// Auto-generated file. Do not edit! // Template: src/x32-transposec/scalar.c.in // Generator: tools/xngen // // Copyright 2021 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include #include void xnn_x32_transposec_ukernel__4x2_scalar_float( const uint32_t *input, uint32_t * output, size_t input_stride, size_t output_stride, size_t block_width, size_t block_height) XNN_OOB_READS { assert(output_stride >= block_height * sizeof(float)); assert(input_stride >= block_width * sizeof(float)); const size_t tile_height = 4; const size_t tile_width = 2; const size_t tile_wbytes = tile_width * sizeof(float); const size_t input_reset = tile_wbytes - round_down_po2(block_height, tile_height) * input_stride; const size_t output_reset = tile_width * output_stride - round_down_po2(block_height, 2) * sizeof(float); const size_t input_offset = tile_height * input_stride; const float* i0 = (const float*) input; const float* i1 = (const float*) ((uintptr_t) i0 + input_stride); const float* i2 = (const float*) ((uintptr_t) i1 + input_stride); const float* i3 = (const float*) ((uintptr_t) i2 + input_stride); float* o0 = (float*) output; float* o1 = (float*) ((uintptr_t) o0 + output_stride); do { if XNN_UNPREDICTABLE(block_width < 2) { o1 = o0; } size_t bh = block_height; for (; bh >= 4; bh -= 4) { *o1++ = i0[1]; *o1++ = i1[1]; *o1++ = i2[1]; *o1++ = i3[1]; *o0++ = i0[0]; *o0++ = i1[0]; *o0++ = i2[0]; *o0++ = i3[0]; i0 = (const float*) ((uintptr_t) i0 + input_offset); i1 = (const float*) ((uintptr_t) i1 + input_offset); i2 = (const float*) ((uintptr_t) i2 + input_offset); i3 = (const float*) ((uintptr_t) i3 + input_offset); } const float* i = i0; if (bh & 2) { o1[0] = i0[1]; o1[1] = i1[1]; o1 += 2; o0[0] = i0[0]; o0[1] = i1[0]; o0 += 2; i = i2; } if (bh & 1) { o1[0] = i[1]; o0[0] = i[0]; } i0 = (const float*) ((uintptr_t) i0 + input_reset); i1 = (const float*) ((uintptr_t) i0 + input_stride); i2 = (const float*) ((uintptr_t) i1 + input_stride); i3 = (const float*) ((uintptr_t) i2 + input_stride); o0 = (float*) ((uintptr_t) o0 + output_reset); o1 = (float*) ((uintptr_t) o1 + output_reset); block_width = doz(block_width, tile_width); } while (block_width != 0); }