: vst1_lane_u32(oN, v3_low, 0); oN = (uint32_t*) ((uintptr_t) oN + minus_output_stride); case 2: vst1_lane_u32(oN, v2_low, 0); oN = (uint32_t*) ((uintptr_t) oN + minus_output_stride); case 1: vst1_lane_u32(oN, v1_low, 0); case 0: vst1_lane_u32(o, v0_low, 0); break; default: XNN_UNREACHABLE; } } } i0 = (const uint32_t*) ((uintptr_t) i0 + input_reset); o = (uint32_t*) ((uintptr_t) o + output_reset); block_width = doz(block_width, tile_width); } while (block_width != 0); }